updata spec motion

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jljsj 2015-07-31 13:56:33 +08:00
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# 缓动函数
# 自然运动
- category: 动画
- order: 1
- order: 0
---
@ -20,9 +20,11 @@
动画停止与启动都不是瞬间完成的,因它需要一段缓冲的时间来加速或减速,因此,当动画有突然启动,停止或改变方向,都会显得很不自然。
> 以下图形,红色线与圆环为不推荐示例,蓝色为推荐示例。
#### 自然缓动
不要用直线缓动Linear做物体出入动画的缓动Linear函数可做循环动画函数。
不要用直线缓动Linear做物体位移或出入动画的缓动Linear函数可做循环动画函数。
如下图所示,在没有缓动的情况下启动与停止都显得突兀,感觉动画还没结束就停止了,所以在物体运动中避免直线运动。
@ -32,17 +34,17 @@
<script>
$(function (){
new Motion("#J-Linear",{lineData:[{open:[],end:[],stroke:"#f2666c"},{open:[0.455,0.03,0.515,0.955],end:[0.455,0.03,0.515,0.955],stroke:"#71B5DE",openEaseName:"easeInOutQuad",endEaseName:"easeInOutQuad"},],mask:false});
new Motion("#J-Linear",{lineData:[{stroke:"#f2666c"},{stroke:"#71B5DE",openEaseName:"easeInOutQuad",endEaseName:"easeInOutQuad"},],mask:false});
})
</script>
上图所示缓动函数:红 `Linear`,蓝 `easeInOutQuad`。
上图所示缓动函数:红 `Linear`,蓝 `ease-in-out`。
#### 出入动画
不要做单向动画,进场后不做出场,直接消失元素或回到原点,会让整个画面不协调,反相只出不进也一样
不要做单向动画,进场后不做出场,直接消失元素或回到原点,会造成整体效果不协调和用户视觉上的闪现或其它不好的效果
所以有动画的进场必须要有动画的出场,包括导航上的动画。
@ -51,13 +53,13 @@ new Motion("#J-Linear",{lineData:[{open:[],end:[],stroke:"#f2666c"},{open:[0.455
<script>
$(function (){
new Motion("#J-Symmetric",{lineData:[
{open:[0.455,0.03,0.515,0.955],end:[],openEaseName:"easeInOutQuad",endEaseName:"null",stroke:"#f2666c"},
{open:[0.645,0.045,0.355,1],end:[0.645,0.045,0.355,1],stroke:"#71B5DE",openEaseName:"easeInOutCubic",endEaseName:"easeInOutCubic"}],
{openEaseName:"easeInOutQuad",endEaseName:"null",stroke:"#f2666c"},
{stroke:"#71B5DE",openEaseName:"easeInOutCubic",endEaseName:"easeInOutCubic"}],
mask:false,exposure:"top"});
})
</script>
上图所示缓动函数:红 `easeInOutQuad`,蓝 `easeInOutCubic`。
上图所示缓动函数:红 `ease-in-out`,蓝 `ease-in-out-cubic`。
##### 场外出入
@ -72,14 +74,14 @@ mask:false,exposure:"top"});
<script>
$(function (){
new Motion("#J-Entry"{lineData:[
{open:[0.25,0.46,0.45,0.94]end:[0.25,0.46,0.45,0.94]openEaseName:"easeOutQuad"endEaseName:"easeOutQuad"stroke:"#f2666c"}
{open:[0.215,0.61,0.355,1]end:[0.55,0.055,0.675,0.19]stroke:"#71B5DE"openEaseName:"easeOutCubic"endEaseName:"easeInCubic"}]
mask:trueexposure:"bottom"});
new Motion("#J-Entry",{lineData:[
{openEaseName:"easeOutQuad",endEaseName:"easeOutQuad",stroke:"#f2666c"},
{stroke:"#71B5DE",openEaseName:"easeOutCubic",endEaseName:"easeInCubic"}],
mask:true,exposure:"bottom"});
})
</script>
上图所示缓动函数:红 `easeOutQuad` `easeOutQuad`,蓝 `easeOutCubic` `easeInCubic`。
