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106 lines
2.3 KiB
Go
106 lines
2.3 KiB
Go
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build go1.3
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package v1
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// Allocation pools for Buffers.
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import "sync"
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var pools [14]sync.Pool
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var pool64 *sync.Pool
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func init() {
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var i uint
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// TODO(pquerna): add science here around actual pool sizes.
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for i = 6; i < 20; i++ {
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n := 1 << i
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pools[poolNum(n)].New = func() interface{} { return make([]byte, 0, n) }
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}
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pool64 = &pools[0]
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}
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// This returns the pool number that will give a buffer of
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// at least 'i' bytes.
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func poolNum(i int) int {
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// TODO(pquerna): convert to log2 w/ bsr asm instruction:
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// <https://groups.google.com/forum/#!topic/golang-nuts/uAb5J1_y7ns>
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if i <= 64 {
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return 0
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} else if i <= 128 {
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return 1
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} else if i <= 256 {
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return 2
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} else if i <= 512 {
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return 3
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} else if i <= 1024 {
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return 4
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} else if i <= 2048 {
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return 5
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} else if i <= 4096 {
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return 6
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} else if i <= 8192 {
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return 7
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} else if i <= 16384 {
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return 8
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} else if i <= 32768 {
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return 9
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} else if i <= 65536 {
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return 10
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} else if i <= 131072 {
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return 11
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} else if i <= 262144 {
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return 12
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} else if i <= 524288 {
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return 13
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} else {
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return -1
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}
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}
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// Send a buffer to the Pool to reuse for other instances.
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// You may no longer utilize the content of the buffer, since it may be used
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// by other goroutines.
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func Pool(b []byte) {
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if b == nil {
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return
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}
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c := cap(b)
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// Our smallest buffer is 64 bytes, so we discard smaller buffers.
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if c < 64 {
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return
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}
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// We need to put the incoming buffer into the NEXT buffer,
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// since a buffer guarantees AT LEAST the number of bytes available
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// that is the top of this buffer.
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// That is the reason for dividing the cap by 2, so it gets into the NEXT bucket.
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// We add 2 to avoid rounding down if size is exactly power of 2.
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pn := poolNum((c + 2) >> 1)
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if pn != -1 {
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pools[pn].Put(b[0:0])
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}
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// if we didn't have a slot for this []byte, we just drop it and let the GC
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// take care of it.
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}
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// makeSlice allocates a slice of size n -- it will attempt to use a pool'ed
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// instance whenever possible.
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func makeSlice(n int) []byte {
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if n <= 64 {
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return pool64.Get().([]byte)[0:n]
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}
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pn := poolNum(n)
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if pn != -1 {
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return pools[pn].Get().([]byte)[0:n]
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} else {
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return make([]byte, n)
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}
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}
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