mirror of
https://gitee.com/ant-design-blazor/ant-design-blazor.git
synced 2024-12-16 01:41:14 +08:00
152a574577
* feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): Logic transfer to single Overlay * feat(module:overlay): remove obsolete duplication * feat(module:Tooltip): Add for unbounded oncontextmenu event handler * feat(module:tooltip): unbound js event listeners remove * docs(module:tooltip): unbound explanation * fix(module:button): attach Ref to top level html element @ref * feat(module:dropdown&tooltip&popconfirm&popover): Overlay not bound to a div * docs(module:dropdown&tooltip&popconfirm&popover): unbound explanation * feat(module:OverlayTrigger): common logic relocation * feat(module:overlaytrigger): Overlay not bound to a div * feat(module:DatePicker): Overlay not bound to a div * feat(module:select): Overlay not boud to div * fix(module:select): onclickarrow event relocation * fix(module:select): rename Show to OnArrowClick * feat(module:avatar): Overlay not bound to a div * docs(module:avatar): demo switch to unbound version * feat(module:autocomplete): partial OverlayTrigger not bound to a div * feat(module:slider): tooltip * docs(module:slider): tooltip * fix(module:overlay): add SetVisible method * feat: set Ref where missing, performance components register Ref when missing IsFixed flag for CascadeValue changed hard-code sequence numbers when using RenderTreeBuilder Rate component use Tooltip Unbound version Tabs test fix * fix: revert changes (accidental) * feat(module:upload): tooltip with unbound usage * feat(module:table): column use of unbound tooltip * feat(module:autocomplete):overlay unbound from div * fix(module:upload): missing div restore Co-authored-by: James Yeung <shunjiey@hotmail.com>
69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using System;
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using System.Linq;
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using System.Threading.Tasks;
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using AntDesign.Internal;
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using Microsoft.AspNetCore.Components;
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namespace AntDesign
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{
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public partial class Popover : OverlayTrigger
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{
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[Parameter]
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public string Title { get; set; } = string.Empty;
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[Parameter]
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public RenderFragment TitleTemplate { get; set; }
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[Parameter]
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public string Content { get; set; } = string.Empty;
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[Parameter]
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public RenderFragment ContentTemplate { get; set; }
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[Parameter]
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public bool ArrowPointAtCenter { get; set; } = false;
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[Parameter]
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public double MouseEnterDelay { get; set; } = 0.1;
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[Parameter]
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public double MouseLeaveDelay { get; set; } = 0.1;
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public Popover()
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{
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PrefixCls = "ant-popover";
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Placement = PlacementType.Top;
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}
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internal override string GetOverlayEnterClass()
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{
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return "zoom-big-fast-enter zoom-big-fast-enter-active zoom-big-fast";
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}
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internal override string GetOverlayLeaveClass()
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{
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return "zoom-big-fast-leave zoom-big-fast-leave-active zoom-big-fast";
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}
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internal override async Task Show(int? overlayLeft = null, int? overlayTop = null)
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{
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if (Trigger.Contains(TriggerType.Hover))
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{
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await Task.Delay((int)(MouseEnterDelay * 1000));
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}
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await base.Show(overlayLeft, overlayTop);
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}
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internal override async Task Hide(bool force = false)
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{
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if (Trigger.Contains(TriggerType.Hover))
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{
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await Task.Delay((int)(MouseLeaveDelay * 1000));
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}
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await base.Hide(force);
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}
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}
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}
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