mirror of
https://gitee.com/ldcsaa/HP-Socket.git
synced 2024-12-06 05:38:02 +08:00
331 lines
15 KiB
C++
331 lines
15 KiB
C++
/*
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* Copyright: JessMA Open Source (ldcsaa@gmail.com)
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*
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* Author : Bruce Liang
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* Website : https://github.com/ldcsaa
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* Project : https://github.com/ldcsaa/HP-Socket
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* Blog : http://www.cnblogs.com/ldcsaa
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* Wiki : http://www.oschina.net/p/hp-socket
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* QQ Group : 44636872, 75375912
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "MiscHelper.h"
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#include "Common/Event.h"
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#include "Common/RWLock.h"
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#include "Common/STLHelper.h"
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#include "Common/RingBuffer.h"
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#include "Common/PrivateHeap.h"
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#ifdef _UDP_SUPPORT
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class CUdpServer : public IUdpServer
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{
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public:
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virtual BOOL Start (LPCTSTR lpszBindAddress, USHORT usPort);
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virtual BOOL Stop ();
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virtual BOOL Send (CONNID dwConnID, const BYTE* pBuffer, int iLength, int iOffset = 0);
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virtual BOOL SendPackets (CONNID dwConnID, const WSABUF pBuffers[], int iCount);
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virtual BOOL PauseReceive (CONNID dwConnID, BOOL bPause = TRUE);
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virtual BOOL Wait (DWORD dwMilliseconds = INFINITE) {return m_evWait.Wait(dwMilliseconds);}
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virtual BOOL HasStarted () {return m_enState == SS_STARTED || m_enState == SS_STARTING;}
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virtual EnServiceState GetState () {return m_enState;}
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virtual BOOL Disconnect (CONNID dwConnID, BOOL bForce = TRUE);
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virtual BOOL DisconnectLongConnections (DWORD dwPeriod, BOOL bForce = TRUE);
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virtual BOOL DisconnectSilenceConnections(DWORD dwPeriod, BOOL bForce = TRUE);
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virtual BOOL GetListenAddress (TCHAR lpszAddress[], int& iAddressLen, USHORT& usPort);
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virtual BOOL GetLocalAddress (CONNID dwConnID, TCHAR lpszAddress[], int& iAddressLen, USHORT& usPort);
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virtual BOOL GetRemoteAddress (CONNID dwConnID, TCHAR lpszAddress[], int& iAddressLen, USHORT& usPort);
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virtual BOOL IsConnected (CONNID dwConnID);
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virtual BOOL IsPauseReceive (CONNID dwConnID, BOOL& bPaused);
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virtual BOOL GetPendingDataLength (CONNID dwConnID, int& iPending);
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virtual DWORD GetConnectionCount ();
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virtual BOOL GetAllConnectionIDs (CONNID pIDs[], DWORD& dwCount);
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virtual BOOL GetConnectPeriod (CONNID dwConnID, DWORD& dwPeriod);
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virtual BOOL GetSilencePeriod (CONNID dwConnID, DWORD& dwPeriod);
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virtual EnSocketError GetLastError () {return m_enLastError;}
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virtual LPCTSTR GetLastErrorDesc () {return ::GetSocketErrorDesc(m_enLastError);}
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public:
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virtual BOOL IsSecure () {return FALSE;}
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virtual BOOL SetConnectionExtra(CONNID dwConnID, PVOID pExtra);
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virtual BOOL GetConnectionExtra(CONNID dwConnID, PVOID* ppExtra);
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virtual void SetReuseAddressPolicy (EnReuseAddressPolicy enReusePolicy) {ENSURE_HAS_STOPPED(); m_enReusePolicy = enReusePolicy;}
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virtual void SetSendPolicy (EnSendPolicy enSendPolicy) {ENSURE_HAS_STOPPED(); m_enSendPolicy = enSendPolicy;}
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virtual void SetOnSendSyncPolicy (EnOnSendSyncPolicy enOnSendSyncPolicy) {ENSURE_HAS_STOPPED(); m_enOnSendSyncPolicy = enOnSendSyncPolicy;}
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virtual void SetMaxConnectionCount (DWORD dwMaxConnectionCount) {ENSURE_HAS_STOPPED(); m_dwMaxConnectionCount = dwMaxConnectionCount;}
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virtual void SetWorkerThreadCount (DWORD dwWorkerThreadCount) {ENSURE_HAS_STOPPED(); m_dwWorkerThreadCount = dwWorkerThreadCount;}
