mirror of
https://gitee.com/houstudio/Cdroid.git
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157 lines
7.4 KiB
C++
Executable File
157 lines
7.4 KiB
C++
Executable File
#include <gtest/gtest.h>
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#include <cdroid.h>
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#include <ngl_os.h>
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using namespace cdroid;
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class ASSETS:public testing::Test{
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public :
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virtual void SetUp(){
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}
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virtual void TearDown(){
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}
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};
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TEST_F(ASSETS,string){
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App app(0,NULL);
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std::string str=app.getString("cdroid:string/number_picker_decrement_button");
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printf("str=%s\n",str.c_str());
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}
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TEST_F(ASSETS,array){
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App app(0,NULL);
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std::vector<std::string>array;
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app.getArray("cdroid:array/resolver_target_actions_unpin",array);
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for(auto a:array)printf("%s\r\n",a.c_str());
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printf("size=%lu\r\n",array.size());
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ASSERT_TRUE(array.size()>0);
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}
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TEST_F(ASSETS,array2){
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App app(0,NULL);
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std::vector<std::string>array;
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app.getArray("@cdroid:array/preloaded_drawables",array);
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for(auto a:array)printf("%s\r\n",a.c_str());
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printf("size=%lu\r\n",array.size());
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ASSERT_TRUE(array.size()>0);
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}
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TEST_F(ASSETS,color){
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App app(0,NULL);
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ColorStateList* cl = app.getColorStateList("cdroid:attr/editTextColor");
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ASSERT_TRUE(cl!=NULL);
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cl=app.getColorStateList("cdroid:color/textview");
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ASSERT_TRUE(cl!=NULL);
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cl->dump();
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}
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TEST_F(ASSETS,drawable){
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App app;
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ColorDrawable* cl = (ColorDrawable*)app.getDrawable("@cdroid:color/black");
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ASSERT_TRUE(cl!=NULL);
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LOGD("COLOR=%x",(uint32_t)cl->getColor());
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ASSERT_EQ((uint32_t)cl->getColor(),(uint32_t)0xFF000000);
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cl=(ColorDrawable*)app.getDrawable("@cdroid:color/transparent");
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ASSERT_TRUE(cl!=NULL);
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LOGD("COLOR=%x",(uint32_t)cl->getColor());
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ASSERT_EQ((uint32_t)cl->getColor(),0);
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app.exec();
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}
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TEST_F(ASSETS,animation_list){
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App app;
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AnimationDrawable*ad=(AnimationDrawable*)app.getDrawable("@cdroid:drawable/progress_indeterminate_horizontal");
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ASSERT_EQ(ad->getChildCount(),3);
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for(int i=0;i<ad->getChildCount();i++) ASSERT_NE(dynamic_cast<BitmapDrawable*>(ad->getChild(i)),nullptr);
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}
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TEST_F(ASSETS,state_layerlist){
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App app;
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StateListDrawable* st = (StateListDrawable*)app.getDrawable("@cdroid:drawable/list_selector_background");
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ASSERT_NE(st,nullptr);
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ASSERT_EQ(st->getChildCount(),6);
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ASSERT_NE(dynamic_cast<ColorDrawable*>(st->getStateDrawable(0)),nullptr);
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ASSERT_NE(dynamic_cast<NinePatchDrawable*>(st->getStateDrawable(1)),nullptr);
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ASSERT_NE(dynamic_cast<NinePatchDrawable*>(st->getStateDrawable(2)),nullptr);
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ASSERT_NE(dynamic_cast<TransitionDrawable*>(st->getStateDrawable(3)),nullptr);
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TransitionDrawable*td1=dynamic_cast<TransitionDrawable*>(st->getStateDrawable(3));
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ASSERT_NE(td1,nullptr);
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ASSERT_EQ(td1->getNumberOfLayers(),2);
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ASSERT_NE(dynamic_cast<NinePatchDrawable*>(td1->getDrawable(0)),nullptr);
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ASSERT_NE(dynamic_cast<NinePatchDrawable*>(td1->getDrawable(1)),nullptr);
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TransitionDrawable*td2=dynamic_cast<TransitionDrawable*>(st->getStateDrawable(4));
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ASSERT_NE(td2,nullptr);
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ASSERT_EQ(td2->getNumberOfLayers(),2);
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ASSERT_NE(dynamic_cast<NinePatchDrawable*>(td2->getDrawable(0)),nullptr);
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ASSERT_NE(dynamic_cast<NinePatchDrawable*>(td2->getDrawable(1)),nullptr);
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ASSERT_NE(dynamic_cast<TransitionDrawable*>(st->getStateDrawable(4)),nullptr);
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ASSERT_NE(dynamic_cast<NinePatchDrawable*>(st->getStateDrawable(5)),nullptr);
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app.exec();
