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https://gitee.com/ant-design-blazor/ant-design-blazor.git
synced 2024-12-04 21:17:36 +08:00
239 lines
7.3 KiB
C#
239 lines
7.3 KiB
C#
using System;
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using System.Threading.Tasks;
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using AntDesign.JsInterop;
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using Microsoft.AspNetCore.Components;
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using OneOf;
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namespace AntDesign
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{
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public partial class Panel : AntDomComponentBase
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{
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[Parameter]
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public bool Active { get; set; }
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[Parameter]
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public string Key { get; set; }
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[Parameter]
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public bool Disabled { get; set; }
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[Parameter]
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public bool ShowArrow { get; set; } = true;
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[Parameter]
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public string Extra { get; set; }
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[Parameter]
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public RenderFragment ExtraTemplate { get; set; }
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[Parameter]
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public string Header { get; set; }
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[Parameter]
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public RenderFragment HeaderTemplate { get; set; }
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[Parameter]
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public EventCallback<bool> OnActiveChange { get; set; }
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[Parameter]
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public RenderFragment ChildContent { get; set; }
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[CascadingParameter]
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private Collapse Collapse { get; set; }
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private ElementReference _warpperRef;
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private decimal _warpperHight;
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private string _warpperStyle;
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private bool _isActive = false;
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private bool _isInactive = true;
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private bool _isHidden = true;
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private bool _isCollapseEnterPrepare;
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private bool _isCollapseEnterStart;
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private bool _isCollapseEnterActive;
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private bool _isCollapseLeavePrepare;
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private bool _isCollapseLeaveStart;
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private bool _isCollapseLeaveActive;
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private ClassMapper _contentClassMapper = new ClassMapper();
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private void SetClassMap()
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{
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ClassMapper
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.Add("ant-collapse-item")
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.If("ant-collapse-no-arrow", () => !this.ShowArrow)
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.If("ant-collapse-item-active", () => this.Active)
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.If("ant-collapse-item-disabled", () => this.Disabled);
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_contentClassMapper
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.Add("ant-collapse-content")
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.If("ant-collapse-content-active", () => _isActive)
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.If("ant-collapse-content-inactive", () => _isInactive)
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.If("ant-collapse-content-hidden", () => _isHidden)
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.If("ant-motion-collapse-enter ant-motion-collapse-enter-prepare ant-motion-collapse", () => _isCollapseEnterPrepare)
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.If("ant-motion-collapse-enter ant-motion-collapse-enter-start ant-motion-collapse", () => _isCollapseEnterStart)
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.If("ant-motion-collapse-enter ant-motion-collapse-enter-active ant-motion-collapse", () => _isCollapseEnterActive)
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.If("ant-motion-collapse-leave ant-motion-collapse-leave-prepare ant-motion-collapse", () => _isCollapseLeavePrepare)
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.If("ant-motion-collapse-leave ant-motion-collapse-leave-start ant-motion-collapse", () => _isCollapseLeaveStart)
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.If("ant-motion-collapse-leave ant-motion-collapse-leave-active ant-motion-collapse", () => _isCollapseLeaveActive)
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;
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}
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protected override async Task OnInitializedAsync()
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{
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this.Collapse?.AddPanel(this);
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SetClassMap();
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await base.OnInitializedAsync();
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if (Active)
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{
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_isActive = true;
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_isHidden = false;
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_isInactive = false;
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}
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}
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private void OnHeaderClick()
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{
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if (!this.Disabled)
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{
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this.Collapse?.Click(this);
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}
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}
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protected override void Dispose(bool disposing)
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{
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this.Collapse?.RemovePanel(this);
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base.Dispose(disposing);
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}
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internal void SetActiveInt(bool active)
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{
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if (this.Active != active)
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{
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this.Active = active;
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this.OnActiveChange.InvokeAsync(active);
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if (Active)
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{
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if (Collapse.Animation)
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{
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HandleExpand();
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}
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else
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{
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_isActive = true;
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_isInactive = false;
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_isHidden = false;
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StateHasChanged();
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}
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}
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else
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{
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if (Collapse.Animation)
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{
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HandleCollapse();
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}
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else
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{
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_isActive = false;
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_isInactive = true;
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_isHidden = true;
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StateHasChanged();
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}
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}
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}
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}
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public void SetActive(bool active)
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{
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if (!active || this.Collapse is null)
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{
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this.SetActiveInt(active);
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}
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else
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{
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this.Collapse.Click(this);
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}
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}
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public void Toggle() => SetActive(!this.Active);
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private async Task UpdateHeight()
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{
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var rect = await JsInvokeAsync<HtmlElement>(JSInteropConstants.GetDomInfo, _warpperRef);
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_warpperHight = rect.ScrollHeight;
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}
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private void HandleExpand()
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{
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_isActive = true;
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_isInactive = false;
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_isHidden = false;
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_isCollapseEnterPrepare = true;
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CallAfterRender(async () =>
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{
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await UpdateHeight();
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_isCollapseEnterPrepare = false;
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_isCollapseEnterStart = true;
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_warpperStyle = "height: 0px; opacity: 0;";
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CallAfterRender(async () =>
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{
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_isCollapseEnterStart = false;
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_isCollapseEnterActive = true;
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StateHasChanged();
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await Task.Delay(100);
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_warpperStyle = $"height: {_warpperHight}px; opacity: 1;";
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StateHasChanged();
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await Task.Delay(450);
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_isCollapseEnterActive = false;
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_warpperStyle = "";
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StateHasChanged();
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});
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StateHasChanged();
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});
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}
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private void HandleCollapse()
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{
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_isActive = false;
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_isInactive = true;
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_isCollapseLeavePrepare = true;
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CallAfterRender(async () =>
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{
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_isCollapseLeavePrepare = false;
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_isCollapseLeaveStart = true;
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_warpperStyle = $"height: {_warpperHight}px;";
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CallAfterRender(async () =>
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{
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await Task.Delay(100);
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_isCollapseLeaveStart = false;
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_isCollapseLeaveActive = true;
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_warpperStyle = "height: 0px; opacity: 0;";//still active
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StateHasChanged();
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await Task.Delay(450);
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_isHidden = true; // still height 0
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_warpperStyle = "";
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_isCollapseLeaveActive = false;
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StateHasChanged();
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});
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StateHasChanged();
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await Task.Yield();
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});
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StateHasChanged();
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}
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}
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}
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