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virtual void SetFreeSocketObjLockTime (DWORD dwFreeSocketObjLockTime) {ENSURE_HAS_STOPPED(); m_dwFreeSocketObjLockTime = dwFreeSocketObjLockTime;}
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virtual void SetFreeSocketObjPool (DWORD dwFreeSocketObjPool) {ENSURE_HAS_STOPPED(); m_dwFreeSocketObjPool = dwFreeSocketObjPool;}
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virtual void SetFreeBufferObjPool (DWORD dwFreeBufferObjPool) {ENSURE_HAS_STOPPED(); m_dwFreeBufferObjPool = dwFreeBufferObjPool;}
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virtual void SetFreeSocketObjHold (DWORD dwFreeSocketObjHold) {ENSURE_HAS_STOPPED(); m_dwFreeSocketObjHold = dwFreeSocketObjHold;}
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virtual void SetFreeBufferObjHold (DWORD dwFreeBufferObjHold) {ENSURE_HAS_STOPPED(); m_dwFreeBufferObjHold = dwFreeBufferObjHold;}
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virtual void SetMaxDatagramSize (DWORD dwMaxDatagramSize) {ENSURE_HAS_STOPPED(); m_dwMaxDatagramSize = dwMaxDatagramSize;}
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virtual void SetPostReceiveCount (DWORD dwPostReceiveCount) {ENSURE_HAS_STOPPED(); m_dwPostReceiveCount = dwPostReceiveCount;}
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virtual void SetDetectAttempts (DWORD dwDetectAttempts) {ENSURE_HAS_STOPPED(); m_dwDetectAttempts = dwDetectAttempts;}
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virtual void SetDetectInterval (DWORD dwDetectInterval) {ENSURE_HAS_STOPPED(); m_dwDetectInterval = dwDetectInterval;}
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virtual void SetMarkSilence (BOOL bMarkSilence) {ENSURE_HAS_STOPPED(); m_bMarkSilence = bMarkSilence;}
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virtual EnReuseAddressPolicy GetReuseAddressPolicy () {return m_enReusePolicy;}
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virtual EnSendPolicy GetSendPolicy () {return m_enSendPolicy;}
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virtual EnOnSendSyncPolicy GetOnSendSyncPolicy () {return m_enOnSendSyncPolicy;}
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virtual DWORD GetMaxConnectionCount () {return m_dwMaxConnectionCount;}
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virtual DWORD GetWorkerThreadCount () {return m_dwWorkerThreadCount;}
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virtual DWORD GetFreeSocketObjLockTime () {return m_dwFreeSocketObjLockTime;}
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virtual DWORD GetFreeSocketObjPool () {return m_dwFreeSocketObjPool;}
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virtual DWORD GetFreeBufferObjPool () {return m_dwFreeBufferObjPool;}
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virtual DWORD GetFreeSocketObjHold () {return m_dwFreeSocketObjHold;}
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virtual DWORD GetFreeBufferObjHold () {return m_dwFreeBufferObjHold;}
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virtual DWORD GetMaxDatagramSize () {return m_dwMaxDatagramSize;}
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virtual DWORD GetPostReceiveCount () {return m_dwPostReceiveCount;}
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virtual DWORD GetDetectAttempts () {return m_dwDetectAttempts;}
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virtual DWORD GetDetectInterval () {return m_dwDetectInterval;}
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virtual BOOL IsMarkSilence () {return m_bMarkSilence;}
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protected:
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virtual EnHandleResult FirePrepareListen(SOCKET soListen)
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{return DoFirePrepareListen(soListen);}
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virtual EnHandleResult FireAccept(TUdpSocketObj* pSocketObj)
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{
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EnHandleResult rs = DoFireAccept(pSocketObj);
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if(rs != HR_ERROR) rs = FireHandShake(pSocketObj);
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return rs;
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}
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virtual EnHandleResult FireHandShake(TUdpSocketObj* pSocketObj)
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{return DoFireHandShake(pSocketObj);}
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virtual EnHandleResult FireReceive(TUdpSocketObj* pSocketObj, const BYTE* pData, int iLength)
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{return DoFireReceive(pSocketObj, pData, iLength);}
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virtual EnHandleResult FireReceive(TUdpSocketObj* pSocketObj, int iLength)
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{return DoFireReceive(pSocketObj, iLength);}
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virtual EnHandleResult FireSend(TUdpSocketObj* pSocketObj, const BYTE* pData, int iLength)
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{return DoFireSend(pSocketObj, pData, iLength);}
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virtual EnHandleResult FireClose(TUdpSocketObj* pSocketObj, EnSocketOperation enOperation, int iErrorCode)
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{return DoFireClose(pSocketObj, enOperation, iErrorCode);}
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virtual EnHandleResult FireShutdown()
