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1d3a13e57e
* feat(module:dropdownbutton): each button customization * fix: Tag tests
113 lines
3.3 KiB
C#
113 lines
3.3 KiB
C#
using System;
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using System.Threading.Tasks;
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using AntDesign.Internal;
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using Microsoft.AspNetCore.Components;
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using Microsoft.AspNetCore.Components.Web;
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namespace AntDesign
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{
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public partial class Dropdown : OverlayTrigger
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{
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internal Func<RenderFragment, RenderFragment, RenderFragment> ButtonsRender { get; set; }
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internal bool Block { get; set; }
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private string _rightButtonIcon = "ellipsis";
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private string _buttonSize = AntSizeLDSType.Default;
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private bool _danger;
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private bool _ghost;
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private bool _isLoading;
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private string _buttonTypeRight = ButtonType.Default;
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private string _buttonTypeLeft = ButtonType.Default;
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protected string _buttonClassRight;
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protected string _buttonClassLeft;
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protected string _buttonStyleRight;
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protected string _buttonStyleLeft;
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internal string RightButtonIcon => _rightButtonIcon;
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internal string ButtonSize => _buttonSize;
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internal string ButtonTypeRight => _buttonTypeRight;
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internal string ButtonTypeLeft => _buttonTypeLeft;
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internal string ButtonClassRight => _buttonClassRight;
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internal string ButtonClassLeft => _buttonClassLeft;
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internal string ButtonStyleRight => _buttonStyleRight;
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internal string ButtonStyleLeft => _buttonStyleLeft;
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internal bool ButtonDanger => _danger;
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internal bool ButtonGhost => _ghost;
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internal bool IsLoading => _isLoading;
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private static readonly EventCallbackFactory _callbackFactory = new EventCallbackFactory();
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protected void ChangeRightButtonIcon(string icon)
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{
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_rightButtonIcon = icon;
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StateHasChanged();
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}
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protected void ChangeButtonClass(string leftButton, string rightButton)
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{
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_buttonClassLeft = leftButton;
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_buttonClassRight = rightButton;
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StateHasChanged();
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}
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protected void ChangeButtonStyles(string leftButton, string rightButton)
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{
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_buttonStyleLeft = leftButton;
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_buttonStyleRight = rightButton;
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StateHasChanged();
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}
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protected void ChangeButtonSize(string size)
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{
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_buttonSize = size;
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StateHasChanged();
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}
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protected void ChangeButtonDanger(bool danger)
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{
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_danger = danger;
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StateHasChanged();
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}
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protected void ChangeButtonGhost(bool ghost)
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{
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_ghost = ghost;
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StateHasChanged();
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}
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protected void ChangeButtonLoading(bool isLoading)
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{
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_isLoading = isLoading;
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StateHasChanged();
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}
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protected void ChangeButtonType(string leftButton, string rightButton)
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{
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_buttonTypeLeft = leftButton;
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_buttonTypeRight = rightButton;
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StateHasChanged();
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}
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/// <summary>
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/// Handle the trigger click.
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/// </summary>
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/// <param name="args">MouseEventArgs</param>
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/// <returns></returns>
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public override async Task OnClickDiv(MouseEventArgs args)
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{
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if (!IsButton)
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{
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await OnTriggerClick();
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await OnClick.InvokeAsync(args);
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}
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}
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}
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}
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