#include "widgets/spin_box.h" #include "base/canvas.h" #include "base/widget.h" #include "font_dummy.h" #include "lcd_log.h" #include "gtest/gtest.h" #include #include #include "ui_loader/ui_serializer.h" using std::string; TEST(SpinBox, clone) { value_t v1; widget_t* w1 = spin_box_create(NULL, 10, 20, 30, 40); value_set_int(&v1, 200); ASSERT_EQ(widget_set_prop(w1, WIDGET_PROP_MAX, &v1), RET_OK); value_set_int(&v1, 20); ASSERT_EQ(widget_set_prop(w1, WIDGET_PROP_MIN, &v1), RET_OK); widget_t* w2 = widget_clone(w1, NULL); ASSERT_EQ(widget_equal(w1, w2), TRUE); widget_destroy(w1); widget_destroy(w2); } TEST(SpinBox, to_xml) { str_t str; widget_t* w1 = spin_box_create(NULL, 10, 20, 30, 40); str_init(&str, 1024); ASSERT_EQ(widget_to_xml(w1, &str), RET_OK); ASSERT_STREQ(str.str, "\r\n\n\n"); str_reset(&str); widget_destroy(w1); } TEST(SpinBox, cast) { widget_t* w = spin_box_create(NULL, 10, 20, 30, 40); ASSERT_EQ(w, spin_box_cast(w)); ASSERT_EQ(w, edit_cast(w)); widget_destroy(w); } TEST(SpinBox, set_value) { widget_t* w = spin_box_create(NULL, 10, 20, 30, 40); edit_set_int_limit(w, -100, 100, 1); ASSERT_EQ(widget_set_value(w, -50), RET_OK); ASSERT_EQ(widget_get_value(w), -50); widget_destroy(w); } TEST(SpinBox, easy_touch_mode) { widget_t* w = spin_box_create(NULL, 0, 0, 100, 40); widget_t* inc = widget_lookup(w, STR_EDIT_INC_NAME, TRUE); widget_t* dec = widget_lookup(w, STR_EDIT_DEC_NAME, TRUE); widget_layout(w); ASSERT_EQ(inc->w, inc->h); ASSERT_EQ(dec->w, dec->h); ASSERT_EQ(inc->w, 20); ASSERT_EQ(dec->h, 20); ASSERT_EQ(inc->x, w->w - inc->w); ASSERT_EQ(inc->y, 0); ASSERT_EQ(dec->x, w->w - inc->w); ASSERT_EQ(dec->y, inc->h); ASSERT_EQ(dec->w, dec->h); spin_box_set_easy_touch_mode(w, TRUE); widget_layout(w); ASSERT_EQ(inc->w, w->h); ASSERT_EQ(inc->h, w->h); ASSERT_EQ(inc->y, 0); ASSERT_EQ(inc->x, w->w - inc->w); ASSERT_EQ(dec->w, w->h); ASSERT_EQ(dec->h, w->h); ASSERT_EQ(dec->y, 0); ASSERT_EQ(dec->x, 0); widget_resize(w, 80, 90); widget_layout(w); ASSERT_EQ(inc->w, w->w); ASSERT_EQ(inc->h, w->h / 3); ASSERT_EQ(inc->x, 0); ASSERT_EQ(inc->y, 0); ASSERT_EQ(dec->w, w->w); ASSERT_EQ(dec->h, w->h / 3); ASSERT_EQ(dec->x, 0); ASSERT_EQ(dec->y, 2 * w->h / 3); widget_t* w1 = widget_clone(w, NULL); ASSERT_EQ(SPIN_BOX(w1)->easy_touch_mode, TRUE); widget_destroy(w); widget_destroy(w1); }