acl/lib_acl_cpp/include/acl_cpp/redis/redis_node.hpp

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#pragma once
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#include "../acl_cpp_define.hpp"
#include <vector>
#include <utility>
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#include "../stdlib/string.hpp"
namespace acl
{
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/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> redis_cluster <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD>йؼ<EFBFBD>Ⱥ redis <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
* this class is mainly used for redis_cluster command class to
* get some information about the nodes in redis cluster
*/
class ACL_CPP_API redis_node
{
public:
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/**
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* <EFBFBD><EFBFBD>ʹ<EFBFBD>ô˹<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> set_id <EFBFBD><EFBFBD> set_addr <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD> redis <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ψһ<EFBFBD><EFBFBD>ʶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><EFBFBD>ͬʱ<EFBFBD><EFBFBD><EFBFBD>ɵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> set_xxx <EFBFBD><EFBFBD><EFBFBD>÷<EFBFBD><EFBFBD><EFBFBD>
*/
redis_node(void);
~redis_node(void);
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/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еIJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ý<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ID <EFBFBD><EFBFBD>ʶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* set the node's ID
* @param id {const char*} <EFBFBD><EFBFBD>Ⱥ<EFBFBD><EFBFBD> redis <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ψһ<EFBFBD><EFBFBD>ʶ<EFBFBD><EFBFBD>
* the unique ID for one redis node in the reids cluster
* @return {redis_node&}
*/
redis_node& set_id(const char* id);
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еIJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ý<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* set the node's listening addr
* @param addr {const char*} <EFBFBD><EFBFBD>Ⱥ<EFBFBD><EFBFBD> redis <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ķ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><EFBFBD>ip:port
* the listening addr of one redis node in the reids cluster
* @return {redis_node&}
*/
redis_node& set_addr(const char* addr);
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD> redis.4.x.x<EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD> CLUSTER NODES <EFBFBD><EFBFBD><EFBFBD>صĵ<EFBFBD>ַ<EFBFBD>л<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> @xxx
* for redis.4.x.x, the return addr of CLUSTER NODES has @xxx
* @param addr {const char*}
* @return {redis_node&}
*/
redis_node& set_at_addr(const char* addr);
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/**
* <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* set the current node's type
* @param type {const char*}
* @return {redis_node&}
*/
redis_node& set_type(const char* type);
/**
* <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>Ϊ<EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӷ<EFBFBD><EFBFBD><EFBFBD>
* set if the current node is belonging to the current connection
* @param yesno {bool}
* @return {redis_node&}
*/
redis_node& set_myself(bool yesno);
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/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ӽ<EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* setting current slave node's master node
* @param master {const redis_node*} <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* the redis master node of the current slave in cluster
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* @return {redis_node&}
*/
redis_node& set_master(const redis_node* master);
/**
* <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֽ׶<EFBFBD>
* set the current node being in handshaking status
* @param yesno {bool}
* @return {redis_node&}
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*/
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redis_node& set_handshaking(bool yesno);
/**
* <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
* set the node been connected in the cluster
* @param yesno {bool}
* @return {redis_node&}
*/
redis_node& set_connected(bool yesno);
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/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ӽ<EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʶ<EFBFBD><EFBFBD>
* setting current node's master node when the node is slave node
* @param id {const char*} <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ψһ<EFBFBD><EFBFBD>ʶ<EFBFBD><EFBFBD>
* the unique ID of the master node
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* @return {redis_node&}
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*/
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redis_node& set_master_id(const char* id);
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/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD>ӽ<EFBFBD><EFBFBD><EFBFBD>
* add one slave node to the current node if it's one master node
* @return {bool} <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD>ɹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>򷵻<EFBFBD> false
* false will be returned when the slave to be added is already
* existing in the current master node
*/
bool add_slave(redis_node* slave);
