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1221 lines
50 KiB
C++
1221 lines
50 KiB
C++
// Protocol Buffers - Google's data interchange format
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// Copyright 2008 Google Inc. All rights reserved.
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// http://code.google.com/p/protobuf/
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Author: kenton@google.com (Kenton Varda)
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// Based on original Protocol Buffers design by
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// Sanjay Ghemawat, Jeff Dean, and others.
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//
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// This file contains the CodedInputStream and CodedOutputStream classes,
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// which wrap a ZeroCopyInputStream or ZeroCopyOutputStream, respectively,
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// and allow you to read or write individual pieces of data in various
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// formats. In particular, these implement the varint encoding for
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// integers, a simple variable-length encoding in which smaller numbers
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// take fewer bytes.
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//
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// Typically these classes will only be used internally by the protocol
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// buffer library in order to encode and decode protocol buffers. Clients
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// of the library only need to know about this class if they wish to write
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// custom message parsing or serialization procedures.
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//
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// CodedOutputStream example:
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// // Write some data to "myfile". First we write a 4-byte "magic number"
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// // to identify the file type, then write a length-delimited string. The
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// // string is composed of a varint giving the length followed by the raw
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// // bytes.
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// int fd = open("myfile", O_WRONLY);
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// ZeroCopyOutputStream* raw_output = new FileOutputStream(fd);
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// CodedOutputStream* coded_output = new CodedOutputStream(raw_output);
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//
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// int magic_number = 1234;
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// char text[] = "Hello world!";
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// coded_output->WriteLittleEndian32(magic_number);
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// coded_output->WriteVarint32(strlen(text));
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// coded_output->WriteRaw(text, strlen(text));
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//
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// delete coded_output;
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// delete raw_output;
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// close(fd);
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//
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// CodedInputStream example:
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// // Read a file created by the above code.
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// int fd = open("myfile", O_RDONLY);
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// ZeroCopyInputStream* raw_input = new FileInputStream(fd);
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// CodedInputStream coded_input = new CodedInputStream(raw_input);
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//
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// coded_input->ReadLittleEndian32(&magic_number);
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// if (magic_number != 1234) {
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// cerr << "File not in expected format." << endl;
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// return;
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// }
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//
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// uint32 size;
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// coded_input->ReadVarint32(&size);
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//
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// char* text = new char[size + 1];
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// coded_input->ReadRaw(buffer, size);
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// text[size] = '\0';
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//
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// delete coded_input;
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// delete raw_input;
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// close(fd);
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//
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// cout << "Text is: " << text << endl;
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// delete [] text;
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//
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// For those who are interested, varint encoding is defined as follows:
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//
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// The encoding operates on unsigned integers of up to 64 bits in length.
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// Each byte of the encoded value has the format:
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// * bits 0-6: Seven bits of the number being encoded.
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// * bit 7: Zero if this is the last byte in the encoding (in which
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// case all remaining bits of the number are zero) or 1 if
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// more bytes follow.
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// The first byte contains the least-significant 7 bits of the number, the
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// second byte (if present) contains the next-least-significant 7 bits,
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// and so on. So, the binary number 1011000101011 would be encoded in two
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// bytes as "10101011 00101100".
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//
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// In theory, varint could be used to encode integers of any length.
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// However, for practicality we set a limit at 64 bits. The maximum encoded
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// length of a number is thus 10 bytes.
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#ifndef GOOGLE_PROTOBUF_IO_CODED_STREAM_H__
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#define GOOGLE_PROTOBUF_IO_CODED_STREAM_H__
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#include <string>
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#ifdef _MSC_VER
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#if defined(_M_IX86) && \
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!defined(PROTOBUF_DISABLE_LITTLE_ENDIAN_OPT_FOR_TEST)
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#define PROTOBUF_LITTLE_ENDIAN 1
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#endif
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#if _MSC_VER >= 1300
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// If MSVC has "/RTCc" set, it will complain about truncating casts at
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// runtime. This file contains some intentional truncating casts.
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#pragma runtime_checks("c", off)
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#endif
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#else
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#include <sys/param.h> // __BYTE_ORDER
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#if defined(__BYTE_ORDER) && __BYTE_ORDER == __LITTLE_ENDIAN && \
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!defined(PROTOBUF_DISABLE_LITTLE_ENDIAN_OPT_FOR_TEST)
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#define PROTOBUF_LITTLE_ENDIAN 1
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#endif
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#endif
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#include <google/protobuf/stubs/common.h>
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namespace google {
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namespace protobuf {
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class DescriptorPool;
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class MessageFactory;
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namespace io {
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// Defined in this file.
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class CodedInputStream;
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class CodedOutputStream;
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// Defined in other files.
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class ZeroCopyInputStream; // zero_copy_stream.h
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class ZeroCopyOutputStream; // zero_copy_stream.h
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// Class which reads and decodes binary data which is composed of varint-
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// encoded integers and fixed-width pieces. Wraps a ZeroCopyInputStream.
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// Most users will not need to deal with CodedInputStream.
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//
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// Most methods of CodedInputStream that return a bool return false if an
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// underlying I/O error occurs or if the data is malformed. Once such a
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// failure occurs, the CodedInputStream is broken and is no longer useful.
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class LIBPROTOBUF_EXPORT CodedInputStream {
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public:
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// Create a CodedInputStream that reads from the given ZeroCopyInputStream.
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explicit CodedInputStream(ZeroCopyInputStream* input);
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// Create a CodedInputStream that reads from the given flat array. This is
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// faster than using an ArrayInputStream. PushLimit(size) is implied by
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// this constructor.
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explicit CodedInputStream(const uint8* buffer, int size);
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// Destroy the CodedInputStream and position the underlying
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// ZeroCopyInputStream at the first unread byte. If an error occurred while
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// reading (causing a method to return false), then the exact position of
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// the input stream may be anywhere between the last value that was read
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// successfully and the stream's byte limit.
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~CodedInputStream();
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// Return true if this CodedInputStream reads from a flat array instead of
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// a ZeroCopyInputStream.
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inline bool IsFlat() const;
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// Skips a number of bytes. Returns false if an underlying read error
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// occurs.
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bool Skip(int count);
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// Sets *data to point directly at the unread part of the CodedInputStream's
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// underlying buffer, and *size to the size of that buffer, but does not
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// advance the stream's current position. This will always either produce
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// a non-empty buffer or return false. If the caller consumes any of
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// this data, it should then call Skip() to skip over the consumed bytes.
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// This may be useful for implementing external fast parsing routines for
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// types of data not covered by the CodedInputStream interface.
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bool GetDirectBufferPointer(const void** data, int* size);
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// Like GetDirectBufferPointer, but this method is inlined, and does not
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// attempt to Refresh() if the buffer is currently empty.
