[AWTK](README.md) , the abbreviation of Toolkit AnyWhere, is an open source GUI engine developed by [ZLG](http://www.zlg.cn/). It is a cross-platform GUI engine for embedded systems, WEB, mini programs, mobile phones and PC. It is a powerful, efficient, reliable and easy-to-use GUI engine for users to design beautiful GUI applications.
> Welcome developers to join us in our development:[Joint Ecology Building Plan](docs/awtk_ecology.md)
#### [AWTK](README.md) has two implications as follows:
* Toolkit AnyWhere.
* As the built-in GUI of AWorksOS, which is the ZLG IoT operating system.
#### [AWTK](README.md) source code repositories:
* Main source code repository: [https://github.com/zlgopen/awtk](https://github.com/zlgopen/awtk)
* To support development of embedded applications.✔
* To support development of Linux applications.✔
* To support development of MacOS applications.✔
* To support development of Windows applications.✔
* To support development of Web applications.✔
* To support development of Android applications.✔
* To support development of iOS applications.✔
* To support development of WeChat mini programs.
* To support development of AliPay mini programs.
* To support development of Baidu mini programs.
* To support development of 2D mini games.
## III. Main Features
### 1. Cross-platform
[AWTK](README.md) is a cross-platform GUI engine , which has two meanings as follows:
* AWTK's code is cross-platform. At present, it is compatible with platforms such as ZLG AWorksOS, Windows, Linux, MacOS, embedded Linux, Android, iOS, Web and embedded raw systems. It can be easily ported to variety of different RTOS. In the future, AWTK can be also run as mini programs.
* In addition, AWTK has a cross-platform library of basic tools, which includes lists, arrays, strings (UTF8 and widechar), event emitters, values, objects, file system, mutex, threads, formulas and string analysis, in order that the applications you develop with AWTK can really run across platforms.
### 2. Efficient
[AWTK](README.md) ensure efficiency through the following operations:
* Update changed parts using dirty rectangles algorithms.
* Support 3 FrameBuffer to make the UI run at the highest frame rate (optional).
* UI description files and theme files are stored in efficient binary formats, in order that they can be analyzed more fast.
* Support different GPU acceleration interfaces, including OpenGL, DirectX, Vulkan and Metal and so on.
* Support 2D acceleration interfaces of embedded platforms, such as NXP's PXP interfaces and STM32's DMA2D interfaces, user can easy to adapt to other acceleration interfaces.
### 3. Stable
[AWTK](README.md) makes codes as stable and reliable as possible in following ways:
* Perform static checks using cppcheck and facebook infer.
* Dynamically check memory with valgrind.
* With approximately 20,000 lines of codes for unit testing.
* With support from the powerful GUI team of ZLG.
* Has been validated in multiple practical projects.
* Has been validated by multiple platforms and compilers.
* With excellent architecture design.
* Code Review.
* Manual test.
### 4. Powerful
* Abundant widgets (being add more widgets).
* Support multiple image formats (png/jpg/gif/svg).
* Support multiple font formats (bitmap and vector fonts).
* Support window animation function.
* Support widget animation function.
* Support HD screen.
* Support UI layout description file.
* Support UI theme file.
* Support switch themes in runtime.
* Support custom rule for widget layout.
* Support custom rule for highlighting dialogs.
* With many auxiliary tools.
* Support different CPU from low-end (such as Cortex M3) to high-end.
* Support no-filesystem platform and custom filesystem.
* Support raw systems platform and RTOS.
### 5. Easy-to-use
* With many demonstration codes.
* With complete API document and user guide document.
* With technical support from the powerful team of ZLG.
* With the UI designer, which also developed with AWTK (https://awtk.zlg.cn).
* Use declarative UI description language. user can enable widget animation, window animation, and image display (png/jpg/svg/gif) with one line code.
* Support extend custom layout algorithms for widgets.
* Support extend custom rule for highlighting dialogs.
* Support implement custom LCD interface.
* Support extend custom vector engines (e.g.skia/cairo).
* All extended and built-in widgets are treated the same.
### 7. Multiple Development Languages
[AWTK](README.md) is been developed in the C Program Language. Scripts in different languages can be generated by the IDL. The binding code generated not only simply mapping the C API to the target script language, but also with the native code styles of the target script language. At present, following languages are supported (More languages will be added):