awtk/docs/ui_desc.md

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# AWTK 中的界面描述数据
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AWTK 可以直接加载 XML 格式的和二进制格式的界面描述数据从性能和资源开销的角度考虑二进制格式是更好的选择AWTK 提供了工具将 XML 格式转换成二进制格式的界面描述数据,也提供了将 QT 的 UI 文件转换成 AWTK XML 格式的界面描述文件的工具,其工作流程如下:
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![](images/ui_desc.png)
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> AWStudio 在开发之中...
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## 一、界面描述数据的使用方法
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### 1. 创建 XML 格式的界面描述文件
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AWTK XML 界面描述数据非常紧凑和直观。标签的名称对应控件的类型,标签的属性对应控件的属性。常见的属性有:
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* x x 坐标
* y y 坐标
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* w 宽度
* h 高度
* text 文本
* value 值
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* name 是控件的名称,创建完成之后可以用 widget\_look\_up 函数找到指定名称的控件。
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> 控件的属性请参考控件的文档。
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> 用户可以定义自己的需要的属性。
> x/y/w/h 可以使用 [AWTK 的 layout 参数](layout.md)。
示例:
```xml
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<window name="main" x="0" y="0" w="320" h="480">
<button name="inc" x="10" y="5" w="40%" h="30" text="Inc"/>
<button name="dec" x="right:10" y="5" w="40%" h="30" text="Dec"/>
<image name="img" x="10" y="230" w="100" h="100"/>
<label name="" x="10" y="40" w="80" h="30" text="Left"/>
<label name="" x="100" y="40" w="80" h="30" text="Center"/>
<label name="" x="200" y="40" w="80" h="30" text="Right"/>
<progress_bar name="bar1" x="10" y="80" w="168" h="30" value="40"/>
<progress_bar name="bar2" x="260" y="80" w="30" h="118" value="20" vertical="true"/>
<check_button name="c1" x="10" y="150" w="80" h="30" text="Book"/>
<check_button name="c2" x="100" y="150" w="80" h="30" text="Food"/>
<radio_button name="r1" x="10" y="200" w="80" h="30" text="Book"/>
<radio_button name="r2" x="100" y="200" w="80" h="30" text="Food"/>
<radio_button name="r3" x="190" y="200" w="80" h="30" text="Pencil" value="true"/>
<button name="dialog" x="10" y="260" w="40%" h="30" text="Dialog"/>
<button name="dialog2" x="right:10" y="260" w="40%" h="30" text="Dialog2"/>
</window>
```
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有时 text 或其它属性中出现了<>"等特殊字符,需要转义成 entity 才符合 XML 规范,此时使用起来比较麻烦。可以把它放到 property 标签中,并用 CDATA 把它括起来。如:
示例:
```xml
<rich_text x="0" y="0" w="100%" h="60">
<property name="text">
<![CDATA[<image name="bricks"/><font align_v="middle">hello awtk!</font><font color="red" size="32">ZLG</font>]]>
</property>
</rich_text>
```
> property 标签必须放在第一个控件之前。
> 除了x、y、w和h的任何属性都可以放到 property TAG 中,请根据实际情况决定。
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### 2. 预览 XML 格式的界面描述文件
XML UI 文件写好后,可以用预览工具预览。如:
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```
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./bin/preview_ui demos/assets/raw/ui/main.xml
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```
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### 3. 转换成二进制格式的界面描述文件
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对 XML 预览的效果满意之后,把它转换成二进制的格式:
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```
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./bin/xml_to_ui window1.xml window1.data
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```
为了方便在没有文件系统的嵌入式系统中使用,直接生成常量数据,和程序一起编译。如:
```
1 const unsigned char ui_window1[] = {
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```
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### 4. 使用二进制格式的界面描述文件
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在程序中引用,并放入资源管理器中:
```
#include "res/ui/window1.data"
...
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assets_manager_add((const asset_info_t*)ui_window1);
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```
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在需要打开该窗口时,调用 window\_open 函数(对话框用 dialog\_open):
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```
widget_t* win = window_open(name);
widget_child_on(win, "ok", EVT_CLICK, on_ok, win);
widget_child_on(win, "cancel", EVT_CLICK, on_cancel, win);
```
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## 二、将 Qt 的 UI 文件转成 AWTK UI XML 文件(目前不成熟)。
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转换工具在 bin/qt\_to\_xml 目录下,使用方法:
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```
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Usage: ./bin/qt_to_xml in_filename out_filename
Ex: ./bin/qt_to_xml demo1.ui demo1.xml
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```