ant-design-blazor/components/tree/TreeNode.razor.cs

596 lines
18 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
namespace AntDesign
{
public partial class TreeNode<TItem> : AntDomComponentBase
{
#region Node
/// <summary>
/// 树控件本身
/// </summary>
[CascadingParameter(Name = "Tree")]
public Tree<TItem> TreeComponent { get; set; }
/// <summary>
/// 上一级节点
/// </summary>
[CascadingParameter(Name = "Node")]
public TreeNode<TItem> ParentNode { get; set; }
/// <summary>
/// 子节点
/// </summary>
[Parameter]
public RenderFragment Nodes { get; set; }
public List<TreeNode<TItem>> ChildNodes { get; set; } = new List<TreeNode<TItem>>();
public bool HasChildNodes => ChildNodes?.Count > 0;
/// <summary>
/// 当前节点级别
/// </summary>
public int TreeLevel => (ParentNode?.TreeLevel ?? -1) + 1;//因为第一层是0所以默认是-1
/// <summary>
/// 添加节点
/// </summary>
/// <param name=""></param>
internal void AddNode(TreeNode<TItem> treeNode)
{
ChildNodes.Add(treeNode);
IsLeaf = false;
}
/// <summary>
/// Find a node
/// </summary>
/// <param name="predicate">Predicate</param>
/// <param name="recursive">Recursive Find</param>
/// <returns></returns>
public TreeNode<TItem> FindFirstOrDefaultNode(Func<TreeNode<TItem>, bool> predicate, bool recursive = true)
{
foreach (var child in ChildNodes)
{
if (predicate.Invoke(child))
{
return child;
}
if (recursive)
{
var find = child.FindFirstOrDefaultNode(predicate, recursive);
if (find != null)
{
return find;
}
}
}
return null;
}
/// <summary>
/// 获得上级数据集合
/// </summary>
/// <returns></returns>
public List<TreeNode<TItem>> GetParentNodes()
{
if (this.ParentNode != null)
return this.ParentNode.ChildNodes;
else
return this.TreeComponent.ChildNodes;
}
public TreeNode<TItem> GetPreviousNode()
{
var parentNodes = GetParentNodes();
var index = parentNodes.IndexOf(this);
if (index == 0) return null;
else return parentNodes[index - 1];
}
public TreeNode<TItem> GetNextNode()
{
var parentNodes = GetParentNodes();
var index = parentNodes.IndexOf(this);
if (index == parentNodes.Count - 1) return null;
else return parentNodes[index + 1];
}
#endregion Node
#region TreeNode
private static long _nextNodeId;
internal long NodeId { get; private set; }
public TreeNode()
{
NodeId = Interlocked.Increment(ref _nextNodeId);
}
private string _key;
/// <summary>
/// 指定当前节点的唯一标识符名称。
/// </summary>
[Parameter]
public string Key
{
get
{
if (TreeComponent.KeyExpression != null)
return TreeComponent.KeyExpression(this);
else
return _key;
}
set
{
_key = value;
}
}
private bool _disabled;
/// <summary>
/// 是否禁用
/// </summary>
[Parameter]
public bool Disabled
{
get { return _disabled || (ParentNode?.Disabled ?? false); }//禁用状态受制于父节点
set { _disabled = value; }
}
private bool _selected;
/// <summary>
/// 是否已选中
/// </summary>
[Parameter]
public bool Selected
{
get => _selected;
set
{
if (_selected == value) return;
SetSelected(value);
}
}
public void SetSelected(bool value)
{
if (_selected == value) return;
if (Disabled == true) return;
_selected = value;
if (value == true)
{
if (TreeComponent.Multiple == false) TreeComponent.DeselectAll();
TreeComponent.SelectedNodeAdd(this);
}
else
{
TreeComponent.SelectedNodeRemove(this);
}
StateHasChanged();
}
/// <summary>
/// 是否异步加载状态(影响展开图标展示)
/// </summary>
[Parameter]
public bool Loading { get; set; }
private void SetTreeNodeClassMapper()
{
ClassMapper.Clear().Add("ant-tree-treenode")
.If("ant-tree-treenode-disabled", () => Disabled)
.If("ant-tree-treenode-switcher-open", () => SwitcherOpen)
.If("ant-tree-treenode-switcher-close", () => SwitcherClose)
.If("ant-tree-treenode-checkbox-checked", () => Checked)
.If("ant-tree-treenode-checkbox-indeterminate", () => Indeterminate)
.If("ant-tree-treenode-selected", () => Selected)
.If("ant-tree-treenode-loading", () => Loading);
