ant-design-blazor/components/popover/Popover.razor.cs
Andrzej Bakun 3d4f7adaaf perf(module: overlay): positioning moved to js (#1848)
* fix(module:overlay): move postion calculation to js

fixes #1836

* docs: TriggerBoundaryAdjustMode explanation

* docs: select & datepicker got BoundaryAdjustmetMode

cleanup

* test: fixes

optimization & cleanup

* fix(module:overlay): recalculate overlay position when trigger resizes

* Minor clean-up

* fix(module:overlay): wait for Show to finish in Hide

* fix: prevent vertical scrollbar on overlay adding

* fix: extract waiting function

* fix: overlay not to repostion when trigger vanishes (menu issue)

* fix: scroll adjustment for position: fixed

* fix: on menu mode change, keep

* merge conflict fix

* fix: nominal calculation reset on failed adjustment

* fix: bugs

* test: exclude log method from test coverage in overlay.ts
2021-09-10 19:06:50 +08:00

69 lines
1.8 KiB
C#

using System;
using System.Linq;
using System.Threading.Tasks;
using AntDesign.Internal;
using Microsoft.AspNetCore.Components;
namespace AntDesign
{
public partial class Popover : OverlayTrigger
{
[Parameter]
public string Title { get; set; } = string.Empty;
[Parameter]
public RenderFragment TitleTemplate { get; set; }
[Parameter]
public string Content { get; set; } = string.Empty;
[Parameter]
public RenderFragment ContentTemplate { get; set; }
[Parameter]
public bool ArrowPointAtCenter { get; set; } = false;
[Parameter]
public double MouseEnterDelay { get; set; } = 0.1;
[Parameter]
public double MouseLeaveDelay { get; set; } = 0.1;
public Popover()
{
PrefixCls = "ant-popover";
Placement = Placement.Top;
}
internal override string GetOverlayEnterClass()
{
return "ant-zoom-big-enter ant-zoom-big-enter-active ant-zoom-big";
}
internal override string GetOverlayLeaveClass()
{
return "ant-zoom-big-leave ant-zoom-big-leave-active ant-zoom-big";
}
internal override async Task Show(int? overlayLeft = null, int? overlayTop = null)
{
if (Trigger.Contains(AntDesign.Trigger.Hover))
{
await Task.Delay((int)(MouseEnterDelay * 1000));
}
await base.Show(overlayLeft, overlayTop);
}
internal override async Task Hide(bool force = false)
{
if (Trigger.Contains(AntDesign.Trigger.Hover))
{
await Task.Delay((int)(MouseLeaveDelay * 1000));
}
await base.Hide(force);
}
}
}