ant-design-blazor/components/drawer/Drawer.razor.cs

532 lines
16 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Timers;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
using OneOf;
namespace AntDesign
{
public partial class Drawer : AntDomComponentBase
{
#region Parameters
[Parameter]
public RenderFragment ChildContent { get; set; }
[Parameter]
public OneOf<RenderFragment, string> Content
{
get => _content;
set
{
_content = value;
value.Switch(rf => ContentTemplate = rf, str => ContentString = str);
}
}
/// <summary>
/// <para>
/// 是否显示右上角的关闭按钮
/// </para>
/// <para>
/// Whether a close (x) button is visible on top right of the Drawer dialog or not.
/// </para>
/// </summary>
[Parameter]
public bool Closable { get; set; } = true;
/// <summary>
/// <para>
/// 点击蒙层是否允许关闭
/// </para>
/// <para>
/// Clicking on the mask (area outside the Drawer) to close the Drawer or not.
/// </para>
/// </summary>
[Parameter]
public bool MaskClosable { get; set; } = true;
/// <summary>
/// <para>
/// 是否显示蒙层
/// </para>
/// <para>
/// Whether to show mask or not.
/// </para>
/// </summary>
[Parameter]
public bool Mask { get; set; } = true;
/// <summary>
/// <para>
/// 蒙层样式
/// </para>
/// <para>
/// Style for Drawer's mask element.
/// </para>
/// </summary>
[Parameter]
public string MaskStyle { get; set; }
/// <summary>
/// <para>
/// 是否支持键盘 esc 关闭
/// </para>
/// <para>
/// Whether to support keyboard esc off
/// </para>
/// </summary>
[Parameter]
public bool Keyboard { get; set; } = true;
private RenderFragment TitleTemplate { get; set; }
private string TitleString { get; set; }
private OneOf<RenderFragment, string> _title;
/// <summary>
/// <para>
/// 标题
/// </para>
/// <para>
/// The title for Drawer.
/// </para>
/// </summary>
[Parameter]
public OneOf<RenderFragment, string> Title
{
get => _title;
set
{
_title = value;
value.Switch(rf =>
{
TitleTemplate = rf;
TitleString = null;
}, str =>
{
TitleString = str;
TitleTemplate = null;
});
}
}
/// <summary>
/// <para>
/// Drawer 的位置,字符串, "left" | "right" | "top" | "bottom"
/// </para>
/// <para>
/// The placement of the Drawer, option could be left, top, right, bottom
/// </para>
/// </summary>
[Parameter]
public string Placement { get; set; } = "right";
/// <summary>
/// <para>
/// Drawer body 样式
/// </para>
/// <para>
/// Body style for modal body element. Such as height, padding etc.
/// </para>
/// </summary>
[Parameter]
public string BodyStyle { get; set; }
/// <summary>
/// <para>
/// Drawer header 抽屉头
/// </para>
/// <para>
/// Header style for modal header element. Such as height, padding etc.
/// </para>
/// </summary>
[Parameter]
public string HeaderStyle { get; set; }
/// <summary>
/// <para>
/// Drawer对话框外层容器的类名
/// </para>
/// <para>
/// The class name of the container of the Drawer dialog.
/// </para>
/// </summary>
[Parameter]
public string WrapClassName { get; set; }
/// <summary>
/// <para>
/// 宽度,仅当 <see cref="Placement"/> 为 "left" 或 "right" 时生效
/// </para>
/// <para>
/// Width of the Drawer dialog, only when placement is 'left' or 'right'.
/// </para>
/// </summary>
[Parameter]
public string Width { get; set; } = "256";
/// <summary>
/// <para>
/// 高度,仅当 <see cref="Placement"/> 为 "top" 或 "bottom" 时生效
/// </para>
/// <para>
/// Height of the Drawer dialog, only when placement is 'top' or 'bottom'.
/// </para>
/// </summary>
[Parameter]
public string Height { get; set; } = "256";
/// <summary>
/// <para>
/// 设置 Drawer 的 z-index
/// </para>
/// <para>
/// The z-index of the Drawer.