}
#endregion TreeNode
#region Switcher
private bool _isLeaf = true;
/// <summary>
/// 是否为叶子节点
/// </summary>
[Parameter]
public bool IsLeaf
{
get
{
if (TreeComponent.IsLeafExpression != null)
return TreeComponent.IsLeafExpression(this);
else
return _isLeaf;
}
set
{
if (_isLeaf == value) return;
_isLeaf = value;
StateHasChanged();
}
}
/// <summary>
/// 是否已展开
/// </summary>
[Parameter]
public bool Expanded { get; set; }
/// <summary>
/// 折叠节点
/// </summary>
/// <param name="expanded"></param>
public void Expand(bool expanded)
{
Expanded = expanded;
}
/// <summary>
/// 真实的展开状态,路径上只要存在折叠,那么下面的全部折叠
/// </summary>
internal bool RealDisplay
{
get
{
if (string.IsNullOrEmpty(TreeComponent.SearchValue))
{//普通模式下节点显示规则
if (ParentNode == null) return true;//第一级节点默认显示
if (ParentNode.Expanded == false) return false;//上级节点如果是折叠的,必定折叠
return ParentNode.RealDisplay; //否则查找路径三的级节点显示情况
}
else
{//筛选模式下不考虑节点是否展开,只要节点符合条件,或者存在符合条件的子节点是就展开显示
return Matched || HasChildMatched;
}
}
}
private async Task OnSwitcherClick(MouseEventArgs args)
{
this.Expanded = !this.Expanded;
if (TreeComponent.OnNodeLoadDelayAsync.HasDelegate && this.Expanded == true)
{
//自有节点被展开时才需要延迟加载
//如果支持异步载入,那么在展开时是调用异步载入代码
this.Loading = true;
await TreeComponent.OnNodeLoadDelayAsync.InvokeAsync(new TreeEventArgs<TItem>(TreeComponent, this, args));
this.Loading = false;
}
if (TreeComponent.OnExpandChanged.HasDelegate)
await TreeComponent.OnExpandChanged.InvokeAsync(new TreeEventArgs<TItem>(TreeComponent, this, args));
}
private bool SwitcherOpen => Expanded && !IsLeaf;
private bool SwitcherClose => !Expanded && !IsLeaf;
#endregion Switcher
#region Checkbox
[Parameter]
public bool Checked { get; set; }
[Parameter]
public bool Indeterminate { get; set; }
[Parameter]
public bool DisableCheckbox { get; set; }//是否可以选择不受父节点控制
/// <summary>
/// 当点击选择框是触发
/// </summary>
private async void OnCheckBoxClick(MouseEventArgs args)
{
SetChecked(!Checked);
if (TreeComponent.OnCheckBoxChanged.HasDelegate)
await TreeComponent.OnCheckBoxChanged.InvokeAsync(new TreeEventArgs<TItem>(TreeComponent, this, args));
}
/// <summary>
/// 设置选中状态
/// </summary>
/// <param name="check"></param>
public void SetChecked(bool check)
{
if (Disabled) return;
this.Checked = check;
this.Indeterminate = false;
if (HasChildNodes)
{
foreach (var subnode in ChildNodes)
subnode?.SetChecked(check);
}
if (ParentNode != null)
ParentNode.UpdateCheckState();
}
/// <summary>
/// 更新选中状态
/// </summary>
/// <param name="halfChecked"></param>
public void UpdateCheckState(bool? halfChecked = null)
{
if (halfChecked.HasValue && halfChecked.Value == true)
{//如果子元素存在不确定状态,父元素必定存在不确定状态
this.Checked = false;
this.Indeterminate = true;
}
else if (HasChildNodes == true)
{//判断当前节点的选择状态
bool hasChecked = false;
bool hasUnchecked = false;
foreach (var item in ChildNodes)
{
if (item.Indeterminate == true) break;
if (item.Checked == true) hasChecked = true;
if (item.Checked == false) hasUnchecked = true;
}
if (hasChecked && !hasUnchecked)
{
this.Checked = true;
this.Indeterminate = false;
}
else if (!hasChecked && hasUnchecked)
{
this.Checked = false;
this.Indeterminate = false;
}
else if (hasChecked && hasUnchecked)
{
this.Checked = false;
this.Indeterminate = true;
}
}
if (ParentNode != null)
ParentNode.UpdateCheckState(this.Indeterminate);
//当达到最顶级后进行刷新状态,避免每一级刷新的性能问题
if (ParentNode == null)
StateHasChanged();
}
#endregion Checkbox
#region Title
[Parameter]
public bool Draggable { get; set; }
private string _icon;
/// <summary>
/// 节点前的图标,与 `ShowIcon` 组合使用
/// </summary>
[Parameter]
public string Icon
{
get
{
if (TreeComponent.IconExpression != null)
return TreeComponent.IconExpression(this);
else
return _icon;
}
set
{
_icon = value;
}
}
private string _title;
/// <summary>
/// 文本
/// </summary>
