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b71f655449
* feat(module: InputNumber): Add long click and keyboard event 1. When hold mouse down button will always trigger the increase or decrease 2. Add event listener to "ArrowUp" and "ArrowDown" key * feat(module: InputNumber): Add long click and keyboard event 1. When hold mouse down button will always trigger the increase or decrease 2. Add event listener to "ArrowUp" and "ArrowDown" key * fix null reference exception Co-authored-by: ElderJames <shunjiey@hotmail.com>
19 lines
1.1 KiB
C#
19 lines
1.1 KiB
C#
@namespace AntDesign
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@typeparam TValue
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@inherits AntInputComponentBase<TValue>
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<div class="@ClassMapper.Class" style="@Style" id="@Id">
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<div class="ant-input-number-handler-wrap">
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<span unselectable="unselectable" role="button" aria-label="Increase Value" class="@GetIconClass("up")" @onmousedown="IncreaseDown" @onmouseup="IncreaseUp">
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<Icon Class="ant-input-number-handler-up-inner" Type="up" />
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</span>
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<span unselectable="unselectable" role="button" aria-label="Decrease Value" class="@GetIconClass("down")" @onmousedown="DecreaseDown" @onmouseup="DecreaseUp">
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<Icon Class="ant-input-number-handler-down-inner" Type="down" />
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</span>
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</div>
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<div class="ant-input-number-input-wrap">
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<input @ref="Ref" role="spinbutton" aria-valuemin="@Min" aria-valuemax="@Max" autocomplete="off" max="@Max" min="@Min" step="@Step"
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aria-valuenow="@CurrentValue" class="ant-input-number-input" @bind="@CurrentValueAsString" @oninput="OnInput" @onkeydown="OnKeyDown" @onfocus="@OnFocus" @onblur="@OnBlurAsync" disabled="@Disabled" />
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</div>
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</div>
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