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{return DoFireShutdown();}
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virtual EnHandleResult DoFirePrepareListen(SOCKET soListen)
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{return m_pListener->OnPrepareListen(this, soListen);}
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virtual EnHandleResult DoFireAccept(TUdpSocketObj* pSocketObj)
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{return m_pListener->OnAccept(this, pSocketObj->connID, (UINT_PTR)(&pSocketObj->remoteAddr));}
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virtual EnHandleResult DoFireHandShake(TUdpSocketObj* pSocketObj)
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{return m_pListener->OnHandShake(this, pSocketObj->connID);}
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virtual EnHandleResult DoFireReceive(TUdpSocketObj* pSocketObj, const BYTE* pData, int iLength)
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{return m_pListener->OnReceive(this, pSocketObj->connID, pData, iLength);}
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virtual EnHandleResult DoFireReceive(TUdpSocketObj* pSocketObj, int iLength)
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{return m_pListener->OnReceive(this, pSocketObj->connID, iLength);}
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virtual EnHandleResult DoFireSend(TUdpSocketObj* pSocketObj, const BYTE* pData, int iLength)
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{return m_pListener->OnSend(this, pSocketObj->connID, pData, iLength);}
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virtual EnHandleResult DoFireClose(TUdpSocketObj* pSocketObj, EnSocketOperation enOperation, int iErrorCode)
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{return m_pListener->OnClose(this, pSocketObj->connID, enOperation, iErrorCode);}
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virtual EnHandleResult DoFireShutdown()
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{return m_pListener->OnShutdown(this);}
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void SetLastError(EnSocketError code, LPCSTR func, int ec);
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virtual BOOL CheckParams();
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virtual void PrepareStart();
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virtual void Reset();
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virtual void OnWorkerThreadStart(THR_ID dwThreadID) {}
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virtual void OnWorkerThreadEnd(THR_ID dwThreadID) {}
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TUdpSocketObj* FindSocketObj(CONNID dwConnID);
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int SendInternal(TUdpSocketObj* pSocketObj, TUdpBufferObjPtr& bufPtr);
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BOOL DoSend(TUdpSocketObj* pSocketObj, const BYTE* pBuffer, int iLength, int iOffset = 0);
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private:
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EnHandleResult TriggerFireAccept(TUdpSocketObj* pSocketObj);
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EnHandleResult TriggerFireReceive(TUdpSocketObj* pSocketObj, TUdpBufferObj* pBufferObj);
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EnHandleResult TriggerFireSend(TUdpSocketObj* pSocketObj, TUdpBufferObj* pBufferObj);
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EnHandleResult TriggerFireClose(TUdpSocketObj* pSocketObj, EnSocketOperation enOperation, int iErrorCode);
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protected:
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BOOL SetConnectionExtra(TUdpSocketObj* pSocketObj, PVOID pExtra);
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BOOL GetConnectionExtra(TUdpSocketObj* pSocketObj, PVOID* ppExtra);
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BOOL SetConnectionReserved(CONNID dwConnID, PVOID pReserved);
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BOOL GetConnectionReserved(CONNID dwConnID, PVOID* ppReserved);
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BOOL SetConnectionReserved(TUdpSocketObj* pSocketObj, PVOID pReserved);
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BOOL GetConnectionReserved(TUdpSocketObj* pSocketObj, PVOID* ppReserved);
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BOOL SetConnectionReserved2(CONNID dwConnID, PVOID pReserved2);
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BOOL GetConnectionReserved2(CONNID dwConnID, PVOID* ppReserved2);
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BOOL SetConnectionReserved2(TUdpSocketObj* pSocketObj, PVOID pReserved2);
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BOOL GetConnectionReserved2(TUdpSocketObj* pSocketObj, PVOID* ppReserved2);
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private:
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friend void ContinueReceiveFrom<>(CUdpServer* pThis, TUdpBufferObj* pBufferObj);
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static UINT WINAPI WorkerThreadProc(LPVOID pv);
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static void WINAPI DetectConnectionProc(LPVOID pv, BOOLEAN bTimerFired);
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private:
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BOOL CheckStarting();
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BOOL CheckStoping();
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BOOL CreateListenSocket(LPCTSTR lpszBindAddress, USHORT usPort);
