ant-design-blazor/components/skeleton/SkeletonElement.razor.cs
kooliokey 538a479afc
test(module: avatar): Add Avatar and AvatarGroup tests (#2648)
Small refactors:
  - Fix typo in Avatar
  - Remove code in Avatar that wasn't affecting visuals as expected
  - Make Avatar shape a constant. Update Skeleton component and demos to use it
  - Update Avatar component to calculate size after parameters set method due to it changing one of the properties it relies on.
2022-08-30 12:03:35 +00:00

93 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Components;
using OneOf;
namespace AntDesign
{
public partial class SkeletonElement : AntDomComponentBase
{
#region Parameters
[Parameter]
public bool Active { get; set; } = false;
[Parameter]
public string Type { get; set; }
[Parameter]
public OneOf<int?, string> Size { get; set; } = "default";
[Parameter]
public string Shape { get; set; } = SkeletonButtonShape.Default;
#endregion Parameters
private ClassMapper _spanClassMapper = new ClassMapper();
private string _spanStyle = "";
private void SetClassMap()
{
ClassMapper
.Add("ant-skeleton")
.If("ant-skeleton-element", () => true)
.If("ant-skeleton-active", () => Active)
.If("ant-skeleton-rtl", () => RTL);
}
protected override void OnInitialized()
{
SetClassMap();
if (Type == SkeletonElementType.Button)
SetButtonMap();
else if (Type == SkeletonElementType.Avatar)
SetAvatarMap();
else if (Type == SkeletonElementType.Input)
SetInputMap();
}
private void SetButtonMap()
{
_spanClassMapper.Clear().If("ant-skeleton-button", () => true)
.If("ant-skeleton-button-round", () => Shape == SkeletonButtonShape.Round)
.If("ant-skeleton-button-circle", () => Shape == SkeletonButtonShape.Circle)
.If("ant-skeleton-button-lg", () => Size.AsT1 == SkeletonElementSize.Large)
.If("ant-skeleton-button-sm", () => Size.AsT1 == SkeletonElementSize.Small);
}
private void SetAvatarMap()
{
_spanClassMapper.Clear().If("ant-skeleton-avatar", () => true)
.If("ant-skeleton-avatar-square", () => Shape == AvatarShape.Square)
.If("ant-skeleton-avatar-circle", () => Shape == AvatarShape.Circle)
.If("ant-skeleton-avatar-lg", () => Size.AsT1 == SkeletonElementSize.Large)
.If("ant-skeleton-avatar-sm", () => Size.AsT1 == SkeletonElementSize.Small);
}
private void SetInputMap()
{
_spanClassMapper.Clear().If("ant-skeleton-input", () => true)
.If("ant-skeleton-input-lg", () => Size.AsT1 == SkeletonElementSize.Large)
.If("ant-skeleton-input-sm", () => Size.AsT1 == SkeletonElementSize.Small);
}
protected override void OnParametersSet()
{
if (Type == SkeletonElementType.Avatar)
{
if (Size.IsT0 == true)
{
var sideLength = $"{Size.IsT0}px";
Style = $"width: {sideLength}, height: {sideLength}, 'line-height': {sideLength} ";
}
}
StateHasChanged();
base.OnParametersSet();
}
}
}