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fix memory leak
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@ -2,6 +2,7 @@
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* 2019/01/03
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* 同步SDL代码。
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* 整理API文档:timer/idle
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* 用valgrind测试内存问题,并修改progress\_circle中的内存泄露问题。
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* 2019/01/02
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* 整理API文档:input\_method/input\_method\_default/input\_method\_sdl/input\_method\_null
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@ -155,6 +155,14 @@ ret_t progress_circle_set_counter_clock_wise(widget_t* widget, bool_t counter_cl
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return widget_invalidate(widget, NULL);
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}
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static ret_t progress_circle_on_destroy(widget_t* widget) {
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progress_circle_t* progress_circle = PROGRESS_CIRCLE(widget);
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TKMEM_FREE(progress_circle->uint);
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return RET_OK;
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}
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static ret_t progress_circle_get_prop(widget_t* widget, const char* name, value_t* v) {
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progress_circle_t* progress_circle = PROGRESS_CIRCLE(widget);
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return_value_if_fail(widget != NULL && name != NULL && v != NULL, RET_BAD_PARAMS);
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@ -221,6 +229,7 @@ static const widget_vtable_t s_progress_circle_vtable = {
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.clone_properties = s_progress_circle_clone_properties,
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.create = progress_circle_create,
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.on_paint_self = progress_circle_on_paint_self,
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.get_prop = progress_circle_on_destroy,
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.get_prop = progress_circle_get_prop,
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.set_prop = progress_circle_set_prop};
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