mirror of
https://gitee.com/houstudio/Cdroid.git
synced 2024-12-05 05:37:53 +08:00
341 lines
8.4 KiB
C++
Executable File
341 lines
8.4 KiB
C++
Executable File
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <termios.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <time.h>
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#include <cdroid.h>
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#include <vector>
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#include <sstream>
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#include <cdlog.h>
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class GameWindow :public Window {
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protected:
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USHORT score;
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USHORT scheme;
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USHORT SIZE;
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std::vector<std::vector<uint32_t> >board;
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TextView*tfscore;
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public:
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GameWindow(int x,int y,int w,int h):Window(x,y,w,h) {
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/*tfscore=new TextView("0",200,40);
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tfscore->setTextSize(30);
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addView(tfscore).setPos(800,50);*/
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}
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void getColor(uint8_t value, char *color, size_t length);
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void initBoard(uint16_t size);
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void drawBoard(Canvas&canvas);
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uint8_t findTarget(std::vector<uint32_t> array,uint8_t x,uint8_t stop);
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bool slideArray(std::vector<uint32_t>& array);
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void rotateBoard();
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bool moveUp();
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bool moveDown();
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bool moveLeft();
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bool moveRight();
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bool findPairDown();
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uint8_t countEmpty();
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void addRandom();
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bool gameEnded();
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void setScore(int s);
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virtual bool onKeyUp(int ,KeyEvent&k)override;
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virtual void onDraw(Canvas&canvas)override {
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Window::onDraw(canvas);
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canvas.reset_clip();
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drawBoard(canvas);
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}
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};
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void GameWindow::getColor(uint8_t value, char *color, size_t length) {
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uint8_t original[] = {8,255,1,255,2,255,3,255,4,255,5,255,6,255,7,255,9,0,10,0,11,0,12,0,13,0,14,0,255,0,255,0};
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uint8_t blackwhite[] = {232,255,234,255,236,255,238,255,240,255,242,255,244,255,246,0,248,0,249,0,250,0,251,0,252,0,253,0,254,0,255,0};
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uint8_t bluered[] = {235,255,63,255,57,255,93,255,129,255,165,255,201,255,200,255,199,255,198,255,197,255,196,255,196,255,196,255,196,255,196,255};
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uint8_t *schemes[] = {original,blackwhite,bluered};
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uint8_t *background = schemes[scheme]+0;
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uint8_t *foreground = schemes[scheme]+1;
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if (value > 0) while (value--) {
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if (background+2<schemes[scheme]+sizeof(original)) {
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background+=2;
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foreground+=2;
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}
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}
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snprintf(color,length,"\033[38;5;%d;48;5;%dm",*foreground,*background);
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}
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static int getwb(int v) {
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int r=0;
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while(v) {
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r++;
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v/=10;
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}
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return r;
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}
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void GameWindow::drawBoard(Canvas&canvas) {
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uint8_t x,y;
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const int pow2[]= {1,2,4,8,16,32,64,128,256,512,1024,2048,4096,8192};
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int CW=std::min(getWidth(),getHeight())/SIZE;
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for (y=0; y<SIZE; y++) {
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for (x=0; x<SIZE; x++) {
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char CC[8];
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canvas.set_color(board[x][y]?0xFFAAAAAA:0xFF222222);
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canvas.rectangle(x*CW,y*CW,CW,CW);
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canvas.fill();
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canvas.set_color(0xFFFFFFFF);
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if(board[x][y]) {
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RECT r= {x*CW,y*CW,CW,CW};
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int v=pow2[board[x][y]-1];
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canvas.set_font_size(CW/getwb(v));
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sprintf(CC,"%d",v);
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canvas.draw_text(r,CC,Gravity::CENTER);
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}
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}
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}
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canvas.set_color(0xFF00FF00);
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for(x=0; x<=SIZE; x++) {
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canvas.move_to(x*CW,0);
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canvas.line_to(x*CW,CW*SIZE);
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}
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for(y=0; y<=SIZE; y++) {
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canvas.move_to(0,y*CW);
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canvas.line_to(CW*SIZE,y*CW);
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}
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if(gameEnded())
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canvas.show_text("Game Over");
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canvas.stroke();
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}
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uint8_t GameWindow::findTarget(std::vector<uint32_t> array,uint8_t x,uint8_t stop) {
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uint8_t t;
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if (x==0) {// if the position is already on the first, don't evaluate
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return x;
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}
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for(t=x-1;; t--) {
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if (array[t]!=0) {
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if (array[t]!=array[x]) {// merge is not possible, take next position
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return t+1;
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}
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return t;
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} else { // we should not slide further, return this one
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if (t==stop) {
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return t;
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}
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}
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}
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// we did not find a
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return x;
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}
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bool GameWindow::slideArray(std::vector<uint32_t>& array) {
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bool success = false;
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uint32_t x,t,stop=0;
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for (x=0; x<SIZE; x++) {
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if (array[x]!=0) {
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t = findTarget(array,x,stop);
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// if target is not original position, then move or merge
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if (t!=x) {
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// if target is zero, this is a move
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if (array[t]==0) {
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array[t]=array[x];
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} else if (array[t]==array[x]) {
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// merge (increase power of two)
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array[t]++;
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// increase score
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score+=(uint32_t)1<<array[t];
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setScore(score);
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// set stop to avoid double merge
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stop = t+1;
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}
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array[x]=0;
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success = true;
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}
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}
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}
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return success;
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}
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void GameWindow::rotateBoard() {
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uint8_t i,j,n=SIZE;
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uint32_t tmp;
