mirror of
https://gitee.com/ant-design-blazor/ant-design-blazor.git
synced 2024-12-16 01:41:14 +08:00
152a574577
* feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): OverlayTrigger not bound to a div * feat(module:overlay): Logic transfer to single Overlay * feat(module:overlay): remove obsolete duplication * feat(module:Tooltip): Add for unbounded oncontextmenu event handler * feat(module:tooltip): unbound js event listeners remove * docs(module:tooltip): unbound explanation * fix(module:button): attach Ref to top level html element @ref * feat(module:dropdown&tooltip&popconfirm&popover): Overlay not bound to a div * docs(module:dropdown&tooltip&popconfirm&popover): unbound explanation * feat(module:OverlayTrigger): common logic relocation * feat(module:overlaytrigger): Overlay not bound to a div * feat(module:DatePicker): Overlay not bound to a div * feat(module:select): Overlay not boud to div * fix(module:select): onclickarrow event relocation * fix(module:select): rename Show to OnArrowClick * feat(module:avatar): Overlay not bound to a div * docs(module:avatar): demo switch to unbound version * feat(module:autocomplete): partial OverlayTrigger not bound to a div * feat(module:slider): tooltip * docs(module:slider): tooltip * fix(module:overlay): add SetVisible method * feat: set Ref where missing, performance components register Ref when missing IsFixed flag for CascadeValue changed hard-code sequence numbers when using RenderTreeBuilder Rate component use Tooltip Unbound version Tabs test fix * fix: revert changes (accidental) * feat(module:upload): tooltip with unbound usage * feat(module:table): column use of unbound tooltip * feat(module:autocomplete):overlay unbound from div * fix(module:upload): missing div restore Co-authored-by: James Yeung <shunjiey@hotmail.com>
43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
using System;
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using System.Threading.Tasks;
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using AntDesign.Internal;
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using Microsoft.AspNetCore.Components;
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using Microsoft.AspNetCore.Components.Web;
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namespace AntDesign
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{
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public partial class Dropdown : OverlayTrigger
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{
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[Parameter]
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public Func<RenderFragment, RenderFragment, RenderFragment> ButtonsRender { get; set; }
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private string _rightButtonIcon = "ellipsis";
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private string _buttonSize = AntSizeLDSType.Default;
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private string _buttonType = ButtonType.Default;
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private RenderFragment _leftButton;
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private RenderFragment _rightButton;
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protected void ChangeRightButtonIcon(string icon)
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{
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_rightButtonIcon = icon;
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StateHasChanged();
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}
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protected void ChangeButtonSize(string size)
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{
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_buttonSize = size;
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StateHasChanged();
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}
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protected void ChangeButtonType(string type)
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{
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_buttonType = type;
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StateHasChanged();
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}
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}
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}
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