ant-design-blazor/components/cascader/Cascader.razor.cs
liuhai f914e6c4b3 feat: add auto-complete component (#251)
Co-authored-by: ElderJames <shunjiey@hotmail.com>
2020-06-27 18:24:21 +08:00

388 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using Microsoft.AspNetCore.Components;
using System.Linq;
using System.Collections;
namespace AntDesign
{
public partial class Cascader : AntInputComponentBase<string>
{
[Parameter] public bool Readonly { get; set; } = true;
/// <summary>
/// 是否支持清除
/// </summary>
[Parameter] public bool AllowClear { get; set; } = true;
/// <summary>
/// 是否显示关闭图标
/// </summary>
private bool ShowClearIcon { get; set; }
/// <summary>
/// 当此项为 true 时,点选每级菜单选项值都会发生变化
/// </summary>
[Parameter] public bool ChangeOnSelect { get; set; }
/// <summary>
/// 默认的选中项
/// </summary>
[Parameter] public string DefaultValue { get; set; }
/// <summary>
/// 次级菜单的展开方式,可选 'click' 和 'hover'
/// </summary>
[Parameter] public string ExpandTrigger { get; set; }
/// <summary>
/// 当下拉列表为空时显示的内容
/// </summary>
[Parameter] public string NotFoundContent { get; set; } = "Not Found";
/// <summary>
/// 输入框占位文本
/// </summary>
[Parameter] public string PlaceHolder { get; set; } = "请选择";
/// <summary>
/// 在选择框中显示搜索框
/// </summary>
[Parameter] public bool ShowSearch { get; set; }
/// <summary>
/// 选择完成后的回调(参数为选中的节点集合及选中值)
/// </summary>
[Parameter] public Action<List<CascaderNode>, string, string> OnChange { get; set; }
[Parameter]
public IReadOnlyCollection<CascaderNode> Options
{
get
{
if (_nodelist != null)
return _nodelist;
return Array.Empty<CascaderNode>();
}
set
{
if (value == null || value.Count == 0)
{
_nodelist = null;
return;
}
if (_nodelist == null) _nodelist = new List<CascaderNode>();
else if (_nodelist.Count != 0) _nodelist.Clear();
_nodelist.AddRange(value);
}
}
private List<CascaderNode> _nodelist;
/// <summary>
/// 选中节点集合(click)
/// </summary>
internal List<CascaderNode> _selectedNodes = new List<CascaderNode>();
/// <summary>
/// 选中节点集合(hover)
/// </summary>
internal List<CascaderNode> _hoverSelectedNodes = new List<CascaderNode>();
/// <summary>
/// 用于渲染下拉节点集合(一级节点除外)
/// </summary>
internal List<CascaderNode> _renderNodes = new List<CascaderNode>();
private string _pickerSizeClass = string.Empty;
private string _inputSizeClass = string.Empty;
/// <summary>
/// 浮层 展开/折叠状态
/// </summary>
private bool ToggleState { get; set; }
/// <summary>
/// 鼠标是否处于 浮层 之上
/// </summary>
private bool IsOnCascader { get; set; }
/// <summary>
/// 选择节点类型
/// Click: 点击选中节点, Hover: 鼠标移入选中节点
/// </summary>
private SelectedTypeEnum SelectedType { get; set; }
private string _displayText;
protected override void OnInitialized()
{
base.OnInitialized();
InitCascaderNodeState(_nodelist, null, 0);
SetDefaultValue(Value ?? DefaultValue);
}
protected override void OnParametersSet()
{
base.OnParametersSet();
Hashtable sizeMap = new Hashtable()
{
["large"] = "lg",
["small"] = "sm"
};
if (sizeMap.ContainsKey(Size))
{
_pickerSizeClass = $"ant-cascader-picker-{Size}";
_inputSizeClass = $"ant-input-{sizeMap[Size]}";
}
else
{
_pickerSizeClass = "";
_inputSizeClass = "";
}
}
#region event
/// <summary>
/// 输入框单击(显示/隐藏浮层)
/// </summary>
private void InputOnToggle()
{
SelectedType = SelectedTypeEnum.Click;
_hoverSelectedNodes.Clear();
ToggleState = !ToggleState;
}
/// <summary>
/// 输入框/浮层失去焦点(隐藏浮层)
/// </summary>
private void CascaderOnBlur()
{
if (!IsOnCascader)
{
ToggleState = false;
_renderNodes = _selectedNodes;
}
}
/// <summary>
/// 输入框鼠标移入
/// </summary>
private void InputOnMouseOver()
{
if (!AllowClear) return;
ShowClearIcon = true;
}
/// <summary>
/// 输入框鼠标移出
/// </summary>
private void InputOnMouseOut()
{
if (!AllowClear) return;
ShowClearIcon = false;
}
/// <summary>
/// 清除已选择项
/// </summary>
private void ClearSelected()
