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improve draw rounded rect
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24baae1574
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@ -574,6 +574,12 @@ static void widget_draw_fill_rounded_rect(canvas_t* c, rect_t* r, color_t* color
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vgcanvas_t* vg = canvas_get_vgcanvas(c);
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if(vg == NULL) {
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canvas_set_fill_color(c, *color);
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canvas_fill_rect(c, r->x, r->y, r->w, r->h);
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return;
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}
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#ifndef WITH_NANOVG_GPU
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int32_t v_x1 = 0;
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int32_t v_y1 = 0;
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@ -830,9 +836,9 @@ static inline ret_t widget_draw_fill_rounded_rect_ex(canvas_t* c, rect_t* r, rec
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if (bg_r == NULL) {
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radius = widget_get_standard_rounded_rect_radius(r, radius);
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} else {
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radius = widget_get_standard_rounded_rect_radius(bg_r, radius - 1);
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radius = widget_get_standard_rounded_rect_radius(bg_r, radius);
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}
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if (radius <= 3) {
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if (radius < 2) {
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return RET_FAIL;
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}
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@ -847,9 +853,9 @@ static inline ret_t widget_draw_stroke_rounded_rect_ex(canvas_t* c, rect_t* r, r
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if (bg_r == NULL) {
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radius = widget_get_standard_rounded_rect_radius(r, radius);
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} else {
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radius = widget_get_standard_rounded_rect_radius(bg_r, radius - 1);
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radius = widget_get_standard_rounded_rect_radius(bg_r, radius);
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}
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if (radius <= 3) {
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if (radius < 2) {
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return RET_FAIL;
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}
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widget_draw_stroke_rounded_rect(c, r, color, radius, border_width);
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