acl/lib_acl_cpp/samples/winaio/AioClient.h

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#pragma once
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#include "acl_cpp/stream/aio_socket_stream.hpp"
typedef struct
{
char addr[64];
acl::aio_handle* handle;
int connect_timeout;
int read_timeout;
int nopen_limit;
int nopen_total;
int nwrite_limit;
int nwrite_total;
int nread_total;
int id_begin;
bool debug;
} IO_CTX;
class CConnectClientCallback : public acl::aio_open_callback
{
public:
CConnectClientCallback(IO_CTX* ctx, acl::aio_socket_stream* client, int id);
~CConnectClientCallback();
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD>ô˻ص<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param data {char*} <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݵ<EFBFBD>ַ
* @param len {int<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݳ<EFBFBD><EFBFBD><EFBFBD>
* @return {bool} <EFBFBD><EFBFBD><EFBFBD>ظ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true <EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD>Ҫ<EFBFBD>ر<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*/
bool read_callback(char* data, int len);
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD>ɹ<EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD>ô˻ص<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return {bool} <EFBFBD><EFBFBD><EFBFBD>ظ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true <EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD>Ҫ<EFBFBD>ر<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*/
bool write_callback();
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ر<EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD>ô˻ص<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*/
void close_callback();
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱʱ<EFBFBD><EFBFBD><EFBFBD>ô˺<EFBFBD><EFBFBD><EFBFBD>
* @return {bool} <EFBFBD><EFBFBD><EFBFBD>ظ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true <EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD>Ҫ<EFBFBD>ر<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*/
bool timeout_callback();
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӳɹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ô˺<EFBFBD><EFBFBD><EFBFBD>
* @return {bool} <EFBFBD><EFBFBD><EFBFBD>ظ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true <EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD>Ҫ<EFBFBD>ر<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*/
bool open_callback();
static bool CConnectClientCallback::connect_server(IO_CTX* ctx, int id);
private:
acl::aio_socket_stream* client_;
IO_CTX* ctx_;
int nwrite_;
int id_;
};