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/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݽ<EFBFBD><EFBFBD><EFBFBD>Ψһ<EFBFBD><EFBFBD>ʶ<EFBFBD><EFBFBD>ɾ<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD>ӽ<EFBFBD><EFBFBD><EFBFBD>
* when the current node is a master node, this function will
* remove one slave node by the unique ID
* @param id {const char*} redis <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ψһ<EFBFBD><EFBFBD>ʶ<EFBFBD><EFBFBD>
* the unique ID of the redis node
* @return {const redis_node*} <EFBFBD><EFBFBD><EFBFBD>ر<EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD>Ĵӽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> NULL
* the slave node according to the ID will be returned, and if
* not exists NULL will be returned
*/
redis_node* remove_slave(const char* id);
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ձ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>дӽ<EFBFBD><EFBFBD><EFBFBD>
* clear all the slave nodes in the current master node
* @param free_all {bool} <EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD>Ҫͬʱ<EFBFBD>ͷ<EFBFBD><EFBFBD><EFBFBD>Щ<EFBFBD>ӽ<EFBFBD><EFBFBD><EFBFBD>
* if freeing the all slave nodes memory meanwhile
*/
void clear_slaves(bool free_all = false);
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/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӹ<EFBFBD>ϣ<EFBFBD>۷<EFBFBD>Χ
* add hash-slots range to the master node
* @param min {size_t} <EFBFBD><EFBFBD>ϣ<EFBFBD>۷<EFBFBD>Χ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼֵ
* the begin hash-slot of the slots range
* @param max {size_t} <EFBFBD><EFBFBD>ϣ<EFBFBD>۷<EFBFBD>Χ<EFBFBD>Ľ<EFBFBD><EFBFBD><EFBFBD>ֵ
* the end hash-slot of the slots range
*/
void add_slot_range(size_t min, size_t max);
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/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĺ<EFBFBD>ϣ<EFBFBD>۷<EFBFBD>Χ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ӽ<EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĺ<EFBFBD>ϣ<EFBFBD>۷<EFBFBD>Χ
* @return {const std::vector<std::pair<size_t, size_t> >&}
*/
const std::vector<std::pair<size_t, size_t> >& get_slots() const;
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/**
* <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* get the node's type
* @return {const char*}
*/
const char* get_type() const
{
return type_.c_str();
}
/**
* <EFBFBD>жϵ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>Ϊ<EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* check if the node belongs to the current connection
* @return {bool}
*/
bool is_myself() const
{
return myself_;
}
/**
* <EFBFBD>жϵ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֽ׶<EFBFBD>
* check if the node is in handshaking status
* @return {bool}
*/
bool is_handshaking() const
{
return handshaking_;
}
/**
* <EFBFBD>жϵ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD>Ѿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
* check if the node is connected in the cluster
* @return {bool}
*/
bool is_connected() const
{
return connected_;
}
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/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ӽ<EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>øôӽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* get the current slave's master node
* @return {const redis_node*}
*/
const redis_node* get_master() const
{
return master_;
}
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/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ӽ<EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>øôӽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ID <EFBFBD><EFBFBD>ʶ
* when the current node is slave, getting its master's ID
* @return {const char*}
*/
const char* get_master_id() const
{
return master_id_.c_str();
}
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/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ø<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>дӽ<EFBFBD><EFBFBD><EFBFBD>
* getting all the slaves of the master
* @return {const std::vector<redis_node*>*}
*/
const std::vector<redis_node*>* get_slaves() const
{
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return &slaves_;
}
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/**
* <EFBFBD>жϵ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>Ϊ<EFBFBD><EFBFBD>Ⱥ<EFBFBD>е<EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* check if the current node is a master in the redis cluster
* @return {bool}
*/
bool is_master() const
{
return master_ == this;
}
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/**
* <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ID <EFBFBD><EFBFBD>ʶ
* get the unique ID of the current node, set in constructor
* @return {const char*}
*/
const char* get_id() const
{
return id_.c_str();
}
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/**
* <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ
* get the listening addr of the current node, set in constructor
* @reutrn {const char*}
*/
const char* get_addr() const
{
return addr_.c_str();
}
/**
* for redis.4.x.x:
* d52ea3cb4cdf7294ac1fb61c696ae6483377bcfc 127.0.0.1:16385@116385 master - 0 1428410625374 73 connected 5461-10922
* @return return @116385 for redis.4.x.x
*/
const char* get_at_addr() const
{
return at_addr_.c_str();
}
private:
string id_;
string addr_;
string at_addr_;
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string type_;
bool myself_;
bool handshaking_;
bool connected_;
const redis_node* master_;
string master_id_;
std::vector<redis_node*> slaves_;
std::vector<std::pair<size_t, size_t> > slots_;
};
} // namespace acl