using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AntDesign.Internal; using Microsoft.AspNetCore.Components; using OneOf; namespace AntDesign { public partial class Popover : OverlayTrigger { [Parameter] public string Title { get; set; } = string.Empty; [Parameter] public RenderFragment TitleTemplate { get; set; } [Parameter] public string Content { get; set; } = string.Empty; [Parameter] public RenderFragment ContentTemplate { get; set; } [Parameter] public bool ArrowPointAtCenter { get; set; } = false; [Parameter] public double MouseEnterDelay { get; set; } = 0.1; [Parameter] public double MouseLeaveDelay { get; set; } = 0.1; public Popover() { PrefixCls = "ant-popover"; Placement = PlacementType.Top; } internal override string GetOverlayEnterClass() { return "zoom-big-fast-enter zoom-big-fast-enter-active zoom-big-fast"; } internal override string GetOverlayLeaveClass() { return "zoom-big-fast-leave zoom-big-fast-leave-active zoom-big-fast"; } internal override async Task Show(int? overlayLeft = null, int? overlayTop = null) { if (Trigger.Contains(TriggerType.Hover)) { await Task.Delay((int)(MouseEnterDelay * 1000)); } await base.Show(overlayLeft, overlayTop); } internal override async Task Hide(bool force = false) { if (Trigger.Contains(TriggerType.Hover)) { await Task.Delay((int)(MouseLeaveDelay * 1000)); } await base.Hide(force); } } }