ant-design/components/skeleton/Skeleton.tsx
2022-07-12 17:09:43 +08:00

188 lines
4.6 KiB
TypeScript

import classNames from 'classnames';
import * as React from 'react';
import { ConfigContext } from '../config-provider';
import type { AvatarProps } from './Avatar';
import SkeletonAvatar from './Avatar';
import SkeletonButton from './Button';
import SkeletonNode from './Node';
import Element from './Element';
import SkeletonImage from './Image';
import SkeletonInput from './Input';
import type { SkeletonParagraphProps } from './Paragraph';
import Paragraph from './Paragraph';
import type { SkeletonTitleProps } from './Title';
import Title from './Title';
import useStyle from './style';
/* This only for skeleton internal. */
interface SkeletonAvatarProps extends Omit<AvatarProps, 'active'> {}
export interface SkeletonProps {
active?: boolean;
loading?: boolean;
prefixCls?: string;
className?: string;
style?: React.CSSProperties;
children?: React.ReactNode;
avatar?: SkeletonAvatarProps | boolean;
title?: SkeletonTitleProps | boolean;
paragraph?: SkeletonParagraphProps | boolean;
round?: boolean;
}
function getComponentProps<T>(prop: T | boolean | undefined): T | {} {
if (prop && typeof prop === 'object') {
return prop;
}
return {};
}
function getAvatarBasicProps(hasTitle: boolean, hasParagraph: boolean): SkeletonAvatarProps {
if (hasTitle && !hasParagraph) {
// Square avatar
return { size: 'large', shape: 'square' };
}
return { size: 'large', shape: 'circle' };
}
function getTitleBasicProps(hasAvatar: boolean, hasParagraph: boolean): SkeletonTitleProps {
if (!hasAvatar && hasParagraph) {
return { width: '38%' };
}
if (hasAvatar && hasParagraph) {
return { width: '50%' };
}
return {};
}
function getParagraphBasicProps(hasAvatar: boolean, hasTitle: boolean): SkeletonParagraphProps {
const basicProps: SkeletonParagraphProps = {};
// Width
if (!hasAvatar || !hasTitle) {
basicProps.width = '61%';
}
// Rows
if (!hasAvatar && hasTitle) {
basicProps.rows = 3;
} else {
basicProps.rows = 2;
}
return basicProps;
}
const Skeleton = (props: SkeletonProps) => {
const {
prefixCls: customizePrefixCls,
loading,
className,
style,
children,
avatar,
title,
paragraph,
active,
round,
} = props;
const { getPrefixCls, direction } = React.useContext(ConfigContext);
const prefixCls = getPrefixCls('skeleton', customizePrefixCls);
const [wrapSSR, hashId] = useStyle(prefixCls);
if (loading || !('loading' in props)) {
const hasAvatar = !!avatar;
const hasTitle = !!title;
const hasParagraph = !!paragraph;
// Avatar
let avatarNode;
if (hasAvatar) {
const avatarProps: SkeletonAvatarProps = {
prefixCls: `${prefixCls}-avatar`,
...getAvatarBasicProps(hasTitle, hasParagraph),
...getComponentProps(avatar),
};
// We direct use SkeletonElement as avatar in skeleton internal.
avatarNode = (
<div className={`${prefixCls}-header`}>
<Element {...avatarProps} />
</div>
);
}
let contentNode;
if (hasTitle || hasParagraph) {
// Title
let $title;
if (hasTitle) {
const titleProps: SkeletonTitleProps = {
prefixCls: `${prefixCls}-title`,
...getTitleBasicProps(hasAvatar, hasParagraph),
...getComponentProps(title),
};
$title = <Title {...titleProps} />;
}
// Paragraph
let paragraphNode;
if (hasParagraph) {
const paragraphProps: SkeletonParagraphProps = {
prefixCls: `${prefixCls}-paragraph`,
...getParagraphBasicProps(hasAvatar, hasTitle),
...getComponentProps(paragraph),
};
paragraphNode = <Paragraph {...paragraphProps} />;
}
contentNode = (
<div className={`${prefixCls}-content`}>
{$title}
{paragraphNode}
</div>
);
}
const cls = classNames(
prefixCls,
{
[`${prefixCls}-with-avatar`]: hasAvatar,
[`${prefixCls}-active`]: active,
[`${prefixCls}-rtl`]: direction === 'rtl',
[`${prefixCls}-round`]: round,
},
className,
hashId,
);
return wrapSSR(
<div className={cls} style={style}>
{avatarNode}
{contentNode}
</div>,
);
}
return typeof children !== 'undefined' ? (children as React.ReactElement) : null;
};
Skeleton.defaultProps = {
avatar: false,
title: true,
paragraph: true,
};
Skeleton.Button = SkeletonButton;
Skeleton.Avatar = SkeletonAvatar;
Skeleton.Input = SkeletonInput;
Skeleton.Image = SkeletonImage;
Skeleton.Node = SkeletonNode;
export default Skeleton;