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}
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TEST_F(ASSETS,animated_selector){
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App app;
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AnimatedStateListDrawable* asd = (AnimatedStateListDrawable*)app.getDrawable("@cdroid:drawable/switch_thumb_material_anim");
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ASSERT_NE(asd,nullptr);
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ASSERT_EQ(asd->getChildCount(),5);
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ASSERT_NE(dynamic_cast<NinePatchDrawable*>(asd->getStateDrawable(0)),nullptr);
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ASSERT_NE(dynamic_cast<NinePatchDrawable*>(asd->getStateDrawable(1)),nullptr);
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ASSERT_NE(dynamic_cast<NinePatchDrawable*>(asd->getStateDrawable(2)),nullptr);
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ASSERT_NE(dynamic_cast<TransitionDrawable*>(asd->getStateDrawable(3)),nullptr);
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ASSERT_NE(dynamic_cast<TransitionDrawable*>(asd->getStateDrawable(4)),nullptr);
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TransitionDrawable*td1 = dynamic_cast<TransitionDrawable*>(asd->getStateDrawable(3));
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ASSERT_NE(td1,nullptr);
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ASSERT_EQ(td1->getNumberOfLayers(),1);
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ASSERT_NE(dynamic_cast<AnimationDrawable*>(td1->getDrawable(0)),nullptr);
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AnimationDrawable*ad1 = dynamic_cast<AnimationDrawable*>(td1->getDrawable(0));
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ASSERT_EQ(ad1->getChildCount(),12);
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for(int i=0;i<ad1->getChildCount();i++) ASSERT_NE(dynamic_cast<NinePatchDrawable*>(ad1->getChild(i)),nullptr);
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TransitionDrawable* td2 = dynamic_cast<TransitionDrawable*>(asd->getStateDrawable(4));
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ASSERT_NE(td2,nullptr);
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ASSERT_EQ(td2->getNumberOfLayers(),1);
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ASSERT_NE(dynamic_cast<AnimationDrawable*>(td2->getDrawable(0)),nullptr);
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AnimationDrawable*ad2 = dynamic_cast<AnimationDrawable*>(td2->getDrawable(0));
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ASSERT_EQ(ad2->getChildCount(),12);
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for(int i=0;i<ad2->getChildCount();i++) ASSERT_NE(dynamic_cast<NinePatchDrawable*>(ad2->getChild(i)),nullptr);
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app.exec();
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}
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TEST_F(ASSETS,animatedselector){
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App app;
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AnimatedStateListDrawable* asd = (AnimatedStateListDrawable*)app.getDrawable("@cdroid:drawable/switch_thumb_material_anim_test");
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ASSERT_NE(asd,nullptr);
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ASSERT_EQ(asd->getChildCount(),3);
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ASSERT_NE(dynamic_cast<NinePatchDrawable*>(asd->getStateDrawable(0)),nullptr);
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ASSERT_NE(dynamic_cast<TransitionDrawable*>(asd->getStateDrawable(1)),nullptr);
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ASSERT_NE(dynamic_cast<TransitionDrawable*>(asd->getStateDrawable(2)),nullptr);
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LOGD("AnimatedStateListDrawable %p",asd);
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LOGD(" %p NinePatchDrawable",asd->getStateDrawable(0));
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LOGD(" %p TransitionDrawable",asd->getStateDrawable(1));
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TransitionDrawable*td = dynamic_cast<TransitionDrawable*>(asd->getStateDrawable(1));
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AnimationDrawable*ad = dynamic_cast<AnimationDrawable*>(td->getDrawable(0));
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LOGD(" %p AnimationDrawable",ad);
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LOGD(" %p[%p] NinePatchDrawable",ad->getChild(0),dynamic_cast<NinePatchDrawable*>(ad->getChild(0)));
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LOGD(" %p[%p] NinePatchDrawable",ad->getChild(1),dynamic_cast<NinePatchDrawable*>(ad->getChild(1)));
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LOGD(" %p TransitionDrawable",asd->getStateDrawable(2));
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td = dynamic_cast<TransitionDrawable*>(asd->getStateDrawable(2));
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ad = dynamic_cast<AnimationDrawable*>(td->getDrawable(0));
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LOGD(" %p AnimationDrawable",ad);
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LOGD(" %p[%p] NinePatchDrawable",ad->getChild(0),dynamic_cast<NinePatchDrawable*>(ad->getChild(0)));
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LOGD(" %p[%p] NinePatchDrawable",ad->getChild(1),dynamic_cast<NinePatchDrawable*>(ad->getChild(1)));
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TransitionDrawable*td1 = dynamic_cast<TransitionDrawable*>(asd->getStateDrawable(1));
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ASSERT_NE(td1,nullptr);
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ASSERT_EQ(td1->getNumberOfLayers(),1);
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ASSERT_NE(dynamic_cast<AnimationDrawable*>(td1->getDrawable(0)),nullptr);
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AnimationDrawable*ad1 = dynamic_cast<AnimationDrawable*>(td1->getDrawable(0));
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ASSERT_EQ(ad1->getChildCount(),2);
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for(int i=0;i<ad1->getChildCount();i++) ASSERT_NE(dynamic_cast<NinePatchDrawable*>(ad1->getChild(i)),nullptr);
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TransitionDrawable* td2 = dynamic_cast<TransitionDrawable*>(asd->getStateDrawable(2));
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ASSERT_NE(td2,nullptr);
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ASSERT_EQ(td2->getNumberOfLayers(),1);
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ASSERT_NE(dynamic_cast<AnimationDrawable*>(td2->getDrawable(0)),nullptr);
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AnimationDrawable*ad2 = dynamic_cast<AnimationDrawable*>(td2->getDrawable(0));
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ASSERT_EQ(ad2->getChildCount(),2);
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for(int i=0;i<ad2->getChildCount();i++) ASSERT_NE(dynamic_cast<NinePatchDrawable*>(ad2->getChild(i)),nullptr);
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app.exec();
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}
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