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BOOL CreateCompletePort();
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BOOL CreateWorkerThreads();
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BOOL StartAccept();
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void SendCloseNotify();
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void CloseListenSocket();
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void WaitForPostReceiveRelease();
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void DisconnectClientSocket();
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void WaitForClientSocketClose();
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void ReleaseClientSocket();
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void ReleaseFreeSocket();
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void ReleaseFreeBuffer();
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void WaitForWorkerThreadEnd();
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void CloseCompletePort();
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TUdpBufferObj* GetFreeBufferObj(int iLen = -1);
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TUdpSocketObj* GetFreeSocketObj(CONNID dwConnID);
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void AddFreeBufferObj(TUdpBufferObj* pBufferObj);
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void AddFreeSocketObj(CONNID dwConnID, EnSocketCloseFlag enFlag = SCF_NONE, EnSocketOperation enOperation = SO_UNKNOWN, int iErrorCode = 0, BOOL bNotify = TRUE);
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void AddFreeSocketObj(TUdpSocketObj* pSocketObj, EnSocketCloseFlag enFlag = SCF_NONE, EnSocketOperation enOperation = SO_UNKNOWN, int iErrorCode = 0, BOOL bNotify = TRUE);
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TUdpSocketObj* CreateSocketObj();
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void DeleteSocketObj(TUdpSocketObj* pSocketObj);
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BOOL InvalidSocketObj(TUdpSocketObj* pSocketObj);
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void ReleaseGCSocketObj(BOOL bForce = FALSE);
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void AddClientSocketObj(CONNID dwConnID, TUdpSocketObj* pSocketObj, const HP_SOCKADDR& remoteAddr);
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void CloseClientSocketObj(TUdpSocketObj* pSocketObj, EnSocketCloseFlag enFlag = SCF_NONE, EnSocketOperation enOperation = SO_UNKNOWN, int iErrorCode = 0, BOOL bNotify = TRUE);
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CONNID FindConnectionID(const HP_SOCKADDR* pAddr);
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private:
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EnIocpAction CheckIocpCommand(OVERLAPPED* pOverlapped, DWORD dwBytes, ULONG_PTR ulCompKey);
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void ForceDisconnect(CONNID dwConnID, BOOL bNotify = FALSE);
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void HandleIo (CONNID dwConnID, TUdpBufferObj* pBufferObj, DWORD dwBytes, DWORD dwErrorCode);
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void HandleError (CONNID dwConnID, TUdpBufferObj* pBufferObj, DWORD dwErrorCode);
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void HandleZeroBytes(CONNID dwConnID, TUdpBufferObj* pBufferObj);
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CONNID HandleAccept (TUdpBufferObj* pBufferObj);
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void HandleSend (CONNID dwConnID, TUdpBufferObj* pBufferObj);
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void HandleReceive (CONNID dwConnID, TUdpBufferObj* pBufferObj);
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void ProcessReceive (CONNID dwConnID, TUdpBufferObj* pBufferObj);
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void ProcessReceiveBufferObj(TUdpBufferObj* pBufferObj);
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int SendPack (TUdpSocketObj* pSocketObj, TUdpBufferObjPtr& bufPtr);
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int SendSafe (TUdpSocketObj* pSocketObj, TUdpBufferObjPtr& bufPtr);
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int CatAndPost (TUdpSocketObj* pSocketObj, TUdpBufferObjPtr& bufPtr);
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int SendDirect (TUdpSocketObj* pSocketObj, TUdpBufferObjPtr& bufPtr);
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int DoReceive (TUdpBufferObj* pBufferObj);
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int DoSend (CONNID dwConnID);
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int DoSendPack (TUdpSocketObj* pSocketObj);
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int DoSendSafe (TUdpSocketObj* pSocketObj);
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int SendItem (TUdpSocketObj* pSocketObj);
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BOOL SendDetectPackage (CONNID dwConnID, TUdpSocketObj* pSocketObj);
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BOOL IsNeedDetectConnection () {return m_dwDetectAttempts > 0 && m_dwDetectInterval > 0;}
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SOCKET GetListenSocket () {return m_soListen;}
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public:
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CUdpServer(IUdpServerListener* pListener)
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: m_pListener (pListener)
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, m_hCompletePort (nullptr)
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, m_soListen (INVALID_SOCKET)
