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https://gitee.com/ant-design-blazor/ant-design-blazor.git
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f9c5f5cdf3
* Add tests for Badge component. Format component file to editorconfig settings. Small bug fix for invalid class showing when custom color is set. * Fix bug where Title parameter was not being used. Update tests. Update documentation
307 lines
8.9 KiB
C#
307 lines
8.9 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Globalization;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.Components;
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namespace AntDesign
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{
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/// <summary>
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/// Small numerical value or status descriptor for UI elements.
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/// </summary>
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public partial class Badge : AntDomComponentBase
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{
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/// <summary>
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/// Customize Badge status dot color. Usage of this parameter will make the badge a status dot.
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/// </summary>
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[Parameter]
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public string Color { get; set; }
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/// <summary>
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/// Set Badge status dot to a preset color. Usage of this parameter will make the badge a status dot.
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/// </summary>
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[Parameter]
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public PresetColor? PresetColor { get; set; }
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/// <summary>
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/// Number to show in badge
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/// </summary>
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[Parameter]
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public int? Count
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{
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get => _count;
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set
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{
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if (_count == value)
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{
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return;
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}
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_count = value;
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if (_count > 0)
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{
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_countArray = DigitsFromInteger(_count.Value);
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}
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}
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}
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/// <summary>
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/// Template to show in place of Count
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/// </summary>
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[Parameter]
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public RenderFragment CountTemplate { get; set; }
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/// <summary>
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/// Whether to display a dot instead of count
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/// </summary>
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[Parameter]
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public bool Dot { get; set; }
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/// <summary>
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/// Set offset of the badge dot, like (left, top)
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/// </summary>
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[Parameter]
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public (int Left, int Top) Offset { get; set; }
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/// <summary>
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/// Max count to show
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/// </summary>
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[Parameter]
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public int OverflowCount
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{
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get => _overflowCount;
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set
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{
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if (_overflowCount == value)
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{
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return;
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}
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_overflowCount = value;
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if (_overflowCount > 0)
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{
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GenerateMaxNumberArray();
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}
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}
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}
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/// <summary>
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/// Whether to show badge when count is zero
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/// </summary>
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[Parameter]
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public bool ShowZero { get; set; } = false;
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/// <summary>
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/// Set Badge dot to a status color. Usage of this parameter will make the badge a status dot.
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/// </summary>
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[Parameter]
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public string Status { get; set; }
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/// <summary>
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/// The display text next to the status dot
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/// </summary>
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[Parameter]
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public string Text { get; set; }
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/// <summary>
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/// Text to show when hovering over the badge. Defaults to the value of Count
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/// </summary>
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[Parameter]
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public string Title { get; set; }
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/// <summary>
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/// Size of the badge
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/// </summary>
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[Parameter]
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public string Size { get; set; }
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/// <summary>
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/// Wrapping this item.
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/// </summary>
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[Parameter]
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public RenderFragment ChildContent { get; set; }
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private ClassMapper CountClassMapper { get; set; } = new ClassMapper();
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private ClassMapper DotClassMapper { get; set; } = new ClassMapper();
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private int[] _countArray = Array.Empty<int>();
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private readonly int[] _countSingleArray = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
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private char[] _maxNumberArray = Array.Empty<char>();
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private string StatusOrPresetColor => Status.IsIn(_badgeStatusTypes)
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? Status
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: (PresetColor.HasValue
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? Enum.GetName(typeof(PresetColor), PresetColor)
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: "");
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private bool HasStatusOrColor => !string.IsNullOrWhiteSpace(Status) || !string.IsNullOrWhiteSpace(Color) || PresetColor.HasValue;
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private string CountStyle => Offset == default ? "" : $"{$"right:{-Offset.Left}px"};{$"margin-top:{Offset.Top}px"};";
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private string DotColorStyle => (PresetColor == null && !string.IsNullOrWhiteSpace(Color) ? $"background:{Color};" : "");
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private bool RealShowSup => (Dot && (!Count.HasValue || (Count > 0 || Count == 0 && ShowZero)))
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|| Count > 0
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|| (Count == 0 && ShowZero);
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private bool _dotEnter;
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private bool _dotLeave;
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private bool _finalShowSup;
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private int? _count;
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private int _overflowCount = 99;
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private bool _showOverflowCount = false;
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private static readonly string[] _badgeStatusTypes =
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{
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"success",
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"processing",
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"default",
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"error",
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"warning"
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};
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/// <summary>
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/// Sets the default CSS classes.
