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impl:View::transformMatrixToGlobal View::transformMatrixToLocal;modify horizscrollview
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505b6aac25
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@ -2763,7 +2763,7 @@ void View::draw(Canvas&canvas){
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bool View::draw(Canvas&canvas,ViewGroup*parent,long drawingTime){
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const bool hardwareAcceleratedCanvas=false;
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bool drawingWithRenderNode= mAttachInfo && mAttachInfo->mHardwareAccelerated && hardwareAcceleratedCanvas;;
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bool drawingWithRenderNode= mAttachInfo && mAttachInfo->mHardwareAccelerated && hardwareAcceleratedCanvas;
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bool more = false;
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const bool childHasIdentityMatrix = hasIdentityMatrix();
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int parentFlags = parent->mGroupFlags;
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@ -2987,7 +2987,7 @@ bool View::draw(Canvas&canvas,ViewGroup*parent,long drawingTime){
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canvas.save();
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canvas.reset_clip();
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canvas.set_source(cache,0,0);
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if(alpha<1)canvas.paint_with_alpha(alpha);
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if(alpha<1.f)canvas.paint_with_alpha(alpha);
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else canvas.paint();
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canvas.restore();
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}
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@ -3042,34 +3042,43 @@ int View::getId() const{
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int View::getNextFocusLeftId()const{
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return mNextFocusLeftId;
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}
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View& View::setNextFocusLeftId(int id){
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mNextFocusLeftId=id;
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return *this;
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}
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int View::getNextFocusRightId()const{
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return mNextFocusRightId;
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}
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View& View::setNextFocusRightId(int id){
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mNextFocusRightId=id;
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return *this;
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}
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int View::getNextFocusUpId()const{
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return mNextFocusUpId;
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}
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View& View::setNextFocusUpId(int id){
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mNextFocusUpId=id;
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return *this;
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}
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int View::getNextFocusDownId()const{
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return mNextFocusDownId;
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}
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View& View::setNextFocusDownId(int id){
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mNextFocusDownId=id;
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return *this;
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}
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int View::getNextFocusForwardId()const{
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return mNextFocusForwardId;
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}
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View& View::setNextFocusForwardId(int id){
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mNextFocusForwardId=id;
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return *this;
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@ -4779,43 +4788,29 @@ bool View::toLocalMotionEvent(MotionEvent& ev){
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}
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void View::transformMatrixToGlobal(Matrix& matrix){
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#if 0
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ViewGroup* parent = mParent;
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if (parent instanceof View) {
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View* vp = (View) parent;
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if (mParent){
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View* vp = (View*) mParent;
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vp->transformMatrixToGlobal(matrix);
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matrix.preTranslate(-vp.mScrollX, -vp.mScrollY);
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} else if (parent instanceof ViewRootImpl) {
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ViewRootImpl vr = (ViewRootImpl) parent;
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vr->transformMatrixToGlobal(matrix);
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matrix.preTranslate(0, -vr.mCurScrollY);
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matrix.translate(-vp->mScrollX, -vp->mScrollY);
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}
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matrix.preTranslate(mLeft, mTop);
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matrix.translate(mLeft, mTop);
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if (!hasIdentityMatrix()) {
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matrix.preConcat(getMatrix());
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Matrix mtx=getMatrix();
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matrix.multiply(matrix,mtx);
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}
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#endif
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}
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void View::transformMatrixToLocal(Matrix& matrix){
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#if 0
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ViewGroup* parent = mParent;
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if (parent instanceof View) {
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View* vp = (View) parent;
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if (mParent){
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View* vp = (View*) mParent;
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vp->transformMatrixToLocal(matrix);
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matrix.postTranslate(vp.mScrollX, vp.mScrollY);
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} else if (parent instanceof ViewRootImpl) {
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ViewRootImpl vr = (ViewRootImpl) parent;
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vr->transformMatrixToLocal(matrix);
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matrix.postTranslate(0, vr.mCurScrollY);