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inline void GetDirectBufferPointerInline(const void** data,
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int* size) GOOGLE_ATTRIBUTE_ALWAYS_INLINE;
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// Read raw bytes, copying them into the given buffer.
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bool ReadRaw(void* buffer, int size);
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// Like ReadRaw, but reads into a string.
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//
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// Implementation Note: ReadString() grows the string gradually as it
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// reads in the data, rather than allocating the entire requested size
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// upfront. This prevents denial-of-service attacks in which a client
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// could claim that a string is going to be MAX_INT bytes long in order to
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// crash the server because it can't allocate this much space at once.
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bool ReadString(string* buffer, int size);
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// Like the above, with inlined optimizations. This should only be used
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// by the protobuf implementation.
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inline bool InternalReadStringInline(string* buffer,
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int size) GOOGLE_ATTRIBUTE_ALWAYS_INLINE;
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// Read a 32-bit little-endian integer.
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bool ReadLittleEndian32(uint32* value);
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// Read a 64-bit little-endian integer.
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bool ReadLittleEndian64(uint64* value);
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// These methods read from an externally provided buffer. The caller is
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// responsible for ensuring that the buffer has sufficient space.
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// Read a 32-bit little-endian integer.
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static const uint8* ReadLittleEndian32FromArray(const uint8* buffer,
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uint32* value);
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// Read a 64-bit little-endian integer.
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static const uint8* ReadLittleEndian64FromArray(const uint8* buffer,
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uint64* value);
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// Read an unsigned integer with Varint encoding, truncating to 32 bits.
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// Reading a 32-bit value is equivalent to reading a 64-bit one and casting
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// it to uint32, but may be more efficient.
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bool ReadVarint32(uint32* value);
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// Read an unsigned integer with Varint encoding.
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bool ReadVarint64(uint64* value);
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// Read a tag. This calls ReadVarint32() and returns the result, or returns
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// zero (which is not a valid tag) if ReadVarint32() fails. Also, it updates
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// the last tag value, which can be checked with LastTagWas().
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// Always inline because this is only called in one place per parse loop
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// but it is called for every iteration of said loop, so it should be fast.
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// GCC doesn't want to inline this by default.
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uint32 ReadTag() GOOGLE_ATTRIBUTE_ALWAYS_INLINE;
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// This usually a faster alternative to ReadTag() when cutoff is a manifest
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// constant. It does particularly well for cutoff >= 127. The first part
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// of the return value is the tag that was read, though it can also be 0 in
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// the cases where ReadTag() would return 0. If the second part is true
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// then the tag is known to be in [0, cutoff]. If not, the tag either is
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// above cutoff or is 0. (There's intentional wiggle room when tag is 0,
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// because that can arise in several ways, and for best performance we want
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// to avoid an extra "is tag == 0?" check here.)
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inline std::pair<uint32, bool> ReadTagWithCutoff(uint32 cutoff)
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GOOGLE_ATTRIBUTE_ALWAYS_INLINE;
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// Usually returns true if calling ReadVarint32() now would produce the given
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// value. Will always return false if ReadVarint32() would not return the
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// given value. If ExpectTag() returns true, it also advances past
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// the varint. For best performance, use a compile-time constant as the
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// parameter.
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// Always inline because this collapses to a small number of instructions
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// when given a constant parameter, but GCC doesn't want to inline by default.
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bool ExpectTag(uint32 expected) GOOGLE_ATTRIBUTE_ALWAYS_INLINE;
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// Like above, except this reads from the specified buffer. The caller is
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// responsible for ensuring that the buffer is large enough to read a varint
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// of the expected size. For best performance, use a compile-time constant as
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// the expected tag parameter.
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//
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// Returns a pointer beyond the expected tag if it was found, or NULL if it
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// was not.
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static const uint8* ExpectTagFromArray(
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const uint8* buffer,
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uint32 expected) GOOGLE_ATTRIBUTE_ALWAYS_INLINE;
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// Usually returns true if no more bytes can be read. Always returns false
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// if more bytes can be read. If ExpectAtEnd() returns true, a subsequent
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// call to LastTagWas() will act as if ReadTag() had been called and returned
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// zero, and ConsumedEntireMessage() will return true.
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bool ExpectAtEnd();
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// If the last call to ReadTag() or ReadTagWithCutoff() returned the
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// given value, returns true. Otherwise, returns false;
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//
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// This is needed because parsers for some types of embedded messages
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// (with field type TYPE_GROUP) don't actually know that they've reached the
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// end of a message until they see an ENDGROUP tag, which was actually part
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// of the enclosing message. The enclosing message would like to check that
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// tag to make sure it had the right number, so it calls LastTagWas() on
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// return from the embedded parser to check.
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bool LastTagWas(uint32 expected);
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// When parsing message (but NOT a group), this method must be called
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// immediately after MergeFromCodedStream() returns (if it returns true)
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// to further verify that the message ended in a legitimate way. For
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// example, this verifies that parsing did not end on an end-group tag.
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// It also checks for some cases where, due to optimizations,
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// MergeFromCodedStream() can incorrectly return true.
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bool ConsumedEntireMessage();
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// Limits ----------------------------------------------------------
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// Limits are used when parsing length-delimited embedded messages.
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// After the message's length is read, PushLimit() is used to prevent
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// the CodedInputStream from reading beyond that length. Once the
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// embedded message has been parsed, PopLimit() is called to undo the
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// limit.
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// Opaque type used with PushLimit() and PopLimit(). Do not modify
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// values of this type yourself. The only reason that this isn't a
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// struct with private internals is for efficiency.
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typedef int Limit;
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// Places a limit on the number of bytes that the stream may read,
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// starting from the current position. Once the stream hits this limit,
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// it will act like the end of the input has been reached until PopLimit()
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// is called.
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//
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// As the names imply, the stream conceptually has a stack of limits. The
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// shortest limit on the stack is always enforced, even if it is not the
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// top limit.
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//
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// The value returned by PushLimit() is opaque to the caller, and must
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// be passed unchanged to the corresponding call to PopLimit().
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Limit PushLimit(int byte_limit);
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// Pops the last limit pushed by PushLimit(). The input must be the value
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// returned by that call to PushLimit().
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void PopLimit(Limit limit);
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// Returns the number of bytes left until the nearest limit on the
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// stack is hit, or -1 if no limits are in place.
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int BytesUntilLimit() const;
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// Returns current position relative to the beginning of the input stream.
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int CurrentPosition() const;
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// Total Bytes Limit -----------------------------------------------
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// To prevent malicious users from sending excessively large messages
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// and causing integer overflows or memory exhaustion, CodedInputStream
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// imposes a hard limit on the total number of bytes it will read.
