mirror of
https://gitee.com/ant-design-blazor/ant-design-blazor.git
synced 2024-12-15 01:11:52 +08:00
152a574577
* feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): Logic transfer to single Overlay * feat(module:overlay): remove obsolete duplication * feat(module:Tooltip): Add for unbounded oncontextmenu event handler * feat(module:tooltip): unbound js event listeners remove * docs(module:tooltip): unbound explanation * fix(module:button): attach Ref to top level html element @ref * feat(module:dropdown&tooltip&popconfirm&popover): Overlay not bound to a div * docs(module:dropdown&tooltip&popconfirm&popover): unbound explanation * feat(module:OverlayTrigger): common logic relocation * feat(module:overlaytrigger): Overlay not bound to a div * feat(module:DatePicker): Overlay not bound to a div * feat(module:select): Overlay not boud to div * fix(module:select): onclickarrow event relocation * fix(module:select): rename Show to OnArrowClick * feat(module:avatar): Overlay not bound to a div * docs(module:avatar): demo switch to unbound version * feat(module:autocomplete): partial OverlayTrigger not bound to a div * feat(module:slider): tooltip * docs(module:slider): tooltip * fix(module:overlay): add SetVisible method * feat: set Ref where missing, performance components register Ref when missing IsFixed flag for CascadeValue changed hard-code sequence numbers when using RenderTreeBuilder Rate component use Tooltip Unbound version Tabs test fix * fix: revert changes (accidental) * feat(module:upload): tooltip with unbound usage * feat(module:table): column use of unbound tooltip * feat(module:autocomplete):overlay unbound from div * fix(module:upload): missing div restore Co-authored-by: James Yeung <shunjiey@hotmail.com>
98 lines
4.2 KiB
C#
98 lines
4.2 KiB
C#
@namespace AntDesign
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@inherits OverlayTrigger
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@using AntDesign.Internal
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@if (ChildContent != null)
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{
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<div class="@ClassMapper.Class" @ref="@Ref" Id="@Id" style="display: inline-flex; @Style"
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@onclick="OnClickDiv"
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@onmouseenter="OnTriggerMouseEnter"
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@onmouseleave="OnTriggerMouseLeave"
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@oncontextmenu="OnTriggerContextmenu"
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@onfocusin="OnTriggerFocusIn"
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@onfocusout="OnTriggerFocusOut"
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@oncontextmenu:preventDefault>
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@ChildContent
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</div>
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}
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@if (Unbound != null)
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{
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@Unbound(RefBack)
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}
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<CascadingValue Value="this" Name="Trigger" IsFixed="@true">
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<CascadingValue Value="@ArrowPointAtCenter" Name="ArrowPointAtCenter">
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<Overlay @ref="_overlay"
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OnOverlayMouseEnter="OnOverlayMouseEnter"
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OnOverlayMouseLeave="OnOverlayMouseLeave">
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<div class="ant-popover-content">
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<div class="ant-popover-arrow">
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<span class="ant-popover-arrow-content"></span>
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</div>
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<div class="ant-popover-inner" role="tooltip">
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<div class="ant-popover-inner-content">
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<div class="ant-popover-message">
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@if (IconTemplate != null)
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{
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@IconTemplate
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}
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else
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{
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<Icon Type="@Icon" />
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}
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<div class="ant-popover-message-title">
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@if (TitleTemplate != null)@TitleTemplate else @Title
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</div>
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</div>
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<div class="ant-popover-buttons">
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@if (CancelButtonProps != null)
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{
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<Button OnClick="@Cancel" Size="@AntSizeLDSType.Small"
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Block="@CancelButtonProps.Block"
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Ghost="@CancelButtonProps.Ghost"
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Search="@CancelButtonProps.Search"
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Loading="@CancelButtonProps.Loading"
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Type="@CancelButtonProps.Type"
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Shape="@CancelButtonProps.Shape"
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Icon="@CancelButtonProps.Icon"
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Disabled="@CancelButtonProps.Disabled"
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Danger="@CancelButtonProps.IsDanger">
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@CancelText
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</Button>
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}
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else
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{
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<Button OnClick="@Cancel" Size="@AntSizeLDSType.Small">
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@CancelText
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</Button>
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}
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@if (OkButtonProps != null)
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{
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<Button OnClick="@Confirm" Size="small" Type="@OkType"
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Block="@OkButtonProps.Block"
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Ghost="@OkButtonProps.Ghost"
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Search="@OkButtonProps.Search"
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Loading="@OkButtonProps.Loading"
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Shape="@OkButtonProps.Shape"
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Icon="@OkButtonProps.Icon"
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Disabled="@OkButtonProps.Disabled"
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Danger="@OkButtonProps.IsDanger">
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@OkText
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</Button>
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}
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else
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{
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<Button OnClick="@Confirm" Size="small" type="@OkType">
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@OkText
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</Button>
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}
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</div>
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</div>
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</div>
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</div>
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</Overlay>
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</CascadingValue>
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</CascadingValue> |