ant-design-blazor/components/carousel/Carousel.razor.cs
Henry.zhang 73c405d70d refactor: add grid and carousel demo (#187)
* refactor: carousel demo

* fix: remove the ItemGroup from doc projects

* refactor: grid deom

* fix: remove itemgroup from project file antdesign.docs.csproject

* refactor: remove ant prefix

Co-authored-by: ElderJames <shunjiey@hotmail.com>
2020-06-07 00:20:28 +08:00

165 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization.Formatters;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using AntDesign.JsInterop;
using Microsoft.AspNetCore.Components;
namespace AntDesign
{
public partial class Carousel : AntDomComponentBase
{
private const string PrefixCls = "ant-carousel";
private string _trackStyle;
private string _slickClonedStyle;
private ElementReference _ref;
private int _slickWidth = -1;
private int _totalWidth = -1;
private List<CarouselSlick> _slicks = new List<CarouselSlick>();
private CarouselSlick _activeSlick;
private Timer _timer;
private ClassMapper SlickSliderClassMapper { get; } = new ClassMapper();
#region Parameters
[Parameter]
public RenderFragment ChildContent { get; set; }
/// <summary>
/// The position of the dots, which can be one of Top, Bottom, Left or Right, <see cref="CarouselDotPosition"/>
/// </summary>
[Parameter]
public string DotPosition { get; set; } = CarouselDotPosition.Bottom;
/// <summary>
/// Whether to scroll automatically
/// </summary>
[Parameter]
public TimeSpan Autoplay { get; set; } = TimeSpan.Zero;
/// <summary>
/// Transition effect, <see cref="CarouselEffect"/>
/// </summary>
[Parameter]
public string Effect { get; set; } = CarouselEffect.ScrollX;
#endregion Parameters
private void SetClass()
{
SlickSliderClassMapper.Add("slick-slider slick-initialized")
.If("slick-vertical", () => DotPosition.IsIn(CarouselDotPosition.Left, CarouselDotPosition.Right))
;
ClassMapper.Clear()
.Add(PrefixCls)
.If($"{PrefixCls}-vertical", () => DotPosition.IsIn(CarouselDotPosition.Left, CarouselDotPosition.Right));
}
protected override void OnInitialized()
{
base.OnInitialized();
SetClass();
}
protected override void OnParametersSet()
{
base.OnParametersSet();
if (Effect != CarouselEffect.ScrollX && Effect != CarouselEffect.Fade)
{
throw new ArgumentOutOfRangeException($"{nameof(Effect)} must be one of {nameof(CarouselEffect)}.{nameof(CarouselEffect.ScrollX)} or {nameof(CarouselEffect)}.{nameof(CarouselEffect.Fade)}.");
}
_timer?.Dispose();
if (Autoplay != TimeSpan.Zero)
{
_timer = new Timer(AutoplaySlick, null, (int)Autoplay.TotalMilliseconds, (int)Autoplay.TotalMilliseconds);
}
}
protected async override Task OnAfterRenderAsync(bool firstRender)
{
await base.OnAfterRenderAsync(firstRender);
DomRect listRect = await JsInvokeAsync<DomRect>(JSInteropConstants.getBoundingClientRect, _ref);
if (_slickWidth != (int)listRect.width)
{
_slickWidth = (int)listRect.width;
_totalWidth = _slickWidth * (_slicks.Count * 2 + 1);
if (Effect == CarouselEffect.ScrollX)
{
_trackStyle = $"width: {_totalWidth}px; opacity: 1; transform: translate3d(-{_slickWidth}px, 0px, 0px); transition: -webkit-transform 500ms ease 0s;";
}
else
{
_trackStyle = $"width: {_totalWidth}px; opacity: 1;";
}
_slickClonedStyle = $"width: {_slickWidth}px;";
StateHasChanged();
}
}
internal void AddSlick(CarouselSlick slick)
{
_slicks.Add(slick);
if (_activeSlick == null)
{
Activate(0);
}
}
private int Activate(int index, string transition = " transition: -webkit-transform 500ms ease 0s;")
{
if (Effect == CarouselEffect.ScrollX)
{
_trackStyle = $"width: {_totalWidth}px; opacity: 1; transform: translate3d(-{_slickWidth * (index + 1)}px, 0px, 0px);{transition}";
}
if (index == _slicks.Count)
{
index = 0;
}
CarouselSlick slick = _slicks[index];
_slicks.ForEach(s =>
{
if (s == slick)
{
_activeSlick = s;
s.Activate();
}
else
{
s.Deactivate();
}
});
return index;
}
private async void AutoplaySlick(object state)
{
int newIndex = _slicks.IndexOf(_activeSlick) + 1;
int realIndex = Activate(newIndex);
// The current thread is not associated with the Dispatcher.
// Use InvokeAsync() to switch execution to the Dispatcher when triggering rendering or component state
await InvokeAsync(() => StateHasChanged());
if (realIndex == 0 && Effect == CarouselEffect.ScrollX)
{
Thread.Sleep((int)Autoplay.TotalMilliseconds / 2);
_trackStyle = $"width: {_totalWidth}px; opacity: 1; transform: translate3d(-{_slickWidth}px, 0px, 0px);";
}
await InvokeAsync(() => StateHasChanged());
}
}
}