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// Sets the maximum number of bytes that this CodedInputStream will read
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// before refusing to continue. To prevent integer overflows in the
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// protocol buffers implementation, as well as to prevent servers from
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// allocating enormous amounts of memory to hold parsed messages, the
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// maximum message length should be limited to the shortest length that
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// will not harm usability. The theoretical shortest message that could
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// cause integer overflows is 512MB. The default limit is 64MB. Apps
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// should set shorter limits if possible. If warning_threshold is not -1,
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// a warning will be printed to stderr after warning_threshold bytes are
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// read. For backwards compatibility all negative values get squashed to -1,
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// as other negative values might have special internal meanings.
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// An error will always be printed to stderr if the limit is reached.
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//
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// This is unrelated to PushLimit()/PopLimit().
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//
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// Hint: If you are reading this because your program is printing a
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// warning about dangerously large protocol messages, you may be
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// confused about what to do next. The best option is to change your
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// design such that excessively large messages are not necessary.
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// For example, try to design file formats to consist of many small
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// messages rather than a single large one. If this is infeasible,
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// you will need to increase the limit. Chances are, though, that
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// your code never constructs a CodedInputStream on which the limit
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// can be set. You probably parse messages by calling things like
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// Message::ParseFromString(). In this case, you will need to change
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// your code to instead construct some sort of ZeroCopyInputStream
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// (e.g. an ArrayInputStream), construct a CodedInputStream around
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// that, then call Message::ParseFromCodedStream() instead. Then
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// you can adjust the limit. Yes, it's more work, but you're doing
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// something unusual.
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void SetTotalBytesLimit(int total_bytes_limit, int warning_threshold);
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// The Total Bytes Limit minus the Current Position, or -1 if there
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// is no Total Bytes Limit.
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int BytesUntilTotalBytesLimit() const;
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// Recursion Limit -------------------------------------------------
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// To prevent corrupt or malicious messages from causing stack overflows,
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// we must keep track of the depth of recursion when parsing embedded
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// messages and groups. CodedInputStream keeps track of this because it
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// is the only object that is passed down the stack during parsing.
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// Sets the maximum recursion depth. The default is 100.
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void SetRecursionLimit(int limit);
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// Increments the current recursion depth. Returns true if the depth is
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// under the limit, false if it has gone over.
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bool IncrementRecursionDepth();
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// Decrements the recursion depth.
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void DecrementRecursionDepth();
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// Extension Registry ----------------------------------------------
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// ADVANCED USAGE: 99.9% of people can ignore this section.
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//
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// By default, when parsing extensions, the parser looks for extension
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// definitions in the pool which owns the outer message's Descriptor.
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// However, you may call SetExtensionRegistry() to provide an alternative
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// pool instead. This makes it possible, for example, to parse a message
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// using a generated class, but represent some extensions using
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// DynamicMessage.
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// Set the pool used to look up extensions. Most users do not need to call
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// this as the correct pool will be chosen automatically.
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//
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// WARNING: It is very easy to misuse this. Carefully read the requirements
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// below. Do not use this unless you are sure you need it. Almost no one
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// does.
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//
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// Let's say you are parsing a message into message object m, and you want
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// to take advantage of SetExtensionRegistry(). You must follow these
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// requirements:
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//
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// The given DescriptorPool must contain m->GetDescriptor(). It is not
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// sufficient for it to simply contain a descriptor that has the same name
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// and content -- it must be the *exact object*. In other words:
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// assert(pool->FindMessageTypeByName(m->GetDescriptor()->full_name()) ==
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// m->GetDescriptor());
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// There are two ways to satisfy this requirement:
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// 1) Use m->GetDescriptor()->pool() as the pool. This is generally useless
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// because this is the pool that would be used anyway if you didn't call
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// SetExtensionRegistry() at all.
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// 2) Use a DescriptorPool which has m->GetDescriptor()->pool() as an
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// "underlay". Read the documentation for DescriptorPool for more
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// information about underlays.
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//
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// You must also provide a MessageFactory. This factory will be used to
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// construct Message objects representing extensions. The factory's
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// GetPrototype() MUST return non-NULL for any Descriptor which can be found
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// through the provided pool.
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//
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// If the provided factory might return instances of protocol-compiler-
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// generated (i.e. compiled-in) types, or if the outer message object m is
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// a generated type, then the given factory MUST have this property: If
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// GetPrototype() is given a Descriptor which resides in
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// DescriptorPool::generated_pool(), the factory MUST return the same
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// prototype which MessageFactory::generated_factory() would return. That
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// is, given a descriptor for a generated type, the factory must return an
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// instance of the generated class (NOT DynamicMessage). However, when
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// given a descriptor for a type that is NOT in generated_pool, the factory
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// is free to return any implementation.
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//
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// The reason for this requirement is that generated sub-objects may be
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// accessed via the standard (non-reflection) extension accessor methods,
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// and these methods will down-cast the object to the generated class type.
|
|
// If the object is not actually of that type, the results would be undefined.
|
|
// On the other hand, if an extension is not compiled in, then there is no
|
|
// way the code could end up accessing it via the standard accessors -- the
|
|
// only way to access the extension is via reflection. When using reflection,
|
|
// DynamicMessage and generated messages are indistinguishable, so it's fine
|
|
// if these objects are represented using DynamicMessage.
|
|
//
|
|
// Using DynamicMessageFactory on which you have called
|
|
// SetDelegateToGeneratedFactory(true) should be sufficient to satisfy the
|
|
// above requirement.
|
|
//
|
|
// If either pool or factory is NULL, both must be NULL.
|
|
//
|
|
// Note that this feature is ignored when parsing "lite" messages as they do
|
|
// not have descriptors.
|
|
void SetExtensionRegistry(const DescriptorPool* pool,
|
|
MessageFactory* factory);
|
|
|
|
// Get the DescriptorPool set via SetExtensionRegistry(), or NULL if no pool
|
|
// has been provided.
|
|
const DescriptorPool* GetExtensionPool();
|
|
|
|
// Get the MessageFactory set via SetExtensionRegistry(), or NULL if no
|
|
// factory has been provided.
|
|
MessageFactory* GetExtensionFactory();
|
|
|
|
private:
|
|
GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(CodedInputStream);
|
|
|
|
ZeroCopyInputStream* input_;
|
|
const uint8* buffer_;
|
|
const uint8* buffer_end_; // pointer to the end of the buffer.
|
|
int total_bytes_read_; // total bytes read from input_, including
|
|
// the current buffer
|
|
|
|
// If total_bytes_read_ surpasses INT_MAX, we record the extra bytes here
|
|
// so that we can BackUp() on destruction.
|
|
int overflow_bytes_;
|
|
|
|
// LastTagWas() stuff.
|
|
uint32 last_tag_; // result of last ReadTag() or ReadTagWithCutoff().
