import os import copy BIN_DIR=os.environ['BIN_DIR']; LIB_DIR=os.environ['LIB_DIR']; NANOVG_BACKEND=os.environ['NANOVG_BACKEND']; VGCANVAS=os.environ['VGCANVAS']; sources=Glob('tkc/*.c') +\ Glob('base/*.c') + \ Glob('layouters/*.c') + \ Glob('widgets/*.c') + \ Glob('ui_loader/*.c') + \ Glob('xml/*.c') + \ Glob('svg/*.c') + \ Glob('clip_board/*.c') + \ Glob('font_loader/*.c') + \ Glob('blend/*.c') + \ Glob('ext_widgets/*.c') + \ Glob('ext_widgets/*/*.c') + \ Glob('image_loader/*.c') + \ Glob('designer_support/*.c') + \ Glob('widget_animators/*.c') + \ Glob('platforms/pc/*.c') + \ Glob('misc/*.cpp') + \ Glob('window_animators/*.c') + \ Glob('dialog_highlighters/*.c') + \ ['awtk_global.c']; sources += ['main_loop/main_loop_simple.c']; if os.environ['LCD'] == 'SDL_GPU': sources += ['lcd/lcd_nanovg.c', 'main_loop/main_loop_sdl_gpu.c']; elif os.environ['LCD'] == 'SDL_FB': sources += ['lcd/lcd_sdl2.c', 'main_loop/main_loop_sdl_fb.c'] sources += [ 'input_methods/input_method_creator.c' ] + Glob('lcd/lcd_mem_*.c') ; if VGCANVAS == 'CAIRO': sources +=['vgcanvas/vgcanvas_cairo.c']; else: if NANOVG_BACKEND == 'BGFX': sources +=['vgcanvas/vgcanvas_nanovg_bgfx.c']; elif NANOVG_BACKEND == 'AGG': sources +=['vgcanvas/vgcanvas_nanovg_soft.c']; elif NANOVG_BACKEND == 'AGGE': sources +=['vgcanvas/vgcanvas_nanovg_soft.c']; else: sources +=['vgcanvas/vgcanvas_nanovg_gl.c']; if os.environ['INPUT_ENGINE'] == 'null': sources += Glob('input_engines/input_engine_null.c') else: sources += Glob('input_engines/input_engine_pinyin.cpp') env=DefaultEnvironment().Clone() env.Library(os.path.join(LIB_DIR, 'awtk'), sources)