/// </para>
/// </summary>
[Parameter]
public int ZIndex
{
get { return _zIndex; }
set
{
_zIndex = value;
if (_zIndex == DefaultZIndez)
_zIndexStyle = "";
else
_zIndexStyle = $"z-index: {_zIndex};";
}
}
private string InnerZIndexStyle => (_status.IsOpen() || _status == ComponentStatus.Closing) ? _zIndexStyle : "z-index:-9999;";
/// <summary>
/// <para>
/// X 轴方向的偏移量,只在方向为 'left'或'right' 时生效.
/// </para>
/// <para>
/// The the X coordinate offset(px), only when placement is 'left' or 'right'.
/// </para>
/// </summary>
[Parameter]
public int OffsetX { get; set; } = 0;
/// <summary>
/// <para>
/// Y 轴方向的偏移量,只在方向为 'top'或'bottom' 时生效
/// </para>
/// <para>
/// The the Y coordinate offset(px), only when placement is 'top' or 'bottom'.
/// </para>
/// </summary>
[Parameter]
public int OffsetY { get; set; } = 0;
/// <summary>
/// <para>
/// Drawer 是否可见
/// </para>
/// <para>
/// Whether the Drawer dialog is visible or not.
/// </para>
/// </summary>
[Parameter]
public bool Visible
{
get => _isOpen;
set
{
if (_isOpen && !value)
{
_status = ComponentStatus.Closing;
}
else if (!_isOpen && value)
{
_status = ComponentStatus.Opening;
}
_isOpen = value;
}
}
/// <summary>
/// EventCallback trigger on Visible was changed.
/// </summary>
[Parameter]
public EventCallback<bool> VisibleChanged { get; set; }
/// <summary>
/// <para>
/// 在 Drawer 打开前的回调事件
/// </para>
/// <para>
/// Specify a callback that will be called before drawer displayed
/// </para>
/// </summary>
[Parameter]
public Func<Task> OnOpen { get; set; }
/// <summary>
/// <para>
/// 在 关闭 前的回调事件,应当在 OnClose 将 <see cref="Visible"/> 设置为false
/// </para>
/// <para>
/// Specify a callback that will be called when a user clicks mask, close button or Cancel button.
/// </para>
/// </summary>
[Parameter]
public EventCallback OnClose { get; set; }
[Parameter]
public RenderFragment Handler { get; set; }
private OneOf<RenderFragment, string> _content;
private string ContentString { get; set; }
private RenderFragment ContentTemplate { get; set; }
#endregion Parameters
private ComponentStatus _status;
private bool _hasInvokeClosed;
private bool _isOpen = default;
private string _originalPlacement;
private bool PlacementChanging { get; set; } = false;
/// <summary>
/// 设置 Drawer 是否显示,以及显示时候的位置 Offset
/// </summary>
private string OffsetTransform
{
get
{
if (_status.IsNotOpen() || (OffsetX == 0 && OffsetY == 0))
{
return null;
}
return Placement switch
{
"left" => $"translateX({OffsetX}px);",
"right" => $"translateX(-{OffsetX}px);",
"top" => $"translateY({OffsetY}px);",
"bottom" => $"translateY(-{OffsetY}px);",
_ => null
};
}
}
private const string Duration = "0.3s";
private const string Ease = "cubic-bezier(0.78, 0.14, 0.15, 0.86)";
private readonly string _transformTransition = $"transform {Duration} {Ease} 0s";
private const int DefaultZIndez = 1000;
/// <summary>
/// 设置 Drawer 是否隐藏,以及隐藏时候的位置 Offset
/// </summary>
private string Transform
{
get
{
if (_status.IsOpen())
{
return null;
}
return Placement switch
{
"left" => "translateX(-100%)",
"right" => "translateX(100%)",
"top" => "translateY(-100%)",
"bottom" => "translateY(100%)",
_ => null
};
}
}
private bool IsLeftOrRight => Placement == "left" || Placement == "right";
private string WidthPx => IsLeftOrRight ? StyleHelper.ToCssPixel(Width) : null;
private string HeightPx => !IsLeftOrRight ? StyleHelper.ToCssPixel(Height) : null;
private ClassMapper TitleClassMapper { get; set; } = new ClassMapper();
private string WrapperStyle => $@"
{(WidthPx != null ? $"width:{WidthPx};" : "")}
{(HeightPx != null ? $"height:{HeightPx};" : "")}
{(Transform != null ? $"transform:{Transform};" : "")}
{(PlacementChanging ? "transition:none;" : "")}";
private static Regex _renderInCurrentContainerRegex = new Regex("position:[\\s]*absolute");
private string _drawerStyle = "";
private bool _isPlacementFirstChange = true;
private void SetClass()
{
var prefixCls = "ant-drawer";
ClassMapper.Clear()
.Add(prefixCls)
.If($"{prefixCls}-open", () => _isOpen)
.If($"{prefixCls}-{Placement}", () => Placement.IsIn("top", "bottom", "right", "left"))
.If($"{prefixCls}-rtl", () => RTL)
;
TitleClassMapper.Clear()
.If("ant-drawer-header", () => _title.Value != null)
.If("ant-drawer-header-no-title", () => _title.Value == null)
;
}
protected override void OnInitialized()
{
_originalPlacement = Placement;
base.OnInitialized();
}
protected override void OnParametersSet()
{
SetClass();
_drawerStyle = "";
base.OnParametersSet();
}
protected override async Task OnAfterRenderAsync(bool isFirst)
{
switch (_status)
{
case ComponentStatus.Opening:
{
_status = ComponentStatus.Opened;
if (OnOpen != null)
{
await OnOpen.Invoke();
}
if (Visible == false && VisibleChanged.HasDelegate)
{
await VisibleChanged.InvokeAsync(true);
}
_hasInvokeClosed = false;
if (string.IsNullOrWhiteSpace(Style))
{
await JsInvokeAsync(JSInteropConstants.DisableBodyScroll);
}
else if (!_renderInCurrentContainerRegex.IsMatch(Style))
{
await JsInvokeAsync(JSInteropConstants.DisableBodyScroll);
}
CalcDrawerStyle();
StateHasChanged();
await Task.Delay(3000);
_drawerStyle = !string.IsNullOrWhiteSpace(OffsetTransform)
? $"transform: {OffsetTransform};"
: string.Empty;
StateHasChanged();
break;
}
case ComponentStatus.Closing:
{
await Task.Delay(3000);
_status = ComponentStatus.Closed;
StateHasChanged();
if (!_hasInvokeClosed)
{
await HandleClose(true);
}
break;
}
}
await base.OnAfterRenderAsync(isFirst);
}
private int _zIndex = DefaultZIndez;
private string _zIndexStyle = "";
/// <summary>
/// trigger when mask is clicked
/// </summary>
/// <returns></returns>
private async Task MaskClick(MouseEventArgs _)
{
if (MaskClosable && Mask)
{
await HandleClose();
}
}
/// <summary>
/// trigger when Closer is clicked
/// </summary>
/// <returns></returns>
private async Task CloseClick()
{
await HandleClose();
}
/// <summary>
/// clean-up after close
/// </summary>
/// <param name="isChangeByParamater"></param>
/// <returns></returns>
private async Task HandleClose(bool isChangeByParamater = false)
{
_hasInvokeClosed = true;
if (!isChangeByParamater && OnClose.HasDelegate)
{
await OnClose.InvokeAsync(this);
}
if (VisibleChanged.HasDelegate)
{
await VisibleChanged.InvokeAsync(false);
}
await JsInvokeAsync(JSInteropConstants.EnableBodyScroll);
}
private void CalcDrawerStyle()
{
string style = null;
if (_status == ComponentStatus.Opened)
{
var widthHeightTransition = Placement is "left" or "right"
? $"width 0s {Ease} {Duration}"
: $"height 0s {Ease} {Duration}";
style = $"transition:{_transformTransition} {widthHeightTransition};";
}
if (!string.IsNullOrWhiteSpace(OffsetTransform))
{
style += $"transform: {OffsetTransform};";
}
_drawerStyle = style;
}
protected override void Dispose(bool disposing)
{
if (_isOpen)
{
_ = JsInvokeAsync(JSInteropConstants.EnableBodyScroll);
}
base.Dispose(disposing);
}
}
}