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215 lines
5.6 KiB
Go
215 lines
5.6 KiB
Go
// Copyright 2012-2013 Apcera Inc. All rights reserved.
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package termtables
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import (
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"fmt"
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"strings"
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"unicode/utf8"
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)
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type tableAlignment int
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// These constants control the alignment which should be used when rendering
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// the content of a cell.
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const (
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AlignLeft = tableAlignment(1)
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AlignCenter = tableAlignment(2)
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AlignRight = tableAlignment(3)
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)
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// TableStyle controls styling information for a Table as a whole.
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//
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// For the Border rules, only X, Y and I are needed, and all have defaults.
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// The others will all default to the same as BorderI.
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type TableStyle struct {
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SkipBorder bool
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BorderX string
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BorderY string
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BorderI string
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BorderTop string
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BorderBottom string
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BorderRight string
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BorderLeft string
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BorderTopLeft string
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BorderTopRight string
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BorderBottomLeft string
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BorderBottomRight string
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PaddingLeft int
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PaddingRight int
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Width int
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Alignment tableAlignment
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htmlRules htmlStyleRules
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}
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// A CellStyle controls all style applicable to one Cell.
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type CellStyle struct {
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// Alignment indicates the alignment to be used in rendering the content
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Alignment tableAlignment
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// ColSpan indicates how many columns this Cell is expected to consume.
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ColSpan int
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}
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// DefaultStyle is a TableStyle which can be used to get some simple
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// default styling for a table, using ASCII characters for drawing borders.
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var DefaultStyle = &TableStyle{
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SkipBorder: false,
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BorderX: "-", BorderY: "|", BorderI: "+",
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PaddingLeft: 1, PaddingRight: 1,
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Width: 80,
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Alignment: AlignLeft,
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// FIXME: the use of a Width here may interact poorly with a changing
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// MaxColumns value; we don't set MaxColumns here because the evaluation
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// order of a var and an init value adds undesired subtlety.
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}
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type renderStyle struct {
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cellWidths map[int]int
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columns int
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// used for markdown rendering
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replaceContent func(string) string
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TableStyle
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}
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// setUtfBoxStyle changes the border characters to be suitable for use when
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// the output stream can render UTF-8 characters.
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func (s *TableStyle) setUtfBoxStyle() {
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s.BorderX = "─"
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s.BorderY = "│"
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s.BorderI = "┼"
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s.BorderTop = "┬"
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s.BorderBottom = "┴"
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s.BorderLeft = "├"
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s.BorderRight = "┤"
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s.BorderTopLeft = "╭"
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s.BorderTopRight = "╮"
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s.BorderBottomLeft = "╰"
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s.BorderBottomRight = "╯"
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}
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// setAsciiBoxStyle changes the border characters back to their defaults
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func (s *TableStyle) setAsciiBoxStyle() {
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s.BorderX = "-"
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s.BorderY = "|"
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s.BorderI = "+"
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s.BorderTop, s.BorderBottom, s.BorderLeft, s.BorderRight = "", "", "", ""
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s.BorderTopLeft, s.BorderTopRight, s.BorderBottomLeft, s.BorderBottomRight = "", "", "", ""
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s.fillStyleRules()
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}
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// fillStyleRules populates members of the TableStyle box-drawing specification
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// with BorderI as the default.
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func (s *TableStyle) fillStyleRules() {
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if s.BorderTop == "" {
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s.BorderTop = s.BorderI
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}
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if s.BorderBottom == "" {
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s.BorderBottom = s.BorderI
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}
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if s.BorderLeft == "" {
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s.BorderLeft = s.BorderI
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}
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if s.BorderRight == "" {
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s.BorderRight = s.BorderI
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}
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if s.BorderTopLeft == "" {
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s.BorderTopLeft = s.BorderI
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}
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if s.BorderTopRight == "" {
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s.BorderTopRight = s.BorderI
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}
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if s.BorderBottomLeft == "" {
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s.BorderBottomLeft = s.BorderI
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}
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if s.BorderBottomRight == "" {
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s.BorderBottomRight = s.BorderI
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}
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}
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func createRenderStyle(table *Table) *renderStyle {
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style := &renderStyle{TableStyle: *table.Style, cellWidths: map[int]int{}}
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style.TableStyle.fillStyleRules()
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if table.outputMode == outputMarkdown {
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style.buildReplaceContent(table.Style.BorderY)
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}
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// FIXME: handle actually defined width condition
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// loop over the rows and cells to calculate widths
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for _, element := range table.elements {
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// skip separators
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if _, ok := element.(*Separator); ok {
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continue
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}
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// iterate over cells
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if row, ok := element.(*Row); ok {
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for i, cell := range row.cells {
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// FIXME: need to support sizing with colspan handling
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if cell.colSpan > 1 {
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continue
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}
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if style.cellWidths[i] < cell.Width() {
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style.cellWidths[i] = cell.Width()
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}
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}
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}
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}
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style.columns = len(style.cellWidths)
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// calculate actual width
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width := utf8.RuneCountInString(style.BorderLeft) // start at '1' for left border
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internalBorderWidth := utf8.RuneCountInString(style.BorderI)
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lastIndex := 0
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for i, v := range style.cellWidths {
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width += v + style.PaddingLeft + style.PaddingRight + internalBorderWidth
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if i > lastIndex {
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lastIndex = i
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}
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}
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if internalBorderWidth != utf8.RuneCountInString(style.BorderRight) {
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width += utf8.RuneCountInString(style.BorderRight) - internalBorderWidth
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}
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if table.titleCell != nil {
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titleMinWidth := 0 +
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table.titleCell.Width() +
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utf8.RuneCountInString(style.BorderLeft) +
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utf8.RuneCountInString(style.BorderRight) +
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style.PaddingLeft +
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style.PaddingRight
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if width < titleMinWidth {
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// minWidth must be set to include padding of the title, as required
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style.cellWidths[lastIndex] += (titleMinWidth - width)
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width = titleMinWidth
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}
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}
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// right border is covered in loop
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style.Width = width
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return style
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}
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// CellWidth returns the width of the cell at the supplied index, where the
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// width is the number of tty character-cells required to draw the glyphs.
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func (s *renderStyle) CellWidth(i int) int {
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return s.cellWidths[i]
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}
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// buildReplaceContent creates a function closure, with minimal bound lexical
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// state, which replaces content
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func (s *renderStyle) buildReplaceContent(bad string) {
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replacement := fmt.Sprintf("&#x%02x;", bad)
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s.replaceContent = func(old string) string {
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return strings.Replace(old, bad, replacement, -1)
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}
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}
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