上图所示缓动函数:红 `ease-out` `ease-out`,蓝 `ease-out-cubic` `ease-in-cubic`。
示例组件:[Message 全局提示](/components/message/)[Dropdown 下拉菜单](/components/dropdown/)。
@ -91,35 +93,36 @@ mask:trueexposure:"bottom"});
2. 如球类物体掉地上的后,反弹几次后停止。
- 曲线图用的是3次贝塞尔曲线没法表示Bounce所以用line替换。
- 弹性动画最好结合alpha。
> 慎用Bounce或Elastic这两种适用在特殊元素下一般back即可满足页面上元素的弹动;
<div id="J-Back"></div>
<script>
$(function (){
new Motion("#J-Back",{lineData:[
{open:[,end:[0.455,0.03,0.515,0.955],openEaseName:"easeOutBounce",endEaseName:"easeInOutQuad",stroke:"#70f266"},
{open:[0.175,0.885,0.32,1.275],end:[0.6,-0.28,0.735,0.045],stroke:"#71B5DE",openEaseName:"easeOutBack",endEaseName:"easeInBack"}],
{openEaseName:"easeOutBounce",endEaseName:"easeOutElastic",stroke:"#70f266"},
{stroke:"#71B5DE",openEaseName:"easeOutBack",endEaseName:"easeInOutBack"}],
mask:false,exposure:"top"});
})
</script>
上图所示缓动函数:`easeOutBounce` `easeInOutQuad`,蓝 `easeOutBack` `easeInBack`。
上图所示缓动函数:绿 `easeOutBounce` `easeOutElastic`(css需自配)`ease-out-back` `ease-in-back`。
## 缓动函数
Ant Design 提供了一套缓动函数规范动画行为。
Ant Design 提供了一套缓动函数规范动画行为供组件使用
|名称 |参数 |说明与适用 |
|名称 |参数 |说明 |
|-------------------|------------------------------------------|---------------------------|
|@ease-out | `cubic-bezier(0.215,0.61,0.355,1);` |默认后缓动;适合元素展开时; |
|@ease-in | `cubic-bezier(0.55,0.055,0.675,0.19);`|默认前缓动;适合元素关闭时; |
|@ease-in-out | `cubic-bezier(0.645,0.045,0.355,1);` |默认前后缓动;适合元素移动; |
|@ease-out-back | `cubic-bezier(0.18,0.89,0.32,1.28);` |结束回动;适合弹出框出现时; |
|@ease-in-back | `cubic-bezier(0.6,-0.3,0.74,0.05);` |开始回动;适合弹出框关闭; |
|@ease-out | `cubic-bezier(0.215,0.61,0.355,1);` |默认后缓动; |
|@ease-in | `cubic-bezier(0.55,0.055,0.675,0.19);`|默认前缓动; |
|@ease-in-out | `cubic-bezier(0.645,0.045,0.355,1);` |默认前后缓动; |
|@ease-out-back | `cubic-bezier(0.18,0.89,0.32,1.28);` |结束回动; |
|@ease-in-back | `cubic-bezier(0.6,-0.3,0.74,0.05);` |开始回动; |
|@ease-in-out-back | `cubic-bezier(0.68,-0.55,0.27,1.55);` |前后回动; |
|@ease-out-circ | `cubic-bezier(0.08,0.82,0.17,1);` |圆形后缓动;适合元素展开时; |
|@ease-in-circ | `cubic-bezier(0.6,0.04,0.98,0.34);` |圆形前缓动;适合元素关闭时; |
|@ease-in-out-circ | `cubic-bezier(0.78,0.14,0.15,0.86);` |圆形缓动;适合元素移动; |
|@ease-out-circ | `cubic-bezier(0.08,0.82,0.17,1);` |圆形后缓动; |
|@ease-in-circ | `cubic-bezier(0.6,0.04,0.98,0.34);` |圆形前缓动; |
|@ease-in-out-circ | `cubic-bezier(0.78,0.14,0.15,0.86);` |圆形前后缓动; |

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# 组件动画
- category: 动画
- order: 0
- order: 2
---