{
_selectedNodes.Clear();
_hoverSelectedNodes.Clear();
_displayText = string.Empty;
CurrentValueAsString = string.Empty;
}
/// <summary>
/// 浮层移入
/// </summary>
private void NodesOnMouseOver()
{
if (!AllowClear) return;
IsOnCascader = true;
}
/// <summary>
/// 浮层移出
/// </summary>
private void NodesOnMouseOut()
{
if (!AllowClear) return;
IsOnCascader = false;
}
/// <summary>
/// 下拉节点单击
/// </summary>
/// <param name="node"></param>
private void NodeOnClick(CascaderNode node)
{
if (node.Disabled) return;
SetSelectedNode(node, SelectedTypeEnum.Click);
}
/// <summary>
/// 下拉节点移入
/// </summary>
/// <param name="node"></param>
private void NodeOnMouseOver(CascaderNode node)
{
if (ExpandTrigger != "hover") return;
if (node.Disabled) return;
if (!node.HasChildren) return;
SetSelectedNode(node, SelectedTypeEnum.Hover);
}
#endregion event
/// <summary>
/// 选中节点
/// </summary>
/// <param name="cascaderNode"></param>
/// <param name="selectedType"></param>
internal void SetSelectedNode(CascaderNode cascaderNode, SelectedTypeEnum selectedType)
{
if (cascaderNode == null) return;
SelectedType = selectedType;
if (selectedType == SelectedTypeEnum.Click)
{
_selectedNodes.Clear();
SetSelectedNodeWithParent(cascaderNode, ref _selectedNodes);
_renderNodes = _selectedNodes;
if (ChangeOnSelect || !cascaderNode.HasChildren)
SetValue(cascaderNode.Value);
}
else
{
_hoverSelectedNodes.Clear();
SetSelectedNodeWithParent(cascaderNode, ref _hoverSelectedNodes);
_renderNodes = _hoverSelectedNodes;
}
_renderNodes.Sort((x, y) => x.Level.CompareTo(y.Level)); //Level 升序排序
if (!cascaderNode.HasChildren)
{
ToggleState = false;
IsOnCascader = false;
}
}
/// <summary>
/// 设置选中所有父节点
/// </summary>
/// <param name="node"></param>
/// <param name="list"></param>
private void SetSelectedNodeWithParent(CascaderNode node, ref List<CascaderNode> list)
{
if (node == null) return;
list.Add(node);
SetSelectedNodeWithParent(node.ParentNode, ref list);
}
/// <summary>
/// 初始化节点属性(Level, ParentNode)
/// </summary>
/// <param name="list"></param>
/// <param name="parentNode"></param>
/// <param name="level"></param>
private void InitCascaderNodeState(List<CascaderNode> list, CascaderNode parentNode, int level)
{
if (list == null) return;
foreach (var node in list)
{
node.Level = level;
node.ParentNode = parentNode;
if (node.HasChildren)
InitCascaderNodeState(node.Children.ToList(), node, level + 1);
}
}
/// <summary>
/// 设置默认选中
/// </summary>
/// <param name="defaultValue"></param>
private void SetDefaultValue(string defaultValue)
{
if (string.IsNullOrWhiteSpace(defaultValue))
return;
var node = GetNodeByValue(_nodelist, defaultValue);
SetSelectedNodeWithParent(node, ref _selectedNodes);
_renderNodes = _selectedNodes;
SetValue(node.Value);
}
/// <summary>
/// 设置输入框选中值
/// </summary>
/// <param name="value"></param>
private void SetValue(string value)
{
_selectedNodes.Sort((x, y) => x.Level.CompareTo(y.Level)); //Level 升序排序
_displayText = string.Empty;
int count = 0;
foreach (var node in _selectedNodes)
{
if (node == null) continue;
if (count < _selectedNodes.Count - 1)
_displayText += node.Label + " / ";
else
_displayText += node.Label;
count++;
}
if (Value != value)
{
CurrentValueAsString = value;
ValueChanged.InvokeAsync(Value);
}
OnChange?.Invoke(_selectedNodes, value, _displayText);
}
/// <summary>
/// 根据指定值获取节点
/// </summary>
/// <param name="list"></param>
/// <param name="value"></param>
/// <returns></returns>
private CascaderNode GetNodeByValue(List<CascaderNode> list, string value)
{
if (list == null) return null;
CascaderNode result = null;
foreach (var node in list)
{
if (node.Value == value)
return node;
if (node.HasChildren)
{
var nd = GetNodeByValue(node.Children.ToList(), value);
if (nd != null)
result = nd;
}
}
return result;
}
}
}