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https://gitee.com/ant-design-blazor/ant-design-blazor.git
synced 2024-12-15 17:31:42 +08:00
152a574577
* feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): Logic transfer to single Overlay * feat(module:overlay): remove obsolete duplication * feat(module:Tooltip): Add for unbounded oncontextmenu event handler * feat(module:tooltip): unbound js event listeners remove * docs(module:tooltip): unbound explanation * fix(module:button): attach Ref to top level html element @ref * feat(module:dropdown&tooltip&popconfirm&popover): Overlay not bound to a div * docs(module:dropdown&tooltip&popconfirm&popover): unbound explanation * feat(module:OverlayTrigger): common logic relocation * feat(module:overlaytrigger): Overlay not bound to a div * feat(module:DatePicker): Overlay not bound to a div * feat(module:select): Overlay not boud to div * fix(module:select): onclickarrow event relocation * fix(module:select): rename Show to OnArrowClick * feat(module:avatar): Overlay not bound to a div * docs(module:avatar): demo switch to unbound version * feat(module:autocomplete): partial OverlayTrigger not bound to a div * feat(module:slider): tooltip * docs(module:slider): tooltip * fix(module:overlay): add SetVisible method * feat: set Ref where missing, performance components register Ref when missing IsFixed flag for CascadeValue changed hard-code sequence numbers when using RenderTreeBuilder Rate component use Tooltip Unbound version Tabs test fix * fix: revert changes (accidental) * feat(module:upload): tooltip with unbound usage * feat(module:table): column use of unbound tooltip * feat(module:autocomplete):overlay unbound from div * fix(module:upload): missing div restore Co-authored-by: James Yeung <shunjiey@hotmail.com>
34 lines
626 B
C#
34 lines
626 B
C#
@namespace AntDesign
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@inherits AntDomComponentBase
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<CascadingValue Value="this" IsFixed="@true">
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<section class="@ClassMapper.Class" style="@Style" id="@Id">
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@ChildContent
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</section>
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</CascadingValue>
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@code
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{
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[Parameter]
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public RenderFragment ChildContent { get; set; }
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private bool _hasSider;
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protected override void OnInitialized()
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{
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base.OnInitialized();
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ClassMapper
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.Add("ant-layout")
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.If("ant-layout-has-sider", () => _hasSider);
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}
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internal void HasSider()
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{
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_hasSider = true;
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StateHasChanged();
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}
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}
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