mirror of
https://gitee.com/ant-design-blazor/ant-design-blazor.git
synced 2024-12-15 09:21:24 +08:00
152a574577
* feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): Logic transfer to single Overlay * feat(module:overlay): remove obsolete duplication * feat(module:Tooltip): Add for unbounded oncontextmenu event handler * feat(module:tooltip): unbound js event listeners remove * docs(module:tooltip): unbound explanation * fix(module:button): attach Ref to top level html element @ref * feat(module:dropdown&tooltip&popconfirm&popover): Overlay not bound to a div * docs(module:dropdown&tooltip&popconfirm&popover): unbound explanation * feat(module:OverlayTrigger): common logic relocation * feat(module:overlaytrigger): Overlay not bound to a div * feat(module:DatePicker): Overlay not bound to a div * feat(module:select): Overlay not boud to div * fix(module:select): onclickarrow event relocation * fix(module:select): rename Show to OnArrowClick * feat(module:avatar): Overlay not bound to a div * docs(module:avatar): demo switch to unbound version * feat(module:autocomplete): partial OverlayTrigger not bound to a div * feat(module:slider): tooltip * docs(module:slider): tooltip * fix(module:overlay): add SetVisible method * feat: set Ref where missing, performance components register Ref when missing IsFixed flag for CascadeValue changed hard-code sequence numbers when using RenderTreeBuilder Rate component use Tooltip Unbound version Tabs test fix * fix: revert changes (accidental) * feat(module:upload): tooltip with unbound usage * feat(module:table): column use of unbound tooltip * feat(module:autocomplete):overlay unbound from div * fix(module:upload): missing div restore Co-authored-by: James Yeung <shunjiey@hotmail.com>
128 lines
3.0 KiB
C#
128 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.Components;
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using Microsoft.JSInterop;
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namespace AntDesign
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{
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public abstract class AntComponentBase : ComponentBase, IDisposable
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{
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[Parameter]
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public ForwardRef RefBack { get; set; } = new ForwardRef();
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private readonly Queue<Func<Task>> _afterRenderCallQuene = new Queue<Func<Task>>();
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protected void CallAfterRender(Func<Task> action)
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{
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_afterRenderCallQuene.Enqueue(action);
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}
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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await base.OnAfterRenderAsync(firstRender);
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if (firstRender)
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{
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await OnFirstAfterRenderAsync();
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}
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if (_afterRenderCallQuene.Count > 0)
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{
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var actions = _afterRenderCallQuene.ToArray();
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_afterRenderCallQuene.Clear();
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foreach (var action in actions)
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{
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if (IsDisposed)
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{
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return;
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}
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await action();
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}
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}
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}
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protected virtual Task OnFirstAfterRenderAsync()
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{
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return Task.CompletedTask;
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}
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protected AntComponentBase()
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{
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}
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protected void InvokeStateHasChanged()
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{
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InvokeAsync(() =>
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{
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if (!IsDisposed)
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{
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StateHasChanged();
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}
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});
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}
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protected async Task InvokeStateHasChangedAsync()
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{
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await InvokeAsync(() =>
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{
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if (!IsDisposed)
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{
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StateHasChanged();
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}
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});
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}
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[Inject]
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protected IJSRuntime Js { get; set; }
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protected async Task<T> JsInvokeAsync<T>(string code, params object[] args)
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{
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try
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{
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return await Js.InvokeAsync<T>(code, args);
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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throw;
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}
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}
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protected async Task JsInvokeAsync(string code, params object[] args)
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{
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try
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{
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await Js.InvokeVoidAsync(code, args);
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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throw;
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}
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}
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protected bool IsDisposed { get; private set; }
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protected virtual void Dispose(bool disposing)
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{
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if (IsDisposed) return;
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IsDisposed = true;
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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~AntComponentBase()
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{
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// Finalizer calls Dispose(false)
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Dispose(false);
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}
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}
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}
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