|
|
|
|
// This is set true by ReadTag{Fallback/Slow}() if it is called when exactly
|
|
// at EOF, or by ExpectAtEnd() when it returns true. This happens when we
|
|
// reach the end of a message and attempt to read another tag.
|
|
bool legitimate_message_end_;
|
|
|
|
// See EnableAliasing().
|
|
bool aliasing_enabled_;
|
|
|
|
// Limits
|
|
Limit current_limit_; // if position = -1, no limit is applied
|
|
|
|
// For simplicity, if the current buffer crosses a limit (either a normal
|
|
// limit created by PushLimit() or the total bytes limit), buffer_size_
|
|
// only tracks the number of bytes before that limit. This field
|
|
// contains the number of bytes after it. Note that this implies that if
|
|
// buffer_size_ == 0 and buffer_size_after_limit_ > 0, we know we've
|
|
// hit a limit. However, if both are zero, it doesn't necessarily mean
|
|
// we aren't at a limit -- the buffer may have ended exactly at the limit.
|
|
int buffer_size_after_limit_;
|
|
|
|
// Maximum number of bytes to read, period. This is unrelated to
|
|
// current_limit_. Set using SetTotalBytesLimit().
|
|
int total_bytes_limit_;
|
|
|
|
// If positive/0: Limit for bytes read after which a warning due to size
|
|
// should be logged.
|
|
// If -1: Printing of warning disabled. Can be set by client.
|
|
// If -2: Internal: Limit has been reached, print full size when destructing.
|
|
int total_bytes_warning_threshold_;
|
|
|
|
// Current recursion depth, controlled by IncrementRecursionDepth() and
|
|
// DecrementRecursionDepth().
|
|
int recursion_depth_;
|
|
// Recursion depth limit, set by SetRecursionLimit().
|
|
int recursion_limit_;
|
|
|
|
// See SetExtensionRegistry().
|
|
const DescriptorPool* extension_pool_;
|
|
MessageFactory* extension_factory_;
|
|
|
|
// Private member functions.
|
|
|
|
// Advance the buffer by a given number of bytes.
|
|
void Advance(int amount);
|
|
|
|
// Back up input_ to the current buffer position.
|
|
void BackUpInputToCurrentPosition();
|
|
|
|
// Recomputes the value of buffer_size_after_limit_. Must be called after
|
|
// current_limit_ or total_bytes_limit_ changes.
|
|
void RecomputeBufferLimits();
|
|
|
|
// Writes an error message saying that we hit total_bytes_limit_.
|
|
void PrintTotalBytesLimitError();
|
|
|
|
// Called when the buffer runs out to request more data. Implies an
|
|
// Advance(BufferSize()).
|
|
bool Refresh();
|
|
|
|
// When parsing varints, we optimize for the common case of small values, and
|
|
// then optimize for the case when the varint fits within the current buffer
|
|
// piece. The Fallback method is used when we can't use the one-byte
|
|
// optimization. The Slow method is yet another fallback when the buffer is
|
|
// not large enough. Making the slow path out-of-line speeds up the common
|
|
// case by 10-15%. The slow path is fairly uncommon: it only triggers when a
|
|
// message crosses multiple buffers.
|
|
bool ReadVarint32Fallback(uint32* value);
|
|
bool ReadVarint64Fallback(uint64* value);
|
|
bool ReadVarint32Slow(uint32* value);
|
|
bool ReadVarint64Slow(uint64* value);
|
|
bool ReadLittleEndian32Fallback(uint32* value);
|
|
bool ReadLittleEndian64Fallback(uint64* value);
|
|
// Fallback/slow methods for reading tags. These do not update last_tag_,
|
|
// but will set legitimate_message_end_ if we are at the end of the input
|
|
// stream.
|
|
uint32 ReadTagFallback();
|
|
uint32 ReadTagSlow();
|
|
bool ReadStringFallback(string* buffer, int size);
|
|
|
|
// Return the size of the buffer.
|
|
int BufferSize() const;
|
|
|
|
static const int kDefaultTotalBytesLimit = 64 << 20; // 64MB
|
|
|
|
static const int kDefaultTotalBytesWarningThreshold = 32 << 20; // 32MB
|
|
|
|
static int default_recursion_limit_; // 100 by default.
|
|
};
|
|
|
|
// Class which encodes and writes binary data which is composed of varint-
|
|
// encoded integers and fixed-width pieces. Wraps a ZeroCopyOutputStream.
|
|
// Most users will not need to deal with CodedOutputStream.
|
|
//
|
|
// Most methods of CodedOutputStream which return a bool return false if an
|
|
// underlying I/O error occurs. Once such a failure occurs, the
|
|
// CodedOutputStream is broken and is no longer useful. The Write* methods do
|
|
// not return the stream status, but will invalidate the stream if an error
|
|
// occurs. The client can probe HadError() to determine the status.
|
|
//
|
|
// Note that every method of CodedOutputStream which writes some data has
|
|
// a corresponding static "ToArray" version. These versions write directly
|
|
// to the provided buffer, returning a pointer past the last written byte.
|
|
// They require that the buffer has sufficient capacity for the encoded data.
|
|
// This allows an optimization where we check if an output stream has enough
|
|
// space for an entire message before we start writing and, if there is, we
|
|
// call only the ToArray methods to avoid doing bound checks for each
|
|
// individual value.
|
|
// i.e., in the example above:
|
|
//
|
|
// CodedOutputStream coded_output = new CodedOutputStream(raw_output);
|
|
// int magic_number = 1234;
|
|
// char text[] = "Hello world!";
|
|
//
|
|
// int coded_size = sizeof(magic_number) +
|
|
// CodedOutputStream::VarintSize32(strlen(text)) +
|
|
// strlen(text);
|
|
//
|
|
// uint8* buffer =
|
|
// coded_output->GetDirectBufferForNBytesAndAdvance(coded_size);
|
|
// if (buffer != NULL) {
|
|
// // The output stream has enough space in the buffer: write directly to
|
|
// // the array.
|
|
// buffer = CodedOutputStream::WriteLittleEndian32ToArray(magic_number,
|
|
// buffer);
|
|
// buffer = CodedOutputStream::WriteVarint32ToArray(strlen(text), buffer);
|
|
// buffer = CodedOutputStream::WriteRawToArray(text, strlen(text), buffer);
|
|
// } else {
|
|
// // Make bound-checked writes, which will ask the underlying stream for
|
|
// // more space as needed.
|
|
// coded_output->WriteLittleEndian32(magic_number);
|
|
// coded_output->WriteVarint32(strlen(text));
|
|
// coded_output->WriteRaw(text, strlen(text));
|
|
// }
|
|
//
|
|
// delete coded_output;
|
|
class LIBPROTOBUF_EXPORT CodedOutputStream {
|
|
public:
|
|
// Create an CodedOutputStream that writes to the given ZeroCopyOutputStream.
