ant-design-vue/components/style/color/bezierEasing.less
tangjinzhou ff25efe185
update to antd3.8.3 (#159)
* refactor: align

* feat:  update align to 2.4.3

* feat: update trigger 2.5.4

* feat: update tooltip 3.7.2

* fix: align

* feat: update vc-calendar to 9.6.2

* feat: update vc-checkbox to 2.1.5

* feat: update vc-dialog to 7.1.8

* feat: update vc-from to 2.2.1

* feat: update vc-notification to 3.1.1

* test: update snapshots

* feat: update vc-tree to 1.12.6

* feat: update vc-table to 6.2.8

* feat: update vc-upload to 2.5.1

* feat: update vc-input-number to 4.0.12

* feat: update vc-tabs to 9.2.6

* refactor: vc-menu

* refactor: update vc-menu to 7.0.5

* style: remove unused

* feat: update pagination to 1.16.5

* feat: add vc-progress 2.2.5 tag

* feat: add vc-rate 2.4.0 tag

* feat: update vc-slider to 8.6.1

* fix: tooltip error

* style: delete conosle

* feat: update vc-steps to 3.1.1

* add vc-switch tag 1.6.0

* feat: update upload to 2.5.1

* fix: update vc-menu

* fix: update store

* fix: add ref dir

* fix: trigger mock shouldComponentUpdate

* fix: update vc-select

* revert: trigger lazyrenderbox

* fix: update vc-select

* fix: update vc-select

* fix: update vc-select

* fix: update vc-menu

* fix: update vc-slick ref

* update style to 3.8.2

* test: update snapshots

* update vc-select

* update util & affix

* feat: add drawer

* fix: support title add slot mode

* test: update affix test

* update alert

* update anchor

* update snapshots

* fix: doc and vc-drawer

* update select & auto-complete

* update back-top & grid

* feractor: avatar

* test: add drawer test

* update badge

* update button

* update card

* update divider

* feat: update vc-tabs to 9.3.6 and tabs

* add afterEnter callback

* update form

* fix: update drawer

* test: update snapshots

* update modal & notification

* test: update snapshots

* update message

* update locale-provider

* update dropdown

* update layout popconfirm popover

* update time-picker

* update menu

* update date-picker

* docs: update input docs

* update input

* update snapshots

* update table

* update test snapshots

* feat: update progress

* update checkbox

* feat: update spin

* update radio

* docs: slider steps timeline

* update list

* update transfer

* update collapse

* update cascader

* update upload
2018-09-05 21:28:54 +08:00

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/* stylelint-disable declaration-bang-space-before,no-duplicate-selectors */
.bezierEasingMixin() {
@functions: ~`(function() {
var NEWTON_ITERATIONS = 4;
var NEWTON_MIN_SLOPE = 0.001;
var SUBDIVISION_PRECISION = 0.0000001;
var SUBDIVISION_MAX_ITERATIONS = 10;
var kSplineTableSize = 11;
var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);
var float32ArraySupported = typeof Float32Array === 'function';
function A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }
function B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }
function C (aA1) { return 3.0 * aA1; }
// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
function calcBezier (aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT; }
// Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.
function getSlope (aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1); }
function binarySubdivide (aX, aA, aB, mX1, mX2) {
var currentX, currentT, i = 0;
do {
currentT = aA + (aB - aA) / 2.0;
currentX = calcBezier(currentT, mX1, mX2) - aX;
if (currentX > 0.0) {
aB = currentT;
} else {
aA = currentT;
}
} while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
return currentT;
}
function newtonRaphsonIterate (aX, aGuessT, mX1, mX2) {
for (var i = 0; i < NEWTON_ITERATIONS; ++i) {
var currentSlope = getSlope(aGuessT, mX1, mX2);
if (currentSlope === 0.0) {
return aGuessT;
}
var currentX = calcBezier(aGuessT, mX1, mX2) - aX;
aGuessT -= currentX / currentSlope;
}
return aGuessT;
}
var BezierEasing = function (mX1, mY1, mX2, mY2) {
if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {
throw new Error('bezier x values must be in [0, 1] range');
}
// Precompute samples table
var sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
if (mX1 !== mY1 || mX2 !== mY2) {
for (var i = 0; i < kSplineTableSize; ++i) {
sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
}
}
function getTForX (aX) {
var intervalStart = 0.0;
var currentSample = 1;
var lastSample = kSplineTableSize - 1;
for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {
intervalStart += kSampleStepSize;
}
--currentSample;
// Interpolate to provide an initial guess for t
var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);
var guessForT = intervalStart + dist * kSampleStepSize;
var initialSlope = getSlope(guessForT, mX1, mX2);
if (initialSlope >= NEWTON_MIN_SLOPE) {
return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
} else if (initialSlope === 0.0) {
return guessForT;
} else {
return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
}
}
return function BezierEasing (x) {
if (mX1 === mY1 && mX2 === mY2) {
return x; // linear
}
// Because JavaScript number are imprecise, we should guarantee the extremes are right.
if (x === 0) {
return 0;
}
if (x === 1) {
return 1;
}
return calcBezier(getTForX(x), mY1, mY2);
};
};
this.colorEasing = BezierEasing(0.26, 0.09, 0.37, 0.18);
// less 3 requires a return
return '';
})()`;
}
// It is hacky way to make this function will be compiled preferentially by less
// resolve error: `ReferenceError: colorPalette is not defined`
// https://github.com/ant-design/ant-motion/issues/44
.bezierEasingMixin();