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, m_iRemainPostReceives (0)
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, m_enLastError (SE_OK)
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, m_enState (SS_STOPPED)
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, m_usFamily (AF_UNSPEC)
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, m_enSendPolicy (SP_PACK)
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, m_enOnSendSyncPolicy (OSSP_NONE)
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, m_enReusePolicy (RAP_ADDR_ONLY)
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, m_dwMaxConnectionCount (DEFAULT_CONNECTION_COUNT)
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, m_dwWorkerThreadCount (DEFAULT_WORKER_THREAD_COUNT)
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, m_dwFreeSocketObjLockTime (DEFAULT_FREE_SOCKETOBJ_LOCK_TIME)
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, m_dwFreeSocketObjPool (DEFAULT_FREE_SOCKETOBJ_POOL)
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, m_dwFreeBufferObjPool (DEFAULT_FREE_BUFFEROBJ_POOL)
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, m_dwFreeSocketObjHold (DEFAULT_FREE_SOCKETOBJ_HOLD)
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, m_dwFreeBufferObjHold (DEFAULT_FREE_BUFFEROBJ_HOLD)
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, m_dwMaxDatagramSize (DEFAULT_UDP_MAX_DATAGRAM_SIZE)
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, m_dwPostReceiveCount (DEFAULT_UDP_POST_RECEIVE_COUNT)
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, m_dwDetectAttempts (DEFAULT_UDP_DETECT_ATTEMPTS)
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, m_dwDetectInterval (DEFAULT_UDP_DETECT_INTERVAL)
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, m_bMarkSilence (TRUE)
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, m_evWait (TRUE, TRUE)
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{
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ASSERT(sm_wsSocket.IsValid());
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ASSERT(m_pListener);
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}
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virtual ~CUdpServer()
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{
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ENSURE_STOP();
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}
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private:
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EnReuseAddressPolicy m_enReusePolicy;
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EnSendPolicy m_enSendPolicy;
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EnOnSendSyncPolicy m_enOnSendSyncPolicy;
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DWORD m_dwMaxConnectionCount;
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DWORD m_dwWorkerThreadCount;
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DWORD m_dwFreeSocketObjLockTime;
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DWORD m_dwFreeSocketObjPool;
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DWORD m_dwFreeBufferObjPool;
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DWORD m_dwFreeSocketObjHold;
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DWORD m_dwFreeBufferObjHold;
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DWORD m_dwMaxDatagramSize;
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DWORD m_dwPostReceiveCount;
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DWORD m_dwDetectAttempts;
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DWORD m_dwDetectInterval;
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BOOL m_bMarkSilence;
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protected:
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CUdpBufferObjPool m_bfObjPool;
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private:
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static const CInitSocket sm_wsSocket;
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CEvt m_evWait;
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ADDRESS_FAMILY m_usFamily;
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IUdpServerListener* m_pListener;
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SOCKET m_soListen;
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HANDLE m_hCompletePort;
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EnServiceState m_enState;
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EnSocketError m_enLastError;
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vector<HANDLE> m_vtWorkerThreads;
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CPrivateHeap m_phSocket;
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CSpinGuard m_csState;
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CCriSec m_csAccept;
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CTimerQueue m_tqDetect;
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TUdpSocketObjPtrPool m_bfActiveSockets;
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CSimpleRWLock m_csClientSocket;
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TSockAddrMap m_mpClientAddr;
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TUdpSocketObjPtrList m_lsFreeSocket;
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TUdpSocketObjPtrQueue m_lsGCSocket;
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volatile long m_iRemainPostReceives;
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};
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#endif
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