|
|
explicit CodedOutputStream(ZeroCopyOutputStream* output);
|
|
|
|
// Destroy the CodedOutputStream and position the underlying
|
|
// ZeroCopyOutputStream immediately after the last byte written.
|
|
~CodedOutputStream();
|
|
|
|
// Skips a number of bytes, leaving the bytes unmodified in the underlying
|
|
// buffer. Returns false if an underlying write error occurs. This is
|
|
// mainly useful with GetDirectBufferPointer().
|
|
bool Skip(int count);
|
|
|
|
// Sets *data to point directly at the unwritten part of the
|
|
// CodedOutputStream's underlying buffer, and *size to the size of that
|
|
// buffer, but does not advance the stream's current position. This will
|
|
// always either produce a non-empty buffer or return false. If the caller
|
|
// writes any data to this buffer, it should then call Skip() to skip over
|
|
// the consumed bytes. This may be useful for implementing external fast
|
|
// serialization routines for types of data not covered by the
|
|
// CodedOutputStream interface.
|
|
bool GetDirectBufferPointer(void** data, int* size);
|
|
|
|
// If there are at least "size" bytes available in the current buffer,
|
|
// returns a pointer directly into the buffer and advances over these bytes.
|
|
// The caller may then write directly into this buffer (e.g. using the
|
|
// *ToArray static methods) rather than go through CodedOutputStream. If
|
|
// there are not enough bytes available, returns NULL. The return pointer is
|
|
// invalidated as soon as any other non-const method of CodedOutputStream
|
|
// is called.
|
|
inline uint8* GetDirectBufferForNBytesAndAdvance(int size);
|
|
|
|
// Write raw bytes, copying them from the given buffer.
|
|
void WriteRaw(const void* buffer, int size);
|
|
// Like WriteRaw() but will try to write aliased data if aliasing is
|
|
// turned on.
|
|
void WriteRawMaybeAliased(const void* data, int size);
|
|
// Like WriteRaw() but writing directly to the target array.
|
|
// This is _not_ inlined, as the compiler often optimizes memcpy into inline
|
|
// copy loops. Since this gets called by every field with string or bytes
|
|
// type, inlining may lead to a significant amount of code bloat, with only a
|
|
// minor performance gain.
|
|
static uint8* WriteRawToArray(const void* buffer, int size, uint8* target);
|
|
|
|
// Equivalent to WriteRaw(str.data(), str.size()).
|
|
void WriteString(const string& str);
|
|
// Like WriteString() but writing directly to the target array.
|
|
static uint8* WriteStringToArray(const string& str, uint8* target);
|
|
// Write the varint-encoded size of str followed by str.
|
|
static uint8* WriteStringWithSizeToArray(const string& str, uint8* target);
|
|
|
|
|
|
// Instructs the CodedOutputStream to allow the underlying
|
|
// ZeroCopyOutputStream to hold pointers to the original structure instead of
|
|
// copying, if it supports it (i.e. output->AllowsAliasing() is true). If the
|
|
// underlying stream does not support aliasing, then enabling it has no
|
|
// affect. For now, this only affects the behavior of
|
|
// WriteRawMaybeAliased().
|
|
//
|
|
// NOTE: It is caller's responsibility to ensure that the chunk of memory
|
|
// remains live until all of the data has been consumed from the stream.
|
|
void EnableAliasing(bool enabled);
|
|
|
|
// Write a 32-bit little-endian integer.
|
|
void WriteLittleEndian32(uint32 value);
|
|
// Like WriteLittleEndian32() but writing directly to the target array.
|
|
static uint8* WriteLittleEndian32ToArray(uint32 value, uint8* target);
|
|
// Write a 64-bit little-endian integer.
|
|
void WriteLittleEndian64(uint64 value);
|
|
// Like WriteLittleEndian64() but writing directly to the target array.
|
|
static uint8* WriteLittleEndian64ToArray(uint64 value, uint8* target);
|
|
|
|
// Write an unsigned integer with Varint encoding. Writing a 32-bit value
|
|
// is equivalent to casting it to uint64 and writing it as a 64-bit value,
|
|
// but may be more efficient.
|
|
void WriteVarint32(uint32 value);
|
|
// Like WriteVarint32() but writing directly to the target array.
|
|
static uint8* WriteVarint32ToArray(uint32 value, uint8* target);
|
|
// Write an unsigned integer with Varint encoding.
|
|
void WriteVarint64(uint64 value);
|
|
// Like WriteVarint64() but writing directly to the target array.
|
|
static uint8* WriteVarint64ToArray(uint64 value, uint8* target);
|
|
|
|
// Equivalent to WriteVarint32() except when the value is negative,
|
|
// in which case it must be sign-extended to a full 10 bytes.
|
|
void WriteVarint32SignExtended(int32 value);
|
|
// Like WriteVarint32SignExtended() but writing directly to the target array.
|
|
static uint8* WriteVarint32SignExtendedToArray(int32 value, uint8* target);
|
|
|
|
// This is identical to WriteVarint32(), but optimized for writing tags.
|
|
// In particular, if the input is a compile-time constant, this method
|
|
// compiles down to a couple instructions.
|
|
// Always inline because otherwise the aformentioned optimization can't work,
|
|
// but GCC by default doesn't want to inline this.
|
|
void WriteTag(uint32 value);
|
|
// Like WriteTag() but writing directly to the target array.
|
|
static uint8* WriteTagToArray(
|
|
uint32 value, uint8* target) GOOGLE_ATTRIBUTE_ALWAYS_INLINE;
|
|
|
|
// Returns the number of bytes needed to encode the given value as a varint.
|
|
static int VarintSize32(uint32 value);
|
|
// Returns the number of bytes needed to encode the given value as a varint.
|
|
static int VarintSize64(uint64 value);
|
|
|
|
// If negative, 10 bytes. Otheriwse, same as VarintSize32().
|
|
static int VarintSize32SignExtended(int32 value);
|
|
|
|
// Compile-time equivalent of VarintSize32().
|
|
template <uint32 Value>
|
|
struct StaticVarintSize32 {
|
|
static const int value =
|
|
(Value < (1 << 7))
|
|
? 1
|
|
: (Value < (1 << 14))
|
|
? 2
|
|
: (Value < (1 << 21))
|
|
? 3
|
|
: (Value < (1 << 28))
|
|
? 4
|
|
: 5;
|
|
};
|
|
|
|
// Returns the total number of bytes written since this object was created.
|
|
inline int ByteCount() const;
|
|
|
|
// Returns true if there was an underlying I/O error since this object was
|
|
// created.