@ -206,7 +206,7 @@ var Test = React.createClass({
}));
return <div>
<div className="motion-container">
<div ref="demo" className="motion-example">栗子</div>
<div ref="demo" className="motion-example"></div>
</div>
<div className="motion-select">
<select onChange={this.handleChange}>{options}</select>
@ -220,22 +220,22 @@ React.render(<Test/>, document.getElementById('components-motion-demo-basic'));
<style>
.motion-container {
height: 150px;
line-height: 150px;
height: 190px;
line-height: 190px;
text-align: center;
margin-bottom: 20px;
}
.motion-example {
background: #4AAFDE;
width: 140px;
height: 140px;
line-height: 140px;
width: 180px;
height: 180px;
line-height: 180px;
font-size: 18px;
color: #fff;
text-align: center;
display: inline-block !important;
border-radius: 8px;
font-weight: bold;
background: url(https://t.alipayobjects.com/images/rmsweb/T1B9hfXcdvXXXXXXXX.svg) center/230px;
}
.motion-select {
text-align: center;

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@ -1,14 +1,10 @@
# 转动画
# 转动画
- category: 动画
- order: 1
---
### 单页面转场动画
从内容A到内容B的转变过程时能有效的吸引用户注意力突出视觉中心提高整体视觉效果。
### 视觉连贯性三元素
- Adding:  新加入的信息元素应被告知如何使用,从页面转变的信息元素需被重新识别。
@ -18,29 +14,35 @@
- Normal: 指那些从转场开始到结束都没有发生变化的信息元素。
### 转场动画
## 转场动画
大页面转场可采用左出右入的形式
从内容A到内容B的转变过程时能有效的吸引用户注意力突出视觉中心提高整体视觉效果
小的信息元素排布或块状较多的情况下,最好根据一定的路径层次依次进场,区分维度层级,来凸显量级,间隔时间为动画时间的三分之一
- 大页面转场可采用左出右入的形式
如不是单页面,页面动画可以为只右入和间隔性出现
- 小的信息元素排布或块状较多的情况下,根据一定的路径层次依次进场,区分维度层级,来凸显量级,来指引用户的视觉轨迹
<script src="/static/TweenMax.min.js"></script>
<script src="/static/motion.js"></script>
<div class="video-player">
<video preload loop><source src="https://t.alipayobjects.com/images/rmsweb/T1QZ4gXdJeXXXXXXXX.webm" type="video/webm"><source src="https://t.alipayobjects.com/images/rmsweb/T1BIdgXkloXXXXXXXX.mp4" type="video/mp4"></video>
<video preload loop><source src="https://t.alipayobjects.com/images/rmsweb/T14q0hXbBdXXXXXXXX.webm" type="video/webm"><source src="https://t.alipayobjects.com/images/T1qWNhXkpeXXXXXXXX.mp4" type="video/mp4"></video>
</div>
> 参考我们的进场组件案例。查看[进场动画组件](/components/enter-animation/)
## 响应互动
响应交互一般是指我们在浏览页面时,点击元素时动画给我们视觉上的反馈,每个交互动效都能给我们带来不同视觉效果。
比如:按钮上的 hover 或 click 效果,随着你的鼠标事件而改变自身或增加元素在按钮上,或者折叠面板和弹出框,点击后给你呈现新加入的信息元素。
### 可折叠面板
对于信息元素内容区域的延伸,显示信息元素和进一步内容对象之间的直接连接。
1.被展开的信息区域内容按照一定的路劲依次进场。
- 被展开的信息区域内容按照一定的路径依次进场。
2.信息元素在收起时照收齐点移动,在视觉上跟随关闭物体。
<link rel="stylesheet" href="/static/motionDemo.css">
<div class="video-player">

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