mirror of
https://gitee.com/ant-design-blazor/ant-design-blazor.git
synced 2024-12-14 00:41:30 +08:00
ec45abc4d7
* feat(module: form): support set validation rules on FormItem(not complete yet) * refactor(module: form): optimized code * feat(module: form): support Whitespace rule * feat(module: form): support [message、pattern、transform、validator、whitespace] rules * feat(module: form): support type rule * feat(module: form): support [defaultField、oneOf、fields、type] rules * feat(module: form): support custome validate messages(without test) * test(module: form): complete RuleValidate_ValidateMessages test * feat(module: form): complete DynamicRule demo, refactor code, fix bugs * feat(module: form): support ValidateMessages param * doc(module: form): add "Rules" and "ValidateMessages" docs * fix: Rule.Max's errorMessage is wrong * refactor: rename Rule to FormValidationRule * test: rename Rule to FormValidationRule * chore: refactor code and rename classes * Update ValidateMode.razor * Update FormValidateErrorMessages.cs * Update FormValidateHelper.cs Co-authored-by: James Yeung <shunjiey@hotmail.com>
61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System.Threading.Tasks;
|
|
using Microsoft.AspNetCore.Components;
|
|
|
|
namespace AntDesign
|
|
{
|
|
public partial class ConfigProvider : AntComponentBase
|
|
{
|
|
[Parameter]
|
|
public string Direction
|
|
{
|
|
get => _direction;
|
|
set
|
|
{
|
|
if (_direction != value)
|
|
{
|
|
_direction = value;
|
|
_waitingDirectionUpdate = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Parameter]
|
|
public FormConfig Form { get; set; }
|
|
|
|
[Parameter] public RenderFragment ChildContent { get; set; }
|
|
|
|
[Inject] public ConfigService ConfigService { get; set; }
|
|
|
|
private string _direction;
|
|
|
|
private bool _waitingDirectionUpdate;
|
|
private bool _afterFirstRender;
|
|
|
|
protected override async Task OnAfterRenderAsync(bool firstRender)
|
|
{
|
|
await base.OnAfterRenderAsync(firstRender);
|
|
|
|
if (firstRender)
|
|
{
|
|
_afterFirstRender = true;
|
|
}
|
|
|
|
if (_afterFirstRender)
|
|
{
|
|
if (_waitingDirectionUpdate)
|
|
{
|
|
_waitingDirectionUpdate = false;
|
|
await ChangeDirection(_direction);
|
|
}
|
|
}
|
|
}
|
|
|
|
public async Task ChangeDirection(string direction)
|
|
{
|
|
_direction = direction?.ToUpperInvariant();
|
|
await ConfigService.ChangeDirection(_direction);
|
|
await InvokeAsync(StateHasChanged);
|
|
}
|
|
}
|
|
}
|