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add assets_manager_set_fallback_load_asset
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@ -544,6 +544,11 @@ asset_info_t* assets_manager_load_ex(assets_manager_t* am, asset_type_t type, ui
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return am->custom_load_asset(am->custom_load_asset_ctx, type, subtype, name);
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}
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info = assets_manager_load_impl(am, type, subtype, name);
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if (info == NULL && am->fallback_load_asset != NULL) {
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info = am->fallback_load_asset(am->fallback_load_asset_ctx, type, subtype, name);
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}
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if (info != NULL) {
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assets_manager_dispatch_event(am, EVT_ASSET_MANAGER_LOAD_ASSET, info);
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}
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@ -832,6 +837,16 @@ ret_t assets_manager_set_custom_load_asset(assets_manager_t* am,
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return RET_OK;
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}
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ret_t assets_manager_set_fallback_load_asset(assets_manager_t* am,
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assets_manager_load_asset_t fallback_load_asset,
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void* ctx) {
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return_value_if_fail(am != NULL, RET_BAD_PARAMS);
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am->fallback_load_asset_ctx = ctx;
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am->fallback_load_asset = fallback_load_asset;
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return RET_OK;
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}
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ret_t assets_manager_destroy(assets_manager_t* am) {
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return_value_if_fail(am != NULL, RET_BAD_PARAMS);
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emitter_deinit(EMITTER(am));
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@ -85,6 +85,9 @@ struct _assets_manager_t {
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void* custom_load_asset_ctx;
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assets_manager_load_asset_t custom_load_asset;
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void* fallback_load_asset_ctx;
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assets_manager_load_asset_t fallback_load_asset;
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void* custom_build_asset_dir_ctx;
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assets_manager_build_asset_dir_t custom_build_asset_dir;
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@ -331,6 +334,19 @@ ret_t assets_manager_set_custom_load_asset(assets_manager_t* am,
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assets_manager_load_asset_t custom_load_asset,
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void* ctx);
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/**
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* @method assets_manager_set_fallback_load_asset
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* 设置一个函数,该函数在找不到资源时加载后补资源。
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*
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* @param {assets_manager_t*} am asset manager对象。
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* @param {assets_manager_load_asset_t} fallback_load_asset 回调函数。
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* @param {void*} ctx 回调函数的上下文。
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*
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* @return {ret_t} 返回RET_OK表示成功,否则表示失败。
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*/
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ret_t assets_manager_set_fallback_load_asset(assets_manager_t* am,
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assets_manager_load_asset_t fallback_load_asset,
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void* ctx);
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/**
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* @method assets_manager_clear_cache
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* 清除指定类型的缓存。
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