|
|
bool HadError() const { return had_error_; }
|
|
|
|
private:
|
|
GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(CodedOutputStream);
|
|
|
|
ZeroCopyOutputStream* output_;
|
|
uint8* buffer_;
|
|
int buffer_size_;
|
|
int total_bytes_; // Sum of sizes of all buffers seen so far.
|
|
bool had_error_; // Whether an error occurred during output.
|
|
bool aliasing_enabled_; // See EnableAliasing().
|
|
|
|
// Advance the buffer by a given number of bytes.
|
|
void Advance(int amount);
|
|
|
|
// Called when the buffer runs out to request more data. Implies an
|
|
// Advance(buffer_size_).
|
|
bool Refresh();
|
|
|
|
// Like WriteRaw() but may avoid copying if the underlying
|
|
// ZeroCopyOutputStream supports it.
|
|
void WriteAliasedRaw(const void* buffer, int size);
|
|
|
|
static uint8* WriteVarint32FallbackToArray(uint32 value, uint8* target);
|
|
|
|
// Always-inlined versions of WriteVarint* functions so that code can be
|
|
// reused, while still controlling size. For instance, WriteVarint32ToArray()
|
|
// should not directly call this: since it is inlined itself, doing so
|
|
// would greatly increase the size of generated code. Instead, it should call
|
|
// WriteVarint32FallbackToArray. Meanwhile, WriteVarint32() is already
|
|
// out-of-line, so it should just invoke this directly to avoid any extra
|
|
// function call overhead.
|
|
static uint8* WriteVarint32FallbackToArrayInline(
|
|
uint32 value, uint8* target) GOOGLE_ATTRIBUTE_ALWAYS_INLINE;
|
|
static uint8* WriteVarint64ToArrayInline(
|
|
uint64 value, uint8* target) GOOGLE_ATTRIBUTE_ALWAYS_INLINE;
|
|
|
|
static int VarintSize32Fallback(uint32 value);
|
|
};
|
|
|
|
// inline methods ====================================================
|
|
// The vast majority of varints are only one byte. These inline
|
|
// methods optimize for that case.
|
|
|
|
inline bool CodedInputStream::ReadVarint32(uint32* value) {
|
|
if (GOOGLE_PREDICT_TRUE(buffer_ < buffer_end_) && *buffer_ < 0x80) {
|
|
*value = *buffer_;
|
|
Advance(1);
|
|
return true;
|
|
} else {
|
|
return ReadVarint32Fallback(value);
|
|
}
|
|
}
|
|
|
|
inline bool CodedInputStream::ReadVarint64(uint64* value) {
|
|
if (GOOGLE_PREDICT_TRUE(buffer_ < buffer_end_) && *buffer_ < 0x80) {
|
|
*value = *buffer_;
|
|
Advance(1);
|
|
return true;
|
|
} else {
|
|
return ReadVarint64Fallback(value);
|
|
}
|
|
}
|
|
|
|
// static
|
|
inline const uint8* CodedInputStream::ReadLittleEndian32FromArray(
|
|
const uint8* buffer,
|
|
uint32* value) {
|
|
#if defined(PROTOBUF_LITTLE_ENDIAN)
|
|
memcpy(value, buffer, sizeof(*value));
|
|
return buffer + sizeof(*value);
|
|
#else
|
|
*value = (static_cast<uint32>(buffer[0]) ) |
|
|
(static_cast<uint32>(buffer[1]) << 8) |
|
|
(static_cast<uint32>(buffer[2]) << 16) |
|
|
(static_cast<uint32>(buffer[3]) << 24);
|
|
return buffer + sizeof(*value);
|
|
#endif
|
|
}
|
|
// static
|
|
inline const uint8* CodedInputStream::ReadLittleEndian64FromArray(
|
|
const uint8* buffer,
|
|
uint64* value) {
|
|
#if defined(PROTOBUF_LITTLE_ENDIAN)
|
|
memcpy(value, buffer, sizeof(*value));
|
|
return buffer + sizeof(*value);
|
|
#else
|
|
uint32 part0 = (static_cast<uint32>(buffer[0]) ) |
|
|
(static_cast<uint32>(buffer[1]) << 8) |
|
|
(static_cast<uint32>(buffer[2]) << 16) |
|
|
(static_cast<uint32>(buffer[3]) << 24);
|
|
uint32 part1 = (static_cast<uint32>(buffer[4]) ) |
|
|
(static_cast<uint32>(buffer[5]) << 8) |
|
|
(static_cast<uint32>(buffer[6]) << 16) |
|
|
(static_cast<uint32>(buffer[7]) << 24);
|
|
*value = static_cast<uint64>(part0) |
|
|
(static_cast<uint64>(part1) << 32);
|
|
return buffer + sizeof(*value);
|
|
#endif
|
|
}
|
|
|
|
inline bool CodedInputStream::ReadLittleEndian32(uint32* value) {
|
|
#if defined(PROTOBUF_LITTLE_ENDIAN)
|
|
if (GOOGLE_PREDICT_TRUE(BufferSize() >= static_cast<int>(sizeof(*value)))) {
|
|
memcpy(value, buffer_, sizeof(*value));
|
|
Advance(sizeof(*value));
|
|
return true;
|
|
} else {
|
|
return ReadLittleEndian32Fallback(value);
|
|
}
|
|
#else
|
|
return ReadLittleEndian32Fallback(value);
|
|
#endif
|
|
}
|
|
|
|
inline bool CodedInputStream::ReadLittleEndian64(uint64* value) {
|
|
#if defined(PROTOBUF_LITTLE_ENDIAN)
|
|
if (GOOGLE_PREDICT_TRUE(BufferSize() >= static_cast<int>(sizeof(*value)))) {
|
|
memcpy(value, buffer_, sizeof(*value));
|
|
Advance(sizeof(*value));
|
|
return true;
|
|
} else {
|
|
return ReadLittleEndian64Fallback(value);
|
|
}
|
|
#else
|
|
return ReadLittleEndian64Fallback(value);
|
|
#endif
|
|
}
|
|
|
|
inline uint32 CodedInputStream::ReadTag() {
|
|
if (GOOGLE_PREDICT_TRUE(buffer_ < buffer_end_) && buffer_[0] < 0x80) {
|
|
last_tag_ = buffer_[0];
|
|
Advance(1);
|
|
return last_tag_;
|
|
} else {
|
|
last_tag_ = ReadTagFallback();
|
|
return last_tag_;
|
|
}
|
|
}
|
|
|
|
inline std::pair<uint32, bool> CodedInputStream::ReadTagWithCutoff(
|
|
uint32 cutoff) {
|
|
// In performance-sensitive code we can expect cutoff to be a compile-time
|
|
// constant, and things like "cutoff >= kMax1ByteVarint" to be evaluated at
|
|
// compile time.
|
|
if (GOOGLE_PREDICT_TRUE(buffer_ < buffer_end_)) {
|
|
// Hot case: buffer_ non_empty, buffer_[0] in [1, 128).