[Parameter]
public string Title
{
get
{
if (TreeComponent.TitleExpression != null)
return TreeComponent.TitleExpression(this);
else
return _title;
}
set
{
_title = value;
}
}
/// <summary>
/// title是否包含SearchValue(搜索使用)
/// </summary>
public bool Matched { get; set; }
/// <summary>
/// 子节点存在满足搜索条件,所以夫节点也需要显示
/// </summary>
internal bool HasChildMatched { get; set; }
#endregion Title
#region
[Parameter]
public TItem DataItem { get; set; }
private IList<TItem> ChildDataItems
{
get
{
if (TreeComponent.ChildrenExpression != null)
return TreeComponent.ChildrenExpression(this) ?? new List<TItem>();
else
return new List<TItem>();
}
}
/// <summary>
/// 获得上级数据集合
/// </summary>
/// <returns></returns>
public IList<TItem> GetParentChildDataItems()
{
if (this.ParentNode != null)
return this.ParentNode.ChildDataItems;
else
return this.TreeComponent.DataSource;
}
#endregion
#region
/// <summary>
/// 添加子节点
/// </summary>
/// <param name="dataItem"></param>
public void AddChildNode(TItem dataItem)
{
ChildDataItems.Add(dataItem);
}
/// <summary>
/// 节点后面添加节点
/// </summary>
/// <param name="dataItem"></param>
public void AddNextNode(TItem dataItem)
{
var parentChildDataItems = GetParentChildDataItems();
var index = parentChildDataItems.IndexOf(this.DataItem);
parentChildDataItems.Insert(index + 1, dataItem);
AddNodeAndSelect(dataItem);
}
/// <summary>
/// 节点前面添加节点
/// </summary>
/// <param name="dataItem"></param>
public void AddPreviousNode(TItem dataItem)
{
var parentChildDataItems = GetParentChildDataItems();
var index = parentChildDataItems.IndexOf(this.DataItem);
parentChildDataItems.Insert(index, dataItem);
AddNodeAndSelect(dataItem);
}
/// <summary>
/// 删除节点
/// </summary>
public void Remove()
{
var parentChildDataItems = GetParentChildDataItems();
parentChildDataItems.Remove(this.DataItem);
}
public void MoveInto(TreeNode<TItem> treeNode)
{
if (treeNode == this || this.DataItem.Equals(treeNode.DataItem)) return;
var parentChildDataItems = GetParentChildDataItems();
parentChildDataItems.Remove(this.DataItem);
treeNode.AddChildNode(this.DataItem);
}
/// <summary>
/// 上移节点
/// </summary>
public void MoveUp()
{
var parentChildDataItems = GetParentChildDataItems();
var index = parentChildDataItems.IndexOf(this.DataItem);
if (index == 0) return;
parentChildDataItems.RemoveAt(index);
parentChildDataItems.Insert(index - 1, this.DataItem);
}
/// <summary>
/// 下移节点
/// </summary>
public void MoveDown()
{
var parentChildDataItems = GetParentChildDataItems();
var index = parentChildDataItems.IndexOf(this.DataItem);
if (index == parentChildDataItems.Count - 1) return;
parentChildDataItems.RemoveAt(index);
parentChildDataItems.Insert(index + 1, this.DataItem);
}
/// <summary>
/// 降级节点
/// </summary>
public void Downgrade()
{
var previousNode = GetPreviousNode();
if (previousNode == null) return;
var parentChildDataItems = GetParentChildDataItems();
parentChildDataItems.Remove(this.DataItem);
previousNode.AddChildNode(this.DataItem);
}
/// <summary>
/// 升级节点
/// </summary>
public void Upgrade()
{
if (this.ParentNode == null) return;
var parentChildDataItems = this.ParentNode.GetParentChildDataItems();
var index = parentChildDataItems.IndexOf(this.ParentNode.DataItem);
Remove();
parentChildDataItems.Insert(index + 1, this.DataItem);
}
#endregion
protected override void OnInitialized()
{
SetTreeNodeClassMapper();
if (ParentNode != null)
ParentNode.AddNode(this);
else
TreeComponent.AddNode(this);
base.OnInitialized();
}
protected override void OnParametersSet()
{
SetTreeNodeClassMapper();
base.OnParametersSet();
}
private void AddNodeAndSelect(TItem dataItem)
{
var tn = ChildNodes.FirstOrDefault(treeNode => treeNode.DataItem.Equals(dataItem));
if (tn != null)
{
this.Expand(true);
tn.SetSelected(true);
}
}
}
}