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matrix.translate(vp->mScrollX, vp->mScrollY);
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}
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matrix.postTranslate(-mLeft, -mTop);
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matrix.translate(-mLeft, -mTop);
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if (!hasIdentityMatrix()) {
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matrix.postConcat(getInverseMatrix());
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Matrix inv=getInverseMatrix();
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matrix.multiply(matrix,inv);
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}
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#endif
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}
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View*View::focusSearch(int direction)const{
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@ -305,7 +305,14 @@ bool HorizontalScrollView::onInterceptTouchEvent(MotionEvent& ev){
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/*If being flinged and user touches the screen, initiate drag;
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* otherwise don't. mScroller.isFinished should be false when
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* being flinged. */
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mIsBeingDragged = !mScroller->isFinished();
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mIsBeingDragged = !mScroller->isFinished()||!mEdgeGlowLeft->isFinished()
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||!mEdgeGlowRight->isFinished();
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if (!mEdgeGlowLeft->isFinished()) {
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mEdgeGlowLeft->onPullDistance(0.f, 1.f - ev.getY() / getHeight());
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}
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if (!mEdgeGlowRight->isFinished()) {
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mEdgeGlowRight->onPullDistance(0.f, ev.getY() / getHeight());
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}
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break;
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}
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@ -396,18 +403,28 @@ bool HorizontalScrollView::onTouchEvent(MotionEvent& ev) {
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bool canOverscroll = overscrollMode == OVER_SCROLL_ALWAYS ||
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(overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0);
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const float displacement= ev.getY(activePointerIndex)/getHeight();
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if (canOverscroll) {
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int consumed = 0;
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if (deltaX < 0 && mEdgeGlowRight->getDistance() != .0f) {
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consumed = std::round(getWidth()
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* mEdgeGlowRight->onPullDistance((float) deltaX / getWidth(),
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displacement));
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} else if (deltaX > 0 && mEdgeGlowLeft->getDistance() != .0f) {
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consumed = std::round(-getWidth()
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* mEdgeGlowLeft->onPullDistance((float) -deltaX / getWidth(),
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1 - displacement));
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}
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deltaX -= consumed;
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}
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// Calling overScrollBy will call onOverScrolled, which
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// calls onScrollChanged if applicable.
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if (overScrollBy(deltaX, 0, mScrollX, 0, range, 0,
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mOverscrollDistance, 0, true)) {
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// Break our velocity if we hit a scroll barrier.
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mVelocityTracker->clear();
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}
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overScrollBy(deltaX, 0, mScrollX, 0, range, 0, mOverscrollDistance, 0, true);
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if (canOverscroll) {
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if (canOverscroll && deltaX!=.0f) {
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int pulledToX = oldX + deltaX;
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if (pulledToX < 0) {
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mEdgeGlowLeft->onPull((float) deltaX / getWidth(),
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mEdgeGlowLeft->onPullDistance((float) deltaX / getWidth(),
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1.f - ev.getY(activePointerIndex) / getHeight());
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if (!mEdgeGlowRight->isFinished()) {
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mEdgeGlowRight->onRelease();
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@ -279,19 +279,19 @@ bool ScrollView::onInterceptTouchEvent(MotionEvent& ev) {
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* whether the user has moved far enough from his original down touch. */
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/* Locally do absolute value. mLastMotionY is set to the y value of the down event.*/
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int activePointerId = mActivePointerId;
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const int activePointerId = mActivePointerId;
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if (activePointerId == INVALID_POINTER) {
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// If we don't have a valid id, the touch down wasn't on content.
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break;
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}
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int pointerIndex = ev.findPointerIndex(activePointerId);
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const int pointerIndex = ev.findPointerIndex(activePointerId);
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if (pointerIndex == -1) {
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LOGE("Invalid pointerId=%d in onInterceptTouchEvent",activePointerId);
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break;
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}
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int y = (int) ev.getY(pointerIndex);
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int yDiff = std::abs(y - mLastMotionY);
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const int y = (int) ev.getY(pointerIndex);
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const int yDiff = std::abs(y - mLastMotionY);
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if (yDiff > mTouchSlop && (getNestedScrollAxes() & SCROLL_AXIS_VERTICAL) == 0) {
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mIsBeingDragged = true;
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mLastMotionY = y;
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