|
|
// TODO(gpike): Is it worth rearranging this? E.g., if the number of fields
|
|
// is large enough then is it better to check for the two-byte case first?
|
|
if (static_cast<int8>(buffer_[0]) > 0) {
|
|
const uint32 kMax1ByteVarint = 0x7f;
|
|
uint32 tag = last_tag_ = buffer_[0];
|
|
Advance(1);
|
|
return make_pair(tag, cutoff >= kMax1ByteVarint || tag <= cutoff);
|
|
}
|
|
// Other hot case: cutoff >= 0x80, buffer_ has at least two bytes available,
|
|
// and tag is two bytes. The latter is tested by bitwise-and-not of the
|
|
// first byte and the second byte.
|
|
if (cutoff >= 0x80 &&
|
|
GOOGLE_PREDICT_TRUE(buffer_ + 1 < buffer_end_) &&
|
|
GOOGLE_PREDICT_TRUE((buffer_[0] & ~buffer_[1]) >= 0x80)) {
|
|
const uint32 kMax2ByteVarint = (0x7f << 7) + 0x7f;
|
|
uint32 tag = last_tag_ = (1u << 7) * buffer_[1] + (buffer_[0] - 0x80);
|
|
Advance(2);
|
|
// It might make sense to test for tag == 0 now, but it is so rare that
|
|
// that we don't bother. A varint-encoded 0 should be one byte unless
|
|
// the encoder lost its mind. The second part of the return value of
|
|
// this function is allowed to be either true or false if the tag is 0,
|
|
// so we don't have to check for tag == 0. We may need to check whether
|
|
// it exceeds cutoff.
|
|
bool at_or_below_cutoff = cutoff >= kMax2ByteVarint || tag <= cutoff;
|
|
return make_pair(tag, at_or_below_cutoff);
|
|
}
|
|
}
|
|
// Slow path
|
|
last_tag_ = ReadTagFallback();
|
|
return make_pair(last_tag_, static_cast<uint32>(last_tag_ - 1) < cutoff);
|
|
}
|
|
|
|
inline bool CodedInputStream::LastTagWas(uint32 expected) {
|
|
return last_tag_ == expected;
|
|
}
|
|
|
|
inline bool CodedInputStream::ConsumedEntireMessage() {
|
|
return legitimate_message_end_;
|
|
}
|
|
|
|
inline bool CodedInputStream::ExpectTag(uint32 expected) {
|
|
if (expected < (1 << 7)) {
|
|
if (GOOGLE_PREDICT_TRUE(buffer_ < buffer_end_) && buffer_[0] == expected) {
|
|
Advance(1);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
} else if (expected < (1 << 14)) {
|
|
if (GOOGLE_PREDICT_TRUE(BufferSize() >= 2) &&
|
|
buffer_[0] == static_cast<uint8>(expected | 0x80) &&
|
|
buffer_[1] == static_cast<uint8>(expected >> 7)) {
|
|
Advance(2);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
} else {
|
|
// Don't bother optimizing for larger values.
|
|
return false;
|
|
}
|
|
}
|
|
|
|
inline const uint8* CodedInputStream::ExpectTagFromArray(
|
|
const uint8* buffer, uint32 expected) {
|
|
if (expected < (1 << 7)) {
|
|
if (buffer[0] == expected) {
|
|
return buffer + 1;
|
|
}
|
|
} else if (expected < (1 << 14)) {
|
|
if (buffer[0] == static_cast<uint8>(expected | 0x80) &&
|
|
buffer[1] == static_cast<uint8>(expected >> 7)) {
|
|
return buffer + 2;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
inline void CodedInputStream::GetDirectBufferPointerInline(const void** data,
|
|
int* size) {
|
|
*data = buffer_;
|
|
*size = buffer_end_ - buffer_;
|
|
}
|
|
|
|
inline bool CodedInputStream::ExpectAtEnd() {
|
|
// If we are at a limit we know no more bytes can be read. Otherwise, it's
|
|
// hard to say without calling Refresh(), and we'd rather not do that.
|
|
|
|
if (buffer_ == buffer_end_ &&
|
|
((buffer_size_after_limit_ != 0) ||
|
|
(total_bytes_read_ == current_limit_))) {
|
|
last_tag_ = 0; // Pretend we called ReadTag()...
|
|
legitimate_message_end_ = true; // ... and it hit EOF.
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
inline int CodedInputStream::CurrentPosition() const {
|
|
return total_bytes_read_ - (BufferSize() + buffer_size_after_limit_);
|
|
}
|
|
|
|
inline uint8* CodedOutputStream::GetDirectBufferForNBytesAndAdvance(int size) {
|
|
if (buffer_size_ < size) {
|
|
return NULL;
|
|
} else {
|
|
uint8* result = buffer_;
|
|
Advance(size);
|
|
return result;
|
|
}
|
|
}
|
|
|
|
inline uint8* CodedOutputStream::WriteVarint32ToArray(uint32 value,
|
|
uint8* target) {
|
|
if (value < 0x80) {
|
|
*target = value;
|
|
return target + 1;
|
|
} else {
|
|
return WriteVarint32FallbackToArray(value, target);
|
|
}
|
|
}
|
|
|
|
inline void CodedOutputStream::WriteVarint32SignExtended(int32 value) {
|
|
if (value < 0) {
|
|
WriteVarint64(static_cast<uint64>(value));
|
|
} else {
|
|
WriteVarint32(static_cast<uint32>(value));
|
|
}
|
|
}
|
|
|
|
inline uint8* CodedOutputStream::WriteVarint32SignExtendedToArray(
|
|
int32 value, uint8* target) {
|
|
if (value < 0) {
|
|
return WriteVarint64ToArray(static_cast<uint64>(value), target);
|
|
} else {
|
|
return WriteVarint32ToArray(static_cast<uint32>(value), target);
|
|
}
|
|
}
|
|
|
|
inline uint8* CodedOutputStream::WriteLittleEndian32ToArray(uint32 value,
|
|
uint8* target) {
|
|
#if defined(PROTOBUF_LITTLE_ENDIAN)
|
|
memcpy(target, &value, sizeof(value));
|
|
#else
|
|
target[0] = static_cast<uint8>(value);
|
|
target[1] = static_cast<uint8>(value >> 8);
|
|
target[2] = static_cast<uint8>(value >> 16);
|
|
target[3] = static_cast<uint8>(value >> 24);
|
|
#endif
|
|
return target + sizeof(value);
|
|
}
|
|
|
|
inline uint8* CodedOutputStream::WriteLittleEndian64ToArray(uint64 value,
|
|
uint8* target) {
|
|
#if defined(PROTOBUF_LITTLE_ENDIAN)
|
|
memcpy(target, &value, sizeof(value));
|
|
#else
|
|
uint32 part0 = static_cast<uint32>(value);
|
|
uint32 part1 = static_cast<uint32>(value >> 32);
|
|
|
|
target[0] = static_cast<uint8>(part0);
|
|
target[1] = static_cast<uint8>(part0 >> 8);
|
|
target[2] = static_cast<uint8>(part0 >> 16);
|
|
target[3] = static_cast<uint8>(part0 >> 24);
|
|
target[4] = static_cast<uint8>(part1);
|
|
target[5] = static_cast<uint8>(part1 >> 8);
|
|
target[6] = static_cast<uint8>(part1 >> 16);
|
|
target[7] = static_cast<uint8>(part1 >> 24);
|
|
#endif
|
|
return target + sizeof(value);
|
|
}
|
|
|
|
inline void CodedOutputStream::WriteTag(uint32 value) {
|
|
WriteVarint32(value);
|
|
}
|
|
|
|
inline uint8* CodedOutputStream::WriteTagToArray(
|
|
uint32 value, uint8* target) {
|
|
if (value < (1 << 7)) {
|
|
target[0] = value;
|
|
return target + 1;
|
|
} else if (value < (1 << 14)) {
|
|
target[0] = static_cast<uint8>(value | 0x80);
|
|
target[1] = static_cast<uint8>(value >> 7);
|
|
return target + 2;
|
|
} else {
|
|
return WriteVarint32FallbackToArray(value, target);
|
|
}
|
|
}
|
|
|
|
inline int CodedOutputStream::VarintSize32(uint32 value) {
|
|
if (value < (1 << 7)) {
|
|
return 1;
|
|
} else {
|
|
return VarintSize32Fallback(value);
|
|
}
|
|
}
|
|
|
|
inline int CodedOutputStream::VarintSize32SignExtended(int32 value) {
|
|
if (value < 0) {
|
|
return 10; // TODO(kenton): Make this a symbolic constant.
