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https://gitee.com/ant-design-blazor/ant-design-blazor.git
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d2e9c4b247
* feat(module: config-provider): support RTL * add rtl for each component * fix rtl for pagination * add rtl for overlay
172 lines
4.3 KiB
C#
172 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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using Microsoft.AspNetCore.Components;
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using OneOf;
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namespace AntDesign
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{
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public partial class Skeleton : AntDomComponentBase
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{
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#region Parameters
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[Parameter]
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public bool Active { get; set; }
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[Parameter]
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public bool Loading { get; set; } = true;
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/// <summary>
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/// 是否显示标题占位图
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/// </summary>
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[Parameter]
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public bool Title { get; set; } = true;
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[Parameter]
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public OneOf<int?, string> TitleWidth { get; set; }
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/// <summary>
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/// 是否显示头像占位图
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/// </summary>
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[Parameter]
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public bool Avatar { get; set; }
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[Parameter]
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public OneOf<int?, string> AvatarSize { get; set; }
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[Parameter]
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public string AvatarShape { get; set; }
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/// <summary>
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/// 是否显示段落占位图
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/// </summary>
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[Parameter]
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public bool Paragraph { get; set; } = true;
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[Parameter]
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public int? ParagraphRows { get; set; }
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[Parameter]
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public OneOf<int?, string, IList<OneOf<int?, string>>> ParagraphWidth { get; set; }
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#endregion Parameters
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[Parameter]
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public RenderFragment ChildContent { get; set; }
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private IList<OneOf<int?, string>> _paragraphRowsList;
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private void SetClassMap()
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{
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ClassMapper
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.Add("ant-skeleton")
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.If("ant-skeleton-with-avatar", () => this.Avatar)
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.If("ant-skeleton-active", () => this.Active)
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.If("ant-skeleton-rtl", () => RTL);
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}
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protected override void OnInitialized()
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{
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SetClassMap();
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UpdateProps();
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base.OnInitialized();
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}
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private static string ToCSSUnit(OneOf<int?, string> value)
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{
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if (value.IsT0)
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return StyleHelper.ToCssPixel(value.AsT0.Value);
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else
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return StyleHelper.ToCssPixel(value.AsT1);
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}
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private void UpdateProps()
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{
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SetTitleProps();
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SetAvatarProps();
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SetParagraphProps();
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}
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private void SetTitleProps()
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{
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if (Title == false) return;
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Console.WriteLine(TitleWidth.Value);
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if (TitleWidth.Value == null)
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{
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if (!Avatar && Paragraph)
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{
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TitleWidth = "38%";
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}
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else if (Avatar && Paragraph)
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{
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TitleWidth = "50%";
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}
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else
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{
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TitleWidth = "";
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}
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}
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}
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public void SetAvatarProps()
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{
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if (Avatar == false) return;
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if (AvatarShape == null)
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{
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AvatarShape = SkeletonAvatarShape.Circle;
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}
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if (AvatarSize.Value == null)
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{
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AvatarSize = SkeletonElementSize.Default;
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}
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}
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private void SetParagraphProps()
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{
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if (Paragraph == false) return;
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int rows;
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if (ParagraphRows.HasValue)
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{
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rows = ParagraphRows.Value - 1;
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}
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else if (!Avatar && Title)
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{
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rows = 2;
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}
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else
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{
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rows = 1;
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}
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if (ParagraphWidth.Value == null)
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{
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_paragraphRowsList = CreateRowsList(rows, "61%");
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}
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else
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{
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_paragraphRowsList = ParagraphWidth.Match(
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f0 => CreateRowsList(rows, f0),
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f1 => CreateRowsList(rows, f1),
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f2 => f2);
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}
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}
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private static List<OneOf<int?, string>> CreateRowsList(int rows, OneOf<int?, string> lastWidth)
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{
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var rowlist = new List<OneOf<int?, string>>();
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for (int i = 0; i < rows; i++)
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{
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rowlist.Add("");
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}
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rowlist.Add(lastWidth);
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return rowlist;
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}
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}
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}
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