mirror of
https://gitee.com/ant-design-blazor/ant-design-blazor.git
synced 2024-12-02 03:57:38 +08:00
152a574577
* feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): Logic transfer to single Overlay * feat(module:overlay): remove obsolete duplication * feat(module:Tooltip): Add for unbounded oncontextmenu event handler * feat(module:tooltip): unbound js event listeners remove * docs(module:tooltip): unbound explanation * fix(module:button): attach Ref to top level html element @ref * feat(module:dropdown&tooltip&popconfirm&popover): Overlay not bound to a div * docs(module:dropdown&tooltip&popconfirm&popover): unbound explanation * feat(module:OverlayTrigger): common logic relocation * feat(module:overlaytrigger): Overlay not bound to a div * feat(module:DatePicker): Overlay not bound to a div * feat(module:select): Overlay not boud to div * fix(module:select): onclickarrow event relocation * fix(module:select): rename Show to OnArrowClick * feat(module:avatar): Overlay not bound to a div * docs(module:avatar): demo switch to unbound version * feat(module:autocomplete): partial OverlayTrigger not bound to a div * feat(module:slider): tooltip * docs(module:slider): tooltip * fix(module:overlay): add SetVisible method * feat: set Ref where missing, performance components register Ref when missing IsFixed flag for CascadeValue changed hard-code sequence numbers when using RenderTreeBuilder Rate component use Tooltip Unbound version Tabs test fix * fix: revert changes (accidental) * feat(module:upload): tooltip with unbound usage * feat(module:table): column use of unbound tooltip * feat(module:autocomplete):overlay unbound from div * fix(module:upload): missing div restore Co-authored-by: James Yeung <shunjiey@hotmail.com>
38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
@namespace AntDesign
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@inherits AntDomComponentBase
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@typeparam TItem
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@if (RealDisplay)
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{
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<CascadingValue Value="this" Name="SelfNode" IsFixed="@true">
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<div @key="NodeId" class="@ClassMapper.Class" style="@Style">
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<TreeIndent TreeLevel="@TreeLevel" TItem="TItem"></TreeIndent>
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@if (TreeComponent.ShowExpand)
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{
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<TreeNodeSwitcher OnSwitcherClick="OnSwitcherClick" TItem="TItem"></TreeNodeSwitcher>
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}
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@if (TreeComponent.Checkable)
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{
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<TreeNodeCheckbox OnCheckBoxClick="OnCheckBoxClick" TItem="TItem"></TreeNodeCheckbox>
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}
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<TreeNodeTitle TItem="TItem"></TreeNodeTitle>
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</div>
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</CascadingValue>
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}
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<CascadingValue Value="this" Name="Node" IsFixed="@true">
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@if (DataItem != null)
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{
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foreach (var item in ChildDataItems)
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{
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<TreeNode DataItem="@item" @key="item.GetHashCode()"></TreeNode>
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}
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}
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else
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{
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@Nodes
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}
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</CascadingValue> |