using System; using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Components; using OneOf; namespace AntDesign { public partial class Timeline : AntDomComponentBase { /// /// 'left' | 'alternate' | 'right' /// [Parameter] public string Mode { get => _mode; set { if (_mode != value) { _mode = value; _waitingItemUpdate = true; } } } [Parameter] public bool Reverse { get => _reverse; set { if (_reverse != value) { _reverse = value; _waitingItemUpdate = true; } } } [Parameter] public OneOf Pending { get => _pending; set { if (_pending.Value != value.Value) { _pending = value; _pendingItem = _pending.Value == null ? null : new TimelineItem() { Dot = PendingDot ?? _loadingDot, Class = "ant-timeline-item-pending" }; _pending.Switch(str => { _pendingItem.ChildContent = b => { b.AddContent(0, str); }; }, rf => { _pendingItem.ChildContent = rf; }); _pendingItem?.SetClassMap(); _waitingItemUpdate = true; } } } private static readonly RenderFragment _loadingDot = builder => { builder.OpenComponent(0); builder.AddAttribute(1, nameof(Icon.Type), "loading"); builder.CloseComponent(); }; private TimelineItem _pendingItem; [Parameter] public RenderFragment PendingDot { get; set; } [Parameter] public RenderFragment ChildContent { get; set; } internal IList _items = new List(); protected IList _displayItems = new List(); private readonly bool _isPendingBoolean = false; private OneOf _pending; private bool _reverse; private bool _waitingItemUpdate = false; private string _mode; protected override void OnInitialized() { base.OnInitialized(); SetClassMap(); } private void SetItems() { var pitems = _pendingItem != null ? new[] { _pendingItem } : Array.Empty(); _displayItems = Reverse ? pitems.Concat(UpdateChildren(_items.Reverse())).ToList() : UpdateChildren(_items).Concat(pitems).ToList(); } protected override void OnAfterRender(bool firstRender) { base.OnAfterRender(firstRender); if (firstRender || _waitingItemUpdate) { _waitingItemUpdate = false; SetItems(); StateHasChanged(); } } protected void SetClassMap() { var prefix = "ant-timeline"; ClassMapper.Clear() .Add(prefix) .If($"{prefix}-right", () => Mode == "right") .If($"{prefix}-alternate", () => Mode == "alternate") .If($"{prefix}-pending", () => Pending.Value != null) .If($"{prefix}-reverse", () => Reverse); } internal void AddItem(TimelineItem item) { this._items.Add(item); StateHasChanged(); } protected IEnumerable UpdateChildren(IEnumerable items) { if (!items.Any()) yield break; var length = items.Count(); for (int i = 0; i < length; i++) { var item = items.ElementAt(i); item.IsLast = i == length - 1; item.Position = this.Mode == "left" || Mode == null ? null : this.Mode == "right" ? "right" : this.Mode == "alternate" && i % 2 == 0 ? "left" : "right"; item.SetClassMap(); yield return item; } } } }