mirror of
https://gitee.com/ant-design-blazor/ant-design-blazor.git
synced 2024-12-15 17:31:42 +08:00
3da9e703fa
* feat(Alert): added alert loop component * fix: move cmp into main * feat: add parameters for looping text * feat: add new messages loop * fix: create new internal looptext cmp * doc: add demo * doc: add demo markdown * doc: update alert api * doc: update cn docs * fix: add missing dependency * fix: update param name * impleement loop text with css * fix the document Co-authored-by: James Yeung <shunjiey@hotmail.com>
195 lines
5.5 KiB
C#
195 lines
5.5 KiB
C#
using System.Threading.Tasks;
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using AntDesign.JsInterop;
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using Microsoft.AspNetCore.Components;
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using Microsoft.AspNetCore.Components.Web;
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using System.Collections.Generic;
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namespace AntDesign
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{
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/// <summary>
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/// Alert component for feedback.
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/// </summary>
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public partial class Alert : AntDomComponentBase
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{
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/// <summary>
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/// Called when close animation is finished
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/// </summary>
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[Parameter]
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public EventCallback<MouseEventArgs> AfterClose { get; set; }
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/// <summary>
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/// Whether to show as banner
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/// </summary>
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[Parameter]
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public bool Banner { get; set; } = false;
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/// <summary>
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/// Whether Alert can be closed
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/// </summary>
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[Parameter]
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public bool Closable { get; set; } = false;
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/// <summary>
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/// Close text to show
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/// </summary>
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[Parameter]
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public string CloseText { get; set; }
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/// <summary>
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/// Additional content of Alert
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/// </summary>
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[Parameter]
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public string Description { get; set; }
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/// <summary>
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/// Custom icon, effective when showIcon is true
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/// </summary>
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[Parameter]
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public RenderFragment Icon { get; set; }
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/// <summary>
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/// Content of Alert
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/// </summary>
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[Parameter]
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public string Message { get; set; }
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[Parameter]
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public RenderFragment MessageTemplate { get; set; }
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/// <summary>
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/// Whether to show icon.
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/// </summary>
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[Parameter]
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public bool? ShowIcon { get; set; }
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/// <summary>
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/// Type of Alert styles, options: success, info, warning, error
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/// </summary>
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[Parameter]
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public string Type { get; set; }
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/// <summary>
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/// Callback when Alert is closed.
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/// </summary>
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[Parameter]
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public EventCallback<MouseEventArgs> OnClose { get; set; }
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/// <summary>
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/// Additional Content
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/// </summary>
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[Parameter]
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public RenderFragment ChildContent { get; set; }
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/// <summary>
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/// Icon to show.
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/// </summary>
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protected string IconType => CalcType switch
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{
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AlertType.Success => "check-circle",
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AlertType.Info => "info-circle",
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AlertType.Warning => "exclamation-circle",
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AlertType.Error => "close-circle",
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_ => "exclamation-circle",
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};
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/// <summary>
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/// Indicator if the component is closed or not.
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/// </summary>
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private bool _isClosed;
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/// <summary>
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/// Just before we close the component we set this indicator to show a closing animation.
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/// </summary>
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private bool _isClosing;
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private int _motionStage;
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private int _height;
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private string _innerStyle = string.Empty;
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private bool IsShowIcon => (Banner && ShowIcon == null) ? true : ShowIcon == true;
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private string CalcType => Type ?? (Banner ? AlertType.Warning : AlertType.Info);
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/// <summary>
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/// Sets the default classes.
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/// </summary>
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private void SetClassMap()
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{
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string prefixName = "ant-alert";
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ClassMapper
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.Add("ant-alert")
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.GetIf(() => $"{prefixName}-{CalcType}", () => !string.IsNullOrEmpty(CalcType))
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.If($"{prefixName}-no-icon", () => !IsShowIcon)
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.If($"{prefixName}-closable", () => Closable)
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.If($"{prefixName}-banner", () => Banner)
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.If($"{prefixName}-with-description", () => !string.IsNullOrEmpty(Description) || ChildContent != null)
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.If($"{prefixName}-motion", () => _isClosing)
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.If($"{prefixName}-motion-leave", () => _isClosing)
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.If($"{prefixName}-motion-leave-active", () => _isClosing && _motionStage == 1)
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.If($"{prefixName}-rtl", () => RTL)
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;
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}
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/// <summary>
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/// Start-up code.
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/// </summary>
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protected override void OnInitialized()
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{
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base.OnInitialized();
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SetClassMap();
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}
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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await base.OnAfterRenderAsync(firstRender);
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if (firstRender)
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{
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Element element = await JsInvokeAsync<Element>(JSInteropConstants.GetDomInfo, Ref);
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_height = element.clientHeight;
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}
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}
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/// <summary>
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/// Handles the close callback.
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/// </summary>
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/// <param name="args"></param>
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/// <returns></returns>
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protected async Task OnCloseHandler(MouseEventArgs args)
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{
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if (OnClose.HasDelegate)
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{
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await OnClose.InvokeAsync(args);
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}
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await PlayMotion();
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if (AfterClose.HasDelegate)
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{
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await AfterClose.InvokeAsync(args);
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}
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}
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private async Task PlayMotion()
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{
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_isClosing = true;
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_innerStyle = $"max-height:{_height}px;";
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await InvokeAsync(StateHasChanged);
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_motionStage = 1;
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await InvokeAsync(StateHasChanged);
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await Task.Delay(50);
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_innerStyle = string.Empty;
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await InvokeAsync(StateHasChanged);
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await Task.Delay(300);
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_isClosed = true;
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}
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}
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}
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