|
|
} else {
|
|
return VarintSize32(static_cast<uint32>(value));
|
|
}
|
|
}
|
|
|
|
inline void CodedOutputStream::WriteString(const string& str) {
|
|
WriteRaw(str.data(), static_cast<int>(str.size()));
|
|
}
|
|
|
|
inline void CodedOutputStream::WriteRawMaybeAliased(
|
|
const void* data, int size) {
|
|
if (aliasing_enabled_) {
|
|
WriteAliasedRaw(data, size);
|
|
} else {
|
|
WriteRaw(data, size);
|
|
}
|
|
}
|
|
|
|
inline uint8* CodedOutputStream::WriteStringToArray(
|
|
const string& str, uint8* target) {
|
|
return WriteRawToArray(str.data(), static_cast<int>(str.size()), target);
|
|
}
|
|
|
|
inline int CodedOutputStream::ByteCount() const {
|
|
return total_bytes_ - buffer_size_;
|
|
}
|
|
|
|
inline void CodedInputStream::Advance(int amount) {
|
|
buffer_ += amount;
|
|
}
|
|
|
|
inline void CodedOutputStream::Advance(int amount) {
|
|
buffer_ += amount;
|
|
buffer_size_ -= amount;
|
|
}
|
|
|
|
inline void CodedInputStream::SetRecursionLimit(int limit) {
|
|
recursion_limit_ = limit;
|
|
}
|
|
|
|
inline bool CodedInputStream::IncrementRecursionDepth() {
|
|
++recursion_depth_;
|
|
return recursion_depth_ <= recursion_limit_;
|
|
}
|
|
|
|
inline void CodedInputStream::DecrementRecursionDepth() {
|
|
if (recursion_depth_ > 0) --recursion_depth_;
|
|
}
|
|
|
|
inline void CodedInputStream::SetExtensionRegistry(const DescriptorPool* pool,
|
|
MessageFactory* factory) {
|
|
extension_pool_ = pool;
|
|
extension_factory_ = factory;
|
|
}
|
|
|
|
inline const DescriptorPool* CodedInputStream::GetExtensionPool() {
|
|
return extension_pool_;
|
|
}
|
|
|
|
inline MessageFactory* CodedInputStream::GetExtensionFactory() {
|
|
return extension_factory_;
|
|
}
|
|
|
|
inline int CodedInputStream::BufferSize() const {
|
|
return buffer_end_ - buffer_;
|
|
}
|
|
|
|
inline CodedInputStream::CodedInputStream(ZeroCopyInputStream* input)
|
|
: input_(input),
|
|
buffer_(NULL),
|
|
buffer_end_(NULL),
|
|
total_bytes_read_(0),
|
|
overflow_bytes_(0),
|
|
last_tag_(0),
|
|
legitimate_message_end_(false),
|
|
aliasing_enabled_(false),
|
|
current_limit_(kint32max),
|
|
buffer_size_after_limit_(0),
|
|
total_bytes_limit_(kDefaultTotalBytesLimit),
|
|
total_bytes_warning_threshold_(kDefaultTotalBytesWarningThreshold),
|
|
recursion_depth_(0),
|
|
recursion_limit_(default_recursion_limit_),
|
|
extension_pool_(NULL),
|
|
extension_factory_(NULL) {
|
|
// Eagerly Refresh() so buffer space is immediately available.
|
|
Refresh();
|
|
}
|
|
|
|
inline CodedInputStream::CodedInputStream(const uint8* buffer, int size)
|
|
: input_(NULL),
|
|
buffer_(buffer),
|
|
buffer_end_(buffer + size),
|
|
total_bytes_read_(size),
|
|
overflow_bytes_(0),
|
|
last_tag_(0),
|
|
legitimate_message_end_(false),
|
|
aliasing_enabled_(false),
|
|
current_limit_(size),
|
|
buffer_size_after_limit_(0),
|
|
total_bytes_limit_(kDefaultTotalBytesLimit),
|
|
total_bytes_warning_threshold_(kDefaultTotalBytesWarningThreshold),
|
|
recursion_depth_(0),
|
|
recursion_limit_(default_recursion_limit_),
|
|
extension_pool_(NULL),
|
|
extension_factory_(NULL) {
|
|
// Note that setting current_limit_ == size is important to prevent some
|
|
// code paths from trying to access input_ and segfaulting.
|
|
}
|
|
|
|
inline bool CodedInputStream::IsFlat() const {
|
|
return input_ == NULL;
|
|
}
|
|
|
|
} // namespace io
|
|
} // namespace protobuf
|
|
|
|
|
|
#if defined(_MSC_VER) && _MSC_VER >= 1300
|
|
#pragma runtime_checks("c", restore)
|
|
#endif // _MSC_VER
|
|
|
|
} // namespace google
|
|
#endif // GOOGLE_PROTOBUF_IO_CODED_STREAM_H__
|