ant-design-blazor/components/input-number/InputNumberMath.cs

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C#
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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace AntDesign
{
internal static class InputNumberMath
{
#region Round
public static float Round(float x, int digits)
{
return MathF.Round(x, digits);
}
public static float? Round(float? x, int digits)
{
if (x.HasValue == false) return x;
return MathF.Round(x.Value, digits);
}
public static decimal Round(decimal d, int decimals)
{
return Math.Round(d, decimals);
}
public static decimal? Round(decimal? d, int decimals)
{
if (d.HasValue == false) return d;
return Math.Round(d.Value, decimals);
}
public static double Round(double value, int digits)
{
return Math.Round(value, digits);
}
public static double? Round(double? value, int digits)
{
if (value.HasValue == false) return value;
return Math.Round(value.Value, digits);
}
#endregion
#region Add
public static sbyte Add(sbyte left, sbyte right)
{
return (sbyte)(left + right);
}
public static byte Add(byte left, byte right)
{
return (byte)(left + right);
}
public static short Add(short left, short right)
{
return (short)(left + right);
}
public static ushort Add(ushort left, ushort right)
{
return (ushort)(left + right);
}
#endregion
#region Subtract
public static sbyte Subtract(sbyte left, sbyte right)
{
return (sbyte)(left - right);
}
public static byte Subtract(byte left, byte right)
{
return (byte)(left - right);
}
public static short Subtract(short left, short right)
{
return (short)(left - right);
}
public static ushort Subtract(ushort left, ushort right)
{
return (ushort)(left - right);
}
#endregion
#region Parse
public static sbyte Parse(string input, sbyte defaultValue, CultureInfo culture)
{
return sbyte.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static sbyte? Parse(string input, sbyte? defaultValue, CultureInfo culture)
{
return sbyte.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static byte Parse(string input, byte defaultValue, CultureInfo culture)
{
return byte.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static byte? Parse(string input, byte? defaultValue, CultureInfo culture)
{
return byte.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static short Parse(string input, short defaultValue, CultureInfo culture)
{
return short.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static short? Parse(string input, short? defaultValue, CultureInfo culture)
{
return short.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static ushort Parse(string input, ushort defaultValue, CultureInfo culture)
{
return ushort.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static ushort? Parse(string input, ushort? defaultValue, CultureInfo culture)
{
return ushort.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static int Parse(string input, int defaultValue, CultureInfo culture)
{
return int.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static int? Parse(string input, int? defaultValue, CultureInfo culture)
{
return int.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static uint Parse(string input, uint defaultValue, CultureInfo culture)
{
return uint.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static uint? Parse(string input, uint? defaultValue, CultureInfo culture)
{
return uint.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static long Parse(string input, long defaultValue, CultureInfo culture)
{
return long.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static long? Parse(string input, long? defaultValue, CultureInfo culture)
{
return long.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static ulong Parse(string input, ulong defaultValue, CultureInfo culture)
{
return ulong.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static ulong? Parse(string input, ulong? defaultValue, CultureInfo culture)
{
return ulong.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static float Parse(string input, float defaultValue, CultureInfo culture)
{
return float.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static float? Parse(string input, float? defaultValue, CultureInfo culture)
{
return float.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static double Parse(string input, double defaultValue, CultureInfo culture)
{
return double.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static double? Parse(string input, double? defaultValue, CultureInfo culture)
{
return double.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static decimal Parse(string input, decimal defaultValue, CultureInfo culture)
{
return decimal.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
public static decimal? Parse(string input, decimal? defaultValue, CultureInfo culture)
{
return decimal.TryParse(input, NumberStyles.Any, culture, out var number) ? number : defaultValue;
}
}
#endregion
}