ant-design-blazor/components/steps/Step.razor

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@namespace AntDesign
@inherits AntDomComponentBase
feat(module: overlay): OverlayTrigger not bound to a div (#937) * feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): Logic transfer to single Overlay * feat(module:overlay): remove obsolete duplication * feat(module:Tooltip): Add for unbounded oncontextmenu event handler * feat(module:tooltip): unbound js event listeners remove * docs(module:tooltip): unbound explanation * fix(module:button): attach Ref to top level html element @ref * feat(module:dropdown&tooltip&popconfirm&popover): Overlay not bound to a div * docs(module:dropdown&tooltip&popconfirm&popover): unbound explanation * feat(module:OverlayTrigger): common logic relocation * feat(module:overlaytrigger): Overlay not bound to a div * feat(module:DatePicker): Overlay not bound to a div * feat(module:select): Overlay not boud to div * fix(module:select): onclickarrow event relocation * fix(module:select): rename Show to OnArrowClick * feat(module:avatar): Overlay not bound to a div * docs(module:avatar): demo switch to unbound version * feat(module:autocomplete): partial OverlayTrigger not bound to a div * feat(module:slider): tooltip * docs(module:slider): tooltip * fix(module:overlay): add SetVisible method * feat: set Ref where missing, performance components register Ref when missing IsFixed flag for CascadeValue changed hard-code sequence numbers when using RenderTreeBuilder Rate component use Tooltip Unbound version Tabs test fix * fix: revert changes (accidental) * feat(module:upload): tooltip with unbound usage * feat(module:table): column use of unbound tooltip * feat(module:autocomplete):overlay unbound from div * fix(module:upload): missing div restore Co-authored-by: James Yeung <shunjiey@hotmail.com>
2021-01-21 17:20:10 +08:00
<div class="@ClassMapper.Class" style="@Style" id="@Id" @ref="Ref">
<div class="ant-steps-item-container" @onclick="@HandleClick" tabindex="@GetTabIndex()" @attributes="@_containerAttributes">
@if (!Last)
{
<div class="ant-steps-item-tail"></div>
}
<div class="ant-steps-item-icon">
@if (!ShowProcessDot)
{
@if (Percent != null && Parent.Current == Index)
{
<div class="ant-steps-progress-icon">
<Progress Percent="@((double) Percent)"
Width=@(Size == "small" ? 32 : 40)
Type=ProgressType.Circle
StrokeWidth="4"
Format=@((p) => "") />
<span class="ant-steps-icon">
@if (string.IsNullOrEmpty(Icon))
{
if (Status == "finish")
{
<Icon Type="check"></Icon>
}
else if (Status == "error")
{
<Icon Type="close"></Icon>
}
else if (Status == "process" || Status == "wait")
{
@(Index + 1)
}
}
else
{
if (Status == "error")
{
<Icon Type="close"></Icon>
}
else
{
<Icon Type="@Icon"></Icon>
}
}
</span>
</div>
}
else
{
<span class="ant-steps-icon">
@if (string.IsNullOrEmpty(Icon))
{
if (Status == "finish")
{
<Icon Type="check"></Icon>
}
else if (Status == "error")
{
<Icon Type="close"></Icon>
}
else if (Status == "process" || Status == "wait")
{
@(Index + 1)
}
}
else
{
if (Status == "error")
{
<Icon Type="close"></Icon>
}
else
{
<Icon Type="@Icon"></Icon>
}
}
</span>
}
}
else
{
<span class="ant-steps-icon">
<span class="ant-steps-icon-dot"></span>
</span>
}
</div>
<div class="ant-steps-item-content">
<div class="ant-steps-item-title">
@if (TitleTemplate != null)@TitleTemplate else @Title
@if (SubtitleTemplate != null || Subtitle != null)
{
<div class="ant-steps-item-subtitle">
@if (SubtitleTemplate != null)@SubtitleTemplate else @Subtitle
</div>
}
</div>
@if (DescriptionTemplate != null || Description != null)
{
<div class="ant-steps-item-description">
@if (DescriptionTemplate != null)@DescriptionTemplate else @Description
</div>
}
</div>
</div>
</div>