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/// </summary>
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private void SetClassMap()
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{
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var prefixName = "ant-badge";
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ClassMapper.Clear()
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.Add(prefixName)
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.If($"{prefixName}-status", () => HasStatusOrColor)
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.If($"{prefixName}-not-a-wrapper", () => ChildContent == null)
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.If($"{prefixName}-rtl", () => RTL)
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;
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CountClassMapper.Clear()
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.Add("ant-scroll-number")
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.If($"{prefixName}-count", () => !Dot && !HasStatusOrColor)
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.If($"{prefixName}-dot", () => Dot || HasStatusOrColor)
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.If($"{prefixName}-count-sm", () => !string.IsNullOrWhiteSpace(Size) && Size.Equals("small", StringComparison.OrdinalIgnoreCase))
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.GetIf(() => $"ant-badge-status-{StatusOrPresetColor}", () => !string.IsNullOrWhiteSpace(StatusOrPresetColor))
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.If($"{prefixName}-multiple-words", () => _countArray.Length >= 2)
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.If($"{prefixName}-zoom-enter {prefixName}-zoom-enter-active", () => _dotEnter)
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.If($"{prefixName}-zoom-leave {prefixName}-zoom-leave-active", () => _dotLeave)
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.If($"{prefixName}-count-overflow", () => _showOverflowCount)
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;
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DotClassMapper.Clear()
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.Add("ant-badge-status-dot")
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.GetIf(() => $"ant-badge-status-{StatusOrPresetColor.ToLowerInvariant()}", () => !string.IsNullOrWhiteSpace(StatusOrPresetColor))
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;
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}
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/// <summary>
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/// Startup code
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/// </summary>
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protected override void OnInitialized()
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{
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base.OnInitialized();
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_finalShowSup = RealShowSup;
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GenerateMaxNumberArray();
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SetClassMap();
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}
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public override async Task SetParametersAsync(ParameterView parameters)
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{
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var showSupBefore = RealShowSup;
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var beforeDot = Dot;
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var delayDot = false;
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var beforeCount = _count;
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await base.SetParametersAsync(parameters);
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// if count is changing to 0 and it was overflow, hold the overflow display.
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if (_count == 0 && beforeCount > _overflowCount)
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{
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_showOverflowCount = true;
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}
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else
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{
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_showOverflowCount = _count > _overflowCount;
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}
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if (showSupBefore == RealShowSup)
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{
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return;
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}
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if (RealShowSup)
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{
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_dotEnter = true;
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if (!beforeDot && Dot)
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{
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Dot = true;
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}
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_finalShowSup = true;
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await Task.Delay(200);
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_dotEnter = false;
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}
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else
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{
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_dotLeave = true;
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if (beforeDot && !Dot)
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{
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delayDot = true;
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Dot = true;
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}
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await Task.Delay(200);
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_dotLeave = false;
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_finalShowSup = false;
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if (delayDot)
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{
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Dot = false;
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}
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}
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StateHasChanged();
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}
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private void GenerateMaxNumberArray()
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{
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_maxNumberArray = _overflowCount.ToString(CultureInfo.InvariantCulture).ToCharArray();
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}
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private static int[] DigitsFromInteger(int number)
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{
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var n = Math.Abs(number);
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var length = (int)Math.Log10(n > 0 ? n : 1) + 1;
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var digits = new int[length];
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for (var i = 0; i < length; i++)
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{
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digits[length - i - 1] = n % 10;
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n /= 10;
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}
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if (n < 0)
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{
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digits[0] *= -1;
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}
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return digits;
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}
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}
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}
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