static void draw_basic_shapes(vgcanvas_t* vg, bool_t stroke) { vgcanvas_save(vg); vgcanvas_translate(vg, 5, 5); vgcanvas_rounded_rect(vg, 0, 0, 60, 40, 5); if (stroke) vgcanvas_stroke(vg); else vgcanvas_fill(vg); vgcanvas_translate(vg, 65, 0); vgcanvas_rounded_rect(vg, 0, 0, 60, 40, 1); if (stroke) vgcanvas_stroke(vg); else vgcanvas_fill(vg); vgcanvas_translate(vg, 65, 0); vgcanvas_ellipse(vg, 30, 20, 30, 20); if (stroke) vgcanvas_stroke(vg); else vgcanvas_fill(vg); vgcanvas_begin_path(vg); vgcanvas_translate(vg, 65, 0); vgcanvas_arc(vg, 20, 20, 20, 0, 2 * 3.15, FALSE); if (stroke) vgcanvas_stroke(vg); else vgcanvas_fill(vg); vgcanvas_begin_path(vg); vgcanvas_translate(vg, 50, 0); vgcanvas_move_to(vg, 0, 0); vgcanvas_line_to(vg, 40, 0); vgcanvas_line_to(vg, 40, 40); vgcanvas_close_path(vg); if (stroke) vgcanvas_stroke(vg); else vgcanvas_fill(vg); vgcanvas_begin_path(vg); vgcanvas_restore(vg); } static void stroke_lines(vgcanvas_t* vg) { vgcanvas_save(vg); vgcanvas_set_stroke_color(vg, color_init(0, 0, 0xff, 0xff)); vgcanvas_move_to(vg, 0, 0); vgcanvas_line_to(vg, 40, 40); vgcanvas_translate(vg, 40, 0); vgcanvas_move_to(vg, 0, 0); vgcanvas_quad_to(vg, 40, 0, 40, 40); vgcanvas_translate(vg, 40, 0); vgcanvas_move_to(vg, 0, 0); vgcanvas_bezier_to(vg, 20, 0, 20, 40, 40, 40); vgcanvas_stroke(vg); vgcanvas_translate(vg, 40, 0); vgcanvas_begin_path(vg); vgcanvas_arc(vg, 20, 20, 20, 0, 3.14, TRUE); vgcanvas_stroke(vg); vgcanvas_translate(vg, 40, 0); vgcanvas_set_line_width(vg, 2); vgcanvas_set_line_cap(vg, "round"); vgcanvas_begin_path(vg); vgcanvas_arc(vg, 20, 20, 20, 0, 3.14 / 2, FALSE); vgcanvas_stroke(vg); vgcanvas_stroke(vg); vgcanvas_restore(vg); } static void draw_image(vgcanvas_t* vg) { bitmap_t img; vgcanvas_save(vg); image_manager_load(image_manager(), "bricks", &img); vgcanvas_translate(vg, (vg->w - img.w) / 2, 0); vgcanvas_translate(vg, img.w >> 1, img.h >> 1); vgcanvas_rotate(vg, 3.14 / 4); vgcanvas_translate(vg, -img.w >> 1, -img.h >> 1); vgcanvas_scale(vg, 1.5, 1.5); vgcanvas_draw_image(vg, &img, 0, 0, img.w, img.h, 0, 0, img.w, img.h); vgcanvas_restore(vg); return; } static void draw_matrix(vgcanvas_t* vg) { float_t w = 50; float_t h = 50; vgcanvas_save(vg); vgcanvas_translate(vg, w / 2, h / 2); vgcanvas_rotate(vg, 3.14 / 4); vgcanvas_translate(vg, -w / 2, -h / 2); vgcanvas_rect(vg, 0, 0, w, h); vgcanvas_fill(vg); vgcanvas_restore(vg); } static void draw_text(vgcanvas_t* vg) { float_t h = 20; const char* text = "Hello AWTK"; float_t w = 100; vgcanvas_set_font_size(vg, 20); vgcanvas_set_font(vg, TK_DEFAULT_FONT); w = vgcanvas_measure_text(vg, text); vgcanvas_save(vg); vgcanvas_translate(vg, w / 2, h / 2); vgcanvas_rotate(vg, 3.14 / 4); vgcanvas_translate(vg, -w / 2, -h / 2); vgcanvas_fill_text(vg, text, 10, 10, 100); log_debug("text=%s w=%f\n", text, w); vgcanvas_restore(vg); }