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add SCREEN_SIZE to SDL
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ebd99579fe
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@ -23,7 +23,7 @@ typedef struct {
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SDL_Surface*surface;
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SDL_Texture*texture;
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} FBSURFACE;
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static GFXRect screenMargin={0,0,0,0};
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#define REFRESH_EVENT 0x4321
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static int SDLProc(void*params);
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static void SendKeyEvent(SDL_Event*event);
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@ -55,20 +55,18 @@ INT GFXGetDisplayCount() {
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}
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INT GFXGetDisplaySize(int dispid,UINT*width,UINT*height) {
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const char*env= getenv("SCREENSIZE");
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if(dispid<0||dispid>=GFXGetDisplayCount())return E_ERROR;
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const char*env= getenv("SCREEN_SIZE");
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if(env==NULL) {
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SDL_DisplayMode displayMode;
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SDL_GetCurrentDisplayMode(0, &displayMode);
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*width = displayMode.w;
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*height= displayMode.h;
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*width=1280;//dispCfg.width;
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*height=720;//dispCfg.height;
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} else {
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*width=atoi(env);//- screenMargin.x - screenMargin.w;
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*width=atoi(env)- screenMargin.x - screenMargin.w;
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env=strpbrk(env,"x*,");
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if((*width<=0)||(env==NULL))exit(-1);
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*height=atoi(env+1);//- screenMargin.y - screenMargin.h;
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*height=atoi(env+1)- screenMargin.y - screenMargin.h;
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if(*height<=0)exit(-1);
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}
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LOGV("screensize=%dx%d",*width,*height);
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return E_OK;
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}
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