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239 lines
9.6 KiB
C++
239 lines
9.6 KiB
C++
// Protocol Buffers - Google's data interchange format
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// Copyright 2008 Google Inc. All rights reserved.
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// http://code.google.com/p/protobuf/
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Author: kenton@google.com (Kenton Varda)
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// Based on original Protocol Buffers design by
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// Sanjay Ghemawat, Jeff Dean, and others.
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//
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// This file contains the ZeroCopyInputStream and ZeroCopyOutputStream
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// interfaces, which represent abstract I/O streams to and from which
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// protocol buffers can be read and written. For a few simple
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// implementations of these interfaces, see zero_copy_stream_impl.h.
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//
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// These interfaces are different from classic I/O streams in that they
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// try to minimize the amount of data copying that needs to be done.
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// To accomplish this, responsibility for allocating buffers is moved to
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// the stream object, rather than being the responsibility of the caller.
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// So, the stream can return a buffer which actually points directly into
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// the final data structure where the bytes are to be stored, and the caller
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// can interact directly with that buffer, eliminating an intermediate copy
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// operation.
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//
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// As an example, consider the common case in which you are reading bytes
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// from an array that is already in memory (or perhaps an mmap()ed file).
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// With classic I/O streams, you would do something like:
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// char buffer[BUFFER_SIZE];
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// input->Read(buffer, BUFFER_SIZE);
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// DoSomething(buffer, BUFFER_SIZE);
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// Then, the stream basically just calls memcpy() to copy the data from
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// the array into your buffer. With a ZeroCopyInputStream, you would do
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// this instead:
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// const void* buffer;
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// int size;
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// input->Next(&buffer, &size);
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// DoSomething(buffer, size);
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// Here, no copy is performed. The input stream returns a pointer directly
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// into the backing array, and the caller ends up reading directly from it.
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//
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// If you want to be able to read the old-fashion way, you can create
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// a CodedInputStream or CodedOutputStream wrapping these objects and use
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// their ReadRaw()/WriteRaw() methods. These will, of course, add a copy
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// step, but Coded*Stream will handle buffering so at least it will be
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// reasonably efficient.
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//
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// ZeroCopyInputStream example:
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// // Read in a file and print its contents to stdout.
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// int fd = open("myfile", O_RDONLY);
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// ZeroCopyInputStream* input = new FileInputStream(fd);
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//
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// const void* buffer;
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// int size;
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// while (input->Next(&buffer, &size)) {
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// cout.write(buffer, size);
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// }
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//
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// delete input;
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// close(fd);
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//
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// ZeroCopyOutputStream example:
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// // Copy the contents of "infile" to "outfile", using plain read() for
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// // "infile" but a ZeroCopyOutputStream for "outfile".
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// int infd = open("infile", O_RDONLY);
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// int outfd = open("outfile", O_WRONLY);
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// ZeroCopyOutputStream* output = new FileOutputStream(outfd);
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//
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// void* buffer;
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// int size;
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// while (output->Next(&buffer, &size)) {
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// int bytes = read(infd, buffer, size);
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// if (bytes < size) {
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// // Reached EOF.
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// output->BackUp(size - bytes);
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// break;
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// }
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// }
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//
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// delete output;
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// close(infd);
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// close(outfd);
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#ifndef GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_H__
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#define GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_H__
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#include <string>
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#include <google/protobuf/stubs/common.h>
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namespace google {
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namespace protobuf {
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namespace io {
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// Defined in this file.
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class ZeroCopyInputStream;
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class ZeroCopyOutputStream;
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// Abstract interface similar to an input stream but designed to minimize
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// copying.
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class LIBPROTOBUF_EXPORT ZeroCopyInputStream {
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public:
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inline ZeroCopyInputStream() {}
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virtual ~ZeroCopyInputStream();
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// Obtains a chunk of data from the stream.
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//
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// Preconditions:
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// * "size" and "data" are not NULL.
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//
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// Postconditions:
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// * If the returned value is false, there is no more data to return or
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// an error occurred. All errors are permanent.
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// * Otherwise, "size" points to the actual number of bytes read and "data"
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// points to a pointer to a buffer containing these bytes.
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// * Ownership of this buffer remains with the stream, and the buffer
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// remains valid only until some other method of the stream is called
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// or the stream is destroyed.
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// * It is legal for the returned buffer to have zero size, as long
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// as repeatedly calling Next() eventually yields a buffer with non-zero
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// size.
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virtual bool Next(const void** data, int* size) = 0;
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// Backs up a number of bytes, so that the next call to Next() returns
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// data again that was already returned by the last call to Next(). This
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// is useful when writing procedures that are only supposed to read up
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// to a certain point in the input, then return. If Next() returns a
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// buffer that goes beyond what you wanted to read, you can use BackUp()
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// to return to the point where you intended to finish.
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//
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// Preconditions:
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// * The last method called must have been Next().
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// * count must be less than or equal to the size of the last buffer
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// returned by Next().
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//
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// Postconditions:
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// * The last "count" bytes of the last buffer returned by Next() will be
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// pushed back into the stream. Subsequent calls to Next() will return
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// the same data again before producing new data.
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virtual void BackUp(int count) = 0;
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// Skips a number of bytes. Returns false if the end of the stream is
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// reached or some input error occurred. In the end-of-stream case, the
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// stream is advanced to the end of the stream (so ByteCount() will return
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// the total size of the stream).
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virtual bool Skip(int count) = 0;
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// Returns the total number of bytes read since this object was created.
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virtual int64 ByteCount() const = 0;
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private:
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GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ZeroCopyInputStream);
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};
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// Abstract interface similar to an output stream but designed to minimize
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// copying.
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class LIBPROTOBUF_EXPORT ZeroCopyOutputStream {
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public:
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inline ZeroCopyOutputStream() {}
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virtual ~ZeroCopyOutputStream();
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// Obtains a buffer into which data can be written. Any data written
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// into this buffer will eventually (maybe instantly, maybe later on)
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// be written to the output.
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//
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// Preconditions:
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// * "size" and "data" are not NULL.
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//
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// Postconditions:
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// * If the returned value is false, an error occurred. All errors are
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// permanent.
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// * Otherwise, "size" points to the actual number of bytes in the buffer
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// and "data" points to the buffer.
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// * Ownership of this buffer remains with the stream, and the buffer
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// remains valid only until some other method of the stream is called
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// or the stream is destroyed.
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// * Any data which the caller stores in this buffer will eventually be
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// written to the output (unless BackUp() is called).
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// * It is legal for the returned buffer to have zero size, as long
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// as repeatedly calling Next() eventually yields a buffer with non-zero
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// size.
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virtual bool Next(void** data, int* size) = 0;
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// Backs up a number of bytes, so that the end of the last buffer returned
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// by Next() is not actually written. This is needed when you finish
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// writing all the data you want to write, but the last buffer was bigger
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// than you needed. You don't want to write a bunch of garbage after the
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// end of your data, so you use BackUp() to back up.
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//
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// Preconditions:
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// * The last method called must have been Next().
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// * count must be less than or equal to the size of the last buffer
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// returned by Next().
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// * The caller must not have written anything to the last "count" bytes
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// of that buffer.
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//
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// Postconditions:
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// * The last "count" bytes of the last buffer returned by Next() will be
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// ignored.
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virtual void BackUp(int count) = 0;
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// Returns the total number of bytes written since this object was created.
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virtual int64 ByteCount() const = 0;
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private:
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GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ZeroCopyOutputStream);
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};
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} // namespace io
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} // namespace protobuf
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} // namespace google
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#endif // GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_H__
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