ant-design-blazor/components/spin/Spin.razor

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@namespace AntDesign
@inherits AntDomComponentBase
@if (Simple)
{
@simpleTemplate(this)
}
else
{
feat(module: overlay): OverlayTrigger not bound to a div (#937) * feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): Logic transfer to single Overlay * feat(module:overlay): remove obsolete duplication * feat(module:Tooltip): Add for unbounded oncontextmenu event handler * feat(module:tooltip): unbound js event listeners remove * docs(module:tooltip): unbound explanation * fix(module:button): attach Ref to top level html element @ref * feat(module:dropdown&tooltip&popconfirm&popover): Overlay not bound to a div * docs(module:dropdown&tooltip&popconfirm&popover): unbound explanation * feat(module:OverlayTrigger): common logic relocation * feat(module:overlaytrigger): Overlay not bound to a div * feat(module:DatePicker): Overlay not bound to a div * feat(module:select): Overlay not boud to div * fix(module:select): onclickarrow event relocation * fix(module:select): rename Show to OnArrowClick * feat(module:avatar): Overlay not bound to a div * docs(module:avatar): demo switch to unbound version * feat(module:autocomplete): partial OverlayTrigger not bound to a div * feat(module:slider): tooltip * docs(module:slider): tooltip * fix(module:overlay): add SetVisible method * feat: set Ref where missing, performance components register Ref when missing IsFixed flag for CascadeValue changed hard-code sequence numbers when using RenderTreeBuilder Rate component use Tooltip Unbound version Tabs test fix * fix: revert changes (accidental) * feat(module:upload): tooltip with unbound usage * feat(module:table): column use of unbound tooltip * feat(module:autocomplete):overlay unbound from div * fix(module:upload): missing div restore Co-authored-by: James Yeung <shunjiey@hotmail.com>
2021-01-21 17:20:10 +08:00
<div class="@WrapperClassMapper.Class" @ref="Ref">
<div>
@simpleTemplate(this)
</div>
</div>
}
@code{
RenderFragment defaultTemplate =
@<span class="ant-spin-dot ant-spin-dot-spin">
<i class="ant-spin-dot-item"></i>
<i class="ant-spin-dot-item"></i>
<i class="ant-spin-dot-item"></i>
<i class="ant-spin-dot-item"></i>
</span>;
RenderFragment<Spin> simpleTemplate = spin=>
@<Template>
@if (spin._isLoading)
{
<div class="@spin.ClassMapper.Class" id="@spin.Id" style="@spin.Style" @ref="spin.Ref">
@if (spin.Indicator != null)
{
@spin.Indicator
}
else
{
@spin.defaultTemplate
}
@if (spin.Tip != null)
{
<div class="ant-spin-text">@spin.Tip</div>
}
</div>
}
@if (!spin.Simple)
{
<div class="ant-spin-container @spin.ContainerClass">
@spin.ChildContent
</div>
}
</Template>;
}