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for (i=0; i<n/2; i++) {
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for (j=i; j<n-i-1; j++) {
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tmp = board[i][j];
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board[i][j] = board[j][n-i-1];
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board[j][n-i-1] = board[n-i-1][n-j-1];
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board[n-i-1][n-j-1] = board[n-j-1][i];
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board[n-j-1][i] = tmp;
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}
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}
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}
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bool GameWindow::moveUp() {
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bool success = false;
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uint8_t x;
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for (x=0; x<SIZE; x++) {
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bool slid= slideArray(board[x]);
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success |= slid;
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LOGV_IF(slid,"slide[%d]",x);
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}
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return success;
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}
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bool GameWindow::moveLeft() {
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bool success;
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rotateBoard();
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success = moveUp();
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rotateBoard();
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rotateBoard();
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rotateBoard();
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return success;
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}
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bool GameWindow::moveDown() {
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bool success;
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rotateBoard();
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rotateBoard();
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success = moveUp();
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rotateBoard();
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rotateBoard();
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return success;
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}
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bool GameWindow::moveRight() {
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bool success;
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rotateBoard();
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rotateBoard();
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rotateBoard();
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success = moveUp();
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rotateBoard();
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return success;
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}
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bool GameWindow::findPairDown() {
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bool success = false;
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uint8_t x,y;
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for (x=0; x<SIZE; x++) {
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for (y=0; y<SIZE-1; y++) {
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if (board[x][y]==board[x][y+1]) return true;
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}
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}
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return success;
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}
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uint8_t GameWindow::countEmpty() {
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uint8_t x,y;
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uint8_t count=0;
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for (x=0; x<SIZE; x++) {
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for (y=0; y<SIZE; y++) {
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if (board[x][y]==0) {
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count++;
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}
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}
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}
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return count;
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}
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bool GameWindow::gameEnded() {
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bool ended = true;
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if (countEmpty()>0) return false;
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if (findPairDown()) return false;
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rotateBoard();
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if (findPairDown()) ended = false;
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rotateBoard();
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rotateBoard();
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rotateBoard();
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return ended;
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}
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void GameWindow::addRandom() {
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static bool initialized = false;
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uint8_t x,y;
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uint8_t r,len=0;
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uint8_t n,list[SIZE*SIZE][2];
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if (!initialized) {
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srand(time(NULL));
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initialized = true;
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}
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for (x=0; x<SIZE; x++) {
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for (y=0; y<SIZE; y++) {
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if (board[x][y]==0) {
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list[len][0]=x;
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list[len][1]=y;
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len++;
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}
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}
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}
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if (len>0) {
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r = rand()%len;
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x = list[r][0];
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y = list[r][1];
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n = (rand()%10)/9+1;
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board[x][y]=n;
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}
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invalidate(NULL);
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}
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void GameWindow::setScore(int s) {
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char buf[64];
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sprintf(buf,"SCORE:%d",s);
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score=s;
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//tfscore->setText(buf);
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}
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void GameWindow::initBoard(uint16_t size) {
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uint16_t x,y;
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board.resize(size);
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for (x=0; x<size; x++) {
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board[x].resize(size);
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for (y=0; y<size; y++) {
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board[x][y]=0;
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}
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}
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SIZE=size;
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addRandom();
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addRandom();
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setScore(0);
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//drawBoard();
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}
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bool GameWindow::onKeyUp(int keyCode,KeyEvent&k) {
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bool success=false;
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switch(keyCode) {
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case KEY_UP :
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success=moveUp();
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break;
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case KEY_DOWN :
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success=moveDown();
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break;
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case KEY_LEFT :
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success=moveLeft();
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break;
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case KEY_RIGHT:
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success=moveRight();
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break;
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case KEY_ENTER:
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if(gameEnded()){
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setScore(0);
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initBoard(4);
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addRandom();
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}break;
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default: break;
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}
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if(success){
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addRandom();
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if(gameEnded()) {
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Toast::makeText(getContext(),"Game Over! Press OK to Restart");
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}
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return true;
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}
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return false;
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}
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int main(int argc, const char *argv[]) {
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App app(argc,argv);
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GameWindow*gw=new GameWindow(200,0,1080,720);
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gw->initBoard(4);
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return app.exec();
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}
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