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01a618a5de
* fix(module: select): change events from `Action` to `EventCallback` * fix test
238 lines
7.0 KiB
C#
238 lines
7.0 KiB
C#
using System;
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using System.Text.Json;
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using System.Threading.Tasks;
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using AntDesign.JsInterop;
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using Microsoft.AspNetCore.Components;
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using OneOf;
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namespace AntDesign
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{
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public class DropdownButton : Dropdown
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{
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/// <summary>
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/// Option to fit button width to its parent width
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/// </summary>
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[Parameter]
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public new bool Block
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{
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get => base.Block;
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set => base.Block = value;
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}
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/// <summary>
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/// Fully customizable button.
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/// </summary>
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[Parameter]
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public new Func<RenderFragment, RenderFragment, RenderFragment> ButtonsRender
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{
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get => base.ButtonsRender;
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set => base.ButtonsRender = value;
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}
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/// <summary>
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/// Allows to set each button's css class either to the same string
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/// or separately.
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/// </summary>
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[Parameter]
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public OneOf<string, (string LeftButton, string RightButton)> ButtonsClass
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{
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get => _buttonsClass;
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set
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{
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_buttonsClass = value;
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_buttonsClass.Switch(
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single =>
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{
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ChangeButtonClass(single, single);
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},
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both =>
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{
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ChangeButtonClass(both.LeftButton, both.RightButton);
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});
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}
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}
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/// <summary>
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/// Allows to set each button's style either to the same string
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/// or separately.
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/// </summary>
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[Parameter]
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public OneOf<string, (string LeftButton, string RightButton)> ButtonsStyle
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{
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get => _buttonsStyle;
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set
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{
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_buttonsStyle = value;
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_buttonsStyle.Switch(
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single =>
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{
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ChangeButtonStyles(single, single);
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},
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both =>
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{
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ChangeButtonStyles(both.LeftButton, both.RightButton);
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});
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}
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}
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/// <summary>
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/// Set the danger status of button
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/// </summary>
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[Parameter]
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public bool Danger
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{
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get => _danger;
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set
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{
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_danger = value;
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ChangeButtonDanger(value);
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}
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}
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/// <summary>
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/// Used in situations with complex background, home pages usually.
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/// </summary>
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[Parameter]
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public bool Ghost
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{
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get => _ghost;
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set
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{
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_ghost = value;
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ChangeButtonGhost(value);
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}
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}
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private string _icon = "ellipsis";
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/// <summary>
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/// Icon that will be rendered in the right
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/// button.
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/// </summary>
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[Parameter]
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public string Icon
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{
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get => _icon;
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set
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{
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_icon = value;
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ChangeRightButtonIcon(value);
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}
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}
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/// <summary>
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/// Indicates if loading icon is going to be included.
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/// If set to true, then dropdown will not be active.
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/// </summary>
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[Parameter]
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public bool Loading
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{
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get => _loading;
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set
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{
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_loading = value;
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ChangeButtonLoading(value);
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}
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}
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private string _size = AntSizeLDSType.Default;
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/// <summary>
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/// Button size.
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/// </summary>
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[Parameter]
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public string Size
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{
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get => _size;
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set
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{
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_size = value;
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ChangeButtonSize(value);
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}
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}
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/// <summary>
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/// Allows to set each button's type either to the same string
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/// or separately. Use AntDesign.ButtonType helper class.
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/// </summary>
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[Parameter]
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public OneOf<string, (string LeftButton, string RightButton)> Type
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{
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get => _buttonsType;
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set
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{
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_buttonsType = value;
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_buttonsType.Switch(
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single =>
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{
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ChangeButtonType(single, single);
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},
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both =>
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{
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ChangeButtonType(both.LeftButton, both.RightButton);
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});
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}
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}
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private bool _loading;
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private bool _danger;
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private bool _ghost = false;
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private OneOf<string, (string LeftButton, string RightButton)> _buttonsStyle;
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private OneOf<string, (string LeftButton, string RightButton)> _buttonsClass;
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private OneOf<string, (string LeftButton, string RightButton)> _buttonsType = ButtonType.Default;
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public DropdownButton() => IsButton = true;
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protected override void OnInitialized()
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{
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string prefixCls = "ant-btn";
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ClassMapper.Clear();
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Placement = Placement.BottomRight;
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base.OnInitialized();
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ClassMapper.If($"{prefixCls}-block", () => Block);
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}
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/// <summary>
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/// Force overlay trigger to be attached to wrapping element of
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/// the right button. Right button has to be wrapped,
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/// because overlay will be looking for first child
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/// element of the overlay trigger to calculate the overlay position.
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/// If the right button was the trigger, then its first child
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/// would be the icon/ellipsis and the overlay would have been
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/// rendered too high.
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/// </summary>
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/// <param name="firstRender"></param>
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/// <returns></returns>
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protected override Task OnAfterRenderAsync(bool firstRender)
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{
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if (firstRender)
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{
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Ref = RefBack.Current;
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DomEventListener.AddExclusive<JsonElement>(Ref, "click", OnUnboundClick);
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DomEventListener.AddExclusive<JsonElement>(Ref, "mouseover", OnUnboundMouseEnter);
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DomEventListener.AddExclusive<JsonElement>(Ref, "mouseout", OnUnboundMouseLeave);
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DomEventListener.AddExclusive<JsonElement>(Ref, "focusin", OnUnboundFocusIn);
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DomEventListener.AddExclusive<JsonElement>(Ref, "focusout", OnUnboundFocusOut);
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DomEventListener.AddExclusive<JsonElement>(Ref, "contextmenu", OnContextMenu, true);
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}
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return base.OnAfterRenderAsync(firstRender);
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}
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protected override void Dispose(bool disposing)
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{
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DomEventListener.DisposeExclusive();
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base.Dispose(disposing);
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}
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internal override async Task Show(int? overlayLeft = null, int? overlayTop = null)
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{
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if (!Loading)
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{
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await _overlay.Show(overlayLeft, overlayTop);
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}
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}
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}
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}
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