ant-design-vue/types/cascader.d.ts
tangjinzhou c351cba0e7
update webpack to 4.x (#425)
* update webpack to 4.x
2019-01-20 21:13:55 +08:00

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// Project: https://github.com/vueComponent/ant-design-vue
// Definitions by: akki-jat <https://github.com/akki-jat>
// Definitions: https://github.com/vueComponent/ant-design-vue/types
import { AntdComponent } from './component';
import { VNode } from 'vue';
export interface CascaderOptionType {
value?: string;
label?: any;
disabled?: boolean;
children?: any;
key?: string;
}
export interface ShowSearchType {
/**
* The function will receive two arguments, inputValue and option,
* if the function returns true, the option will be included in the filtered set; Otherwise, it will be excluded.
* @type Function
*/
filter?: (inputValue: any, path: any) => boolean;
/**
* Used to render filtered options, you can use slot="showSearchRender" and slot-scope="{inputValue, path}"
* @type Function
*/
render?: ({ inputValue, path }: { inputValue: any; path: any }) => VNode;
/**
* Used to sort filtered options.
* @type Function
*/
sort?: (a: any, b: any, inputValue: any) => any;
/**
* Whether the width of result list equals to input's
* @type boolean
*/
matchInputWidth?: boolean;
/**
* Set the count of filtered items
* @type number | false
*/
limit?: number | false;
}
export declare class Cascader extends AntdComponent {
/**
* whether allow clear
* @default true
* @type boolean
*/
allowClear: boolean;
/**
* get focus when component mounted
* @default false
* @type boolean
*/
autoFocus: boolean;
/**
* change value on each selection if set to true.
* @default false
* @type boolean
*/
changeOnSelect: boolean;
/**
* initial selected value
* @type string[]
*/
defaultValue: string[];
/**
* Whether disabled select
* @default false
* @type boolean
*/
disabled: boolean;
/**
* render function of displaying selected options, you can use slot="displayRender" and slot-scope="{labels, selectedOptions}"
* @default labels => labels.join(' / ')
* @type Function
*/
displayRender: ({
labels,
selectedOptions,
}: {
labels: string[];
selectedOptions: CascaderOptionType[];
}) => VNode;
/**
* expand current item when click or hover, one of 'click' 'hover'
* @default 'click'
* @type string
*/
expandTrigger: 'click' | 'hover';
/**
* custom field name for label and value and children
* @default { label: 'label', value: 'value', children: 'children' }
* @type { value: string; label: string; children?: string; }
*/
fieldNames: {
value: string;
label: string;
children?: string;
};
/**
* Parent Node which the selector should be rendered to. Default to body.
* When position issues happen, try to modify it into scrollable content and position it relative.
* @default () => document.body
* @type Function
*/
getPopupContainer: (triggerNode: any) => HTMLElement;
/**
* To load option lazily, and it cannot work with showSearch
* @type Function
*/
loadData: (selectedOptions: CascaderOptionType[]) => void;
/**
* Specify content to show when no result matches.
* @default 'Not Found'
* @type string
*/
notFoundContent: string;
/**
* data options of cascade
* @type CascaderOptionType
*/
options: CascaderOptionType;
/**
* input placeholder
* @default 'Please select'
* @type string
*/
placeholder: string;
/**
* additional className of popup overlay
* @type string
*/
popupClassName: string;
/**
* additional style of popup overlay
* @type object
*/
popupStyle: object;
/**
* use preset popup align config from builtinPlacementsbottomLeft bottomRight topLeft topRight
* @default 'bottomLeft'
* @type string
*/
popupPlacement: 'bottomLeft' | 'bottomRight' | 'topLeft' | 'topRight';
/**
* set visible of cascader popup
* @type boolean
*/
popupVisible: boolean;
/**
* Whether show search input in single mode.
* @default false
* @type boolean | ShowSearchType
*/
showSearch: boolean | ShowSearchType;
/**
* input size, one of large default small
* @default 'default'
* @type string
*/
size: 'large' | 'default' | 'small';
/**
* The custom suffix icon
* @type String | VNode | slot
*/
suffixIcon: any;
/**
* selected value
* @type string[]
*/
value: string[];
/**
* remove focus
*/
blur(): void;
/**
* get focus
*/
focus(): void;
}