using System;
using System.Text.Json;
using System.Threading.Tasks;
using AntDesign.JsInterop;
using Microsoft.AspNetCore.Components;
using OneOf;
namespace AntDesign
{
public class DropdownButton : Dropdown
{
///
/// Option to fit button width to its parent width
///
[Parameter]
public new bool Block
{
get => base.Block;
set => base.Block = value;
}
///
/// Fully customizable button.
///
[Parameter]
public new Func ButtonsRender
{
get => base.ButtonsRender;
set => base.ButtonsRender = value;
}
///
/// Allows to set each button's css class either to the same string
/// or separately.
///
[Parameter]
public OneOf ButtonsClass
{
get => _buttonsClass;
set
{
_buttonsClass = value;
_buttonsClass.Switch(
single =>
{
ChangeButtonClass(single, single);
},
both =>
{
ChangeButtonClass(both.LeftButton, both.RightButton);
});
}
}
///
/// Allows to set each button's style either to the same string
/// or separately.
///
[Parameter]
public OneOf ButtonsStyle
{
get => _buttonsStyle;
set
{
_buttonsStyle = value;
_buttonsStyle.Switch(
single =>
{
ChangeButtonStyles(single, single);
},
both =>
{
ChangeButtonStyles(both.LeftButton, both.RightButton);
});
}
}
///
/// Set the danger status of button
///
[Parameter]
public bool Danger
{
get => _danger;
set
{
_danger = value;
ChangeButtonDanger(value);
}
}
///
/// Used in situations with complex background, home pages usually.
///
[Parameter]
public bool Ghost
{
get => _ghost;
set
{
_ghost = value;
ChangeButtonGhost(value);
}
}
private string _icon = "ellipsis";
///
/// Icon that will be rendered in the right
/// button.
///
[Parameter]
public string Icon
{
get => _icon;
set
{
_icon = value;
ChangeRightButtonIcon(value);
}
}
///
/// Indicates if loading icon is going to be included.
/// If set to true, then dropdown will not be active.
///
[Parameter]
public bool Loading
{
get => _loading;
set
{
_loading = value;
ChangeButtonLoading(value);
}
}
private string _size = AntSizeLDSType.Default;
///
/// Button size.
///
[Parameter]
public string Size
{
get => _size;
set
{
_size = value;
ChangeButtonSize(value);
}
}
///
/// Allows to set each button's type either to the same string
/// or separately. Use AntDesign.ButtonType helper class.
///
[Parameter]
public OneOf Type
{
get => _buttonsType;
set
{
_buttonsType = value;
_buttonsType.Switch(
single =>
{
ChangeButtonType(single, single);
},
both =>
{
ChangeButtonType(both.LeftButton, both.RightButton);
});
}
}
private bool _loading;
private bool _danger;
private bool _ghost = false;
private OneOf _buttonsStyle;
private OneOf _buttonsClass;
private OneOf _buttonsType = ButtonType.Default;
public DropdownButton() => IsButton = true;
protected override void OnInitialized()
{
string prefixCls = "ant-btn";
ClassMapper.Clear();
Placement = Placement.BottomRight;
base.OnInitialized();
ClassMapper.If($"{prefixCls}-block", () => Block);
}
///
/// Force overlay trigger to be attached to wrapping element of
/// the right button. Right button has to be wrapped,
/// because overlay will be looking for first child
/// element of the overlay trigger to calculate the overlay position.
/// If the right button was the trigger, then its first child
/// would be the icon/ellipsis and the overlay would have been
/// rendered too high.
///
///
///
protected override Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
{
Ref = RefBack.Current;
DomEventListener.AddExclusive(Ref, "click", OnUnboundClick);
DomEventListener.AddExclusive(Ref, "mouseover", OnUnboundMouseEnter);
DomEventListener.AddExclusive(Ref, "mouseout", OnUnboundMouseLeave);
DomEventListener.AddExclusive(Ref, "focusin", OnUnboundFocusIn);
DomEventListener.AddExclusive(Ref, "focusout", OnUnboundFocusOut);
DomEventListener.AddExclusive(Ref, "contextmenu", OnContextMenu, true);
}
return base.OnAfterRenderAsync(firstRender);
}
protected override void Dispose(bool disposing)
{
DomEventListener.DisposeExclusive();
base.Dispose(disposing);
}
internal override async Task Show(int? overlayLeft = null, int? overlayTop = null)
{
if (!Loading)
{
await _overlay.Show(overlayLeft, overlayTop);
}
}
}
}