ant-design-blazor/components/rate/Rate.razor.cs
Andrzej Bakun 822dfa3830 fix(module: rate): Value has priority over DefaultValue (#1303)
* chore: add GitHub Actions for auto preview (#1205)

* chore: add github actions for auto preview

* fix setup job

* chore: add GitHub Actions for auto preview (#1205)

* fix(module:rate): prevent reset to default value

Co-authored-by: James Yeung <shunjiey@hotmail.com>
2021-04-02 22:03:13 +08:00

225 lines
6.6 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
namespace AntDesign
{
public partial class Rate : AntDomComponentBase
{
[Parameter] public RenderFragment ChildContent { get; set; }
/// <summary>
/// 是否允许再次点击后清除
/// </summary>
[Parameter] public bool AllowClear { get; set; } = true;
/// <summary>
/// 是否允许半选
/// </summary>
[Parameter] public bool AllowHalf { get; set; } = false;
/// <summary>
/// 是否禁止用户交互
/// </summary>
[Parameter] public bool Disabled { get; set; } = false;
/// <summary>
/// 是否可获得输入焦点
/// </summary>
[Parameter] public bool AutoFocus { get; set; } = true;
/// <summary>
/// 自定义字符,星星可以被自定义字符替代
/// </summary>
[Parameter] public RenderFragment<RateItemRenderContext> Character { get; set; }
/// <summary>
/// 组件要呈现的星星数目
/// </summary>
[Parameter] public int Count { get; set; } = 5;
/// <summary>
/// 当前值--被选中的星星数量
/// </summary>
[Parameter]
public decimal Value
{
get { return _currentValue; }
set
{
_valueWasSet = true;
if (_currentValue != value)
{
this._currentValue = value;
this._hasHalf = !(_currentValue == (int)_currentValue);
this._hoverValue = (int)Math.Ceiling(value);
ValueChanged.InvokeAsync(value);
}
}
}
[Parameter]
public EventCallback<decimal> ValueChanged { get; set; }
/// <summary>
/// 默认当前被选中的星星数量,如果被设置为小数位不为0的则组件默认含有半星并且允许半星
/// </summary>
[Parameter] public decimal DefaultValue { get; set; }
/// <summary>
/// 自定义每项的提示信息(存储每个子元素的提醒框内容文本)
/// </summary>
[Parameter] public string[] Tooltips { get; set; }
[Parameter] public EventCallback<FocusEventArgs> OnBlur { get; set; }
[Parameter] public EventCallback<FocusEventArgs> OnFocus { get; set; }
private IEnumerable<RateMetaData> RateMetaDatas { get; set; }
/// <summary>
/// 是否允许半选
/// Whether to allow half-selection
/// </summary>
private bool _hasHalf = false;
/// <summary>
/// 鼠标悬停时从最左到光标位置的星星数。
/// The number of stars from the far left to the cursor position when the hovered with mouse.
/// </summary>
private int _hoverValue = 0;
/// <summary>
/// 当前被选中的星星数量
/// Number of stars currently selected
/// </summary>
private decimal _currentValue;
/// <summary>
/// 是否获取的输入焦点
/// Wheter to get input focus.
/// </summary>
private bool _isFocused = false;
/// <summary>
/// Indicates if Value has been changed. Needed to avoid reseting to DefaultValue if exists.
/// </summary>
private bool _valueWasSet;
private void Blur(FocusEventArgs e)
{
this._isFocused = false;
OnBlur.InvokeAsync(e);
}
private void Focus(FocusEventArgs e)
{
this._isFocused = true;
OnFocus.InvokeAsync(e);
}
private void KeyDown(KeyboardEventArgs e)
{
decimal oldVal = this.Value;
if (e.Key == "ArrowRight" && this.Value < Count)
{
this.Value += this.AllowHalf ? 0.5M : 1M;
}
else if (e.Key == "ArrowLeft" && this.Value > 0)
{
this.Value -= this.AllowHalf ? 0.5M : 1M;
}
if (oldVal != this.Value)
{
this._hasHalf = !(this.Value == (int)this.Value);
this._hoverValue = (int)Math.Ceiling(this.Value);
}
}
private void MouseLeave()
{
this._hasHalf = !(this.Value == (int)this.Value);
this._hoverValue = (int)Math.Ceiling(this.Value);
}
private void ItemHoverChange(int index, bool isHalf)
{
if (this.Disabled || (this._hoverValue == index + 1 && isHalf == _hasHalf))
return;
this._hoverValue = index + 1;
this._hasHalf = isHalf;
}
private void ItemClick(int index, bool isHalf)
{
if (this.Disabled)
return;
this._hoverValue = index + 1;
decimal actualValue = isHalf ? index + 0.5M : index + 1;
if (this.Value == actualValue)
{
if (this.AllowClear)
{
this.Value = 0;
this._hoverValue = 0;
}
}
else
{
this.Value = actualValue;
}
}
protected override void OnInitialized()
{
if (DefaultValue > 0 && !_valueWasSet)
{
this.Value = DefaultValue;
}
SetClass();
RateMetaDatas = Enumerable.Range(1, Count).Select(c => new RateMetaData() { SerialNumber = c - 1, ToolTipText = this.Tooltips?[c - 1] });
base.OnInitialized();
}
protected override void OnParametersSet()
{
if (RateMetaDatas == null)
RateMetaDatas = Enumerable.Range(1, Count).Select(c => new RateMetaData() { SerialNumber = c - 1, ToolTipText = this.Tooltips?[c - 1] });
SetClass();
base.OnParametersSet();
}
protected void SetClass()
{
var clsPrefix = "ant-rate";
ClassMapper.Clear()
.Add(clsPrefix)
.If("ant-rate-disabled", () => Disabled);
}
}
public class RateMetaData
{
public int SerialNumber { get; set; }
public string ToolTipText { get; set; }
}
public class RateItemRenderContext
{
/// <summary>
/// 'AntIcon' | 'Text'
/// </summary>
public string Type { get; set; }
public RenderFragment<RateItemRenderContext